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Auto-detection of facilities OFF

 
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Auto-detection of facilities OFF - 8/14/2014 5:47:20 PM   
Randomizer


Posts: 1370
Joined: 6/28/2008
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A caution for Scenario Authors. Ensure that all facilities that you do not wish to be auto-detected have Auto-Detect OFF before running the scenario for any time. There are lots of reasons why a scenario author may wish to run a scenario under development and reset the start time but any facilities that are auto-detected when the scenario is run even for one-second will remain auto-detected forever.

The solution is to ensure that all facilities that are to be invisible have auto-detect OFF before running the scenario at all. This particularly applies to single-unit airfields, which are essentially invisible when auto-detect is OFF but display like other facilities when auto-detect is ON.

Should this happen to you, the only thing that seems to work is deleting the offending facility and creating a replacement facility but this also deletes the contents of that facility and any aircraft assigned to missions that may have called the facility home. Just turning off Auto-Detect and moving the offending facility does not work as the game "remembers" the original location in both editor and game sessions. This not dropping moved facilities may be a bug but if so it's minor and easily avoidable. For an example of this see my Wargasm-1962 scenario and find the PVO Petropavlosk AB single-unit airfield (amongst several others - D'oh).

Posting this here because overall, things may be working as intended and this may be a function of how the scenario editor is designed.

-C
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