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DaBabs c torps

 
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DaBabs c torps - 8/9/2014 10:33:49 AM   
tigercub


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Like the mod a lot! but after many sea actions and fired hundreds of torps in fact not one hit on a warship I came to think the data has be changed.
and checked the data today yes it has I would have to say this looks to have been a little over done! I guess you guys felt it needed it be reduced ACC but 20% -28% and in one case around 45%
if I was to edit an ongoing pbem would it up date?

thx tigercub


< Message edited by tigercub -- 8/9/2014 12:44:51 PM >


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RE: DaBabs c torps - 8/9/2014 12:02:26 PM   
witpqs


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What are you talking about? Can you show some examples of what torp data you say has been changed?

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RE: DaBabs c torps - 8/9/2014 2:55:21 PM   
tigercub


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torp Accuracy 43 down to 31 effect 529 to 397 in Dababes scen 1 and they have all been reduced for both sides ...different amounts next post is for dababes




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< Message edited by tigercub -- 8/9/2014 4:23:02 PM >


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RE: DaBabs c torps - 8/9/2014 3:00:58 PM   
tigercub


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just open edit and look...the problem as I see it all torps have changes but by changing the Aerial torp it inpacks
the japan some what!


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< Message edited by tigercub -- 8/9/2014 4:19:39 PM >


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RE: DaBabs c torps - 8/9/2014 3:59:33 PM   
Symon


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It's been like that, in Babes, since April, 2012. The first iteration was November, 2011. In those 2 1/2 to 3 years, hundreds of games, with thousands of ships (warships and others) hit, thousands of ships (warships and others) sunk, by air and naval torpedoes, without issues.

But it's a mod. You can do as you wish with the data. Have no problems with whatever people want to do on their own. That's the reason we didn't want Babes to be 'official' and gave them a >025 Scen number. But if you do that, just don't say it's Babes, ok?

< Message edited by Symon -- 8/9/2014 11:00:58 PM >


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RE: DaBabs c torps - 8/9/2014 4:30:47 PM   
Mac Linehan

 

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Tiger -

Can understand your concern; however in my current Babes A IM NN quick and dirty port the Japanese submarine and air launched torpedoes seem to be hitting more often than missing - thus sinking my merchants and escorts with an annoying regularity...<sigh>

Mac

< Message edited by Mac Linehan -- 8/9/2014 5:33:13 PM >


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RE: DaBabs c torps - 8/9/2014 4:45:51 PM   
DesertedFox


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Here is an idea, stop playing the mod and go back to vanilla as you obviously prefer the vanilla data.

< Message edited by Deserted Fox -- 8/9/2014 5:46:49 PM >

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RE: DaBabs c torps - 8/10/2014 4:30:45 PM   
tigercub


Posts: 1923
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From: brisbane oz
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done!

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