From: Utlima Thule
interesting overview, sometimes just a quick sketch of the main events can be more revealing than a detailed report.
I think, in various ways, its generally agreed that there is no real modelling of friction (esp for supply movement) in WiTE. You either have a functioning rail line close enough or you don't, but with no reflection of capacity or that the longer a line the less that can pass to the end (basic queuing theory as well as common sense).
So in that respect HQBUs up the central reaches of the Volga are a bit of a red herring - its unrealistic (but then I find HQBU's unrealistic, esp as it seems as if the supply is delivered by the supply fairy not drawn from the existing pot?), but its a direct consequence of the unrealism that sits at the heart of the supply system. Its a pity that a game that does a great job in modelling combat fatigue and recovery, assumes the invention of frictionless, unlimited, rail lines for the movement of supply.
Looking at the Soviet OOB it would have been interesting to see their numbers for the end of the winter, it looks like he started December with a smaller army, you seemed to be able to rest your units over winter as a result.
In that respect it looks a bit like your opponent made the same mistakes as Frogmarc vs Stef78 of being set up too close to your lines (& lacking the sort of reserve that could do more than just add to the final encirclements)? Other odd bits are that mass of units on the south bank of the Don, effectively too spread out to make an attack and guarding a lot of very valuable grass.
I just wonder if this is another instance where the various mechanics in the game just combine to give a run away result. I personally don't believe that WiTE is particularly biased either way (though 1941 will be better for the removal of the +1), but what it lacks (mainly due to the supply issue) is any means to allow recovery or to dampen the consequences of one side taking the lead. So its more that the game tends to be unstable?