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Japanese opponent Scen 1 or 2 wanted

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese opponent Scen 1 or 2 wanted Page: [1]
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Japanese opponent Scen 1 or 2 wanted - 8/2/2014 9:17:40 PM   
newoldposter

 

Posts: 68
Joined: 8/4/2009
From: Yankee on the Island of Man
Status: offline
Deciding to get back into the mix. One turn a day maybe more during the weekend. First two turns take longer...North America CST
Suggestions.
FOW ON
advanced Weather ON
Allied damage control ON
PDU OFF
historical first turn OFF
Dec 7 surprise ON
reliable USN torps OFF
realistic R&D ON
no unit withdrawels OFF

combat reports ON
auto sub ops OFF
TF move radius ON
plane move radius ON
facilities expand OFF
auto upgrade ships and airgroups OFF
auto air and ground replacements OFF

First turn HRs
---------------
1 CV port strike on turn 1
Only existing Allied TFs can move on first turn.
Only allied units in China can move first turn.

---------
Game HRs
---------
Max altitude for all Aircraft 33k (or 3 bands above optimal)
No 4Es below 10k (all missions) except navy ones. This could change after 1944 to show historical accuracy.
Max 500 CV AC per hex. Or at least per TF
Restricted units must pay PPs to cross national borders

These are negotiable..looking for a fun, dedicated player..not a maniac...Sense of humor helps..
Post #: 1
RE: Japanese opponent Scen 1 or 2 wanted - 8/15/2014 10:29:54 AM   
Przemcio231


Posts: 1901
Joined: 10/11/2005
From: Warsaw,Poland,EU:)
Status: offline
Hey i can play but i would suggest PDU on and Historical First Turn ok?
BTW what is the latest update

< Message edited by Przemcio231 -- 8/15/2014 11:46:41 AM >


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Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)

(in reply to newoldposter)
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