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Manually migrant ?

 
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Manually migrant ? - 7/30/2014 3:28:16 AM   
webgame0003

 

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I, played as human, took enemy capital by troops, then set alien race pop' to exterminate,
then several years passed, that planet have no human pop'
planet is continental, and I've researched all the conlonization tech, built a space port with med/rec, still no human pop'.
then I built a troop transport with passenger module, loaded up at homeworld, and transported manually, nop, no human pop'.
Finally I spinned up the editor, change planet quality to 99%, waited a few years, still no human pop'.
Sadly even the editor cannot add human pop'.

So, is there any way to migrant population manually???
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RE: Manually migrant ? - 7/30/2014 4:21:00 AM   
ParagonExile

 

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Heh.

You cannot manually move population.

Also, setting your policy to "exterminate" will stop people from migrating to a planet where it is applied.

(in reply to webgame0003)
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RE: Manually migrant ? - 7/30/2014 6:49:13 AM   
Kilravock

 

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There is no way to manually move your own race's population. You can encourage it by making the colony's current population happy, ie med/rec centers, low taxes, assimilate policy. I think your biggest problem may be that you are killing off the current population and that the planet may have too large of a population. Migrants like small colonies that are happy. Try changing the policy to resettle. This doesn't anger the population while still making the alien population smaller. Have your passenger liner have a lot of passenger compartments too.

(in reply to ParagonExile)
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RE: Manually migrant ? - 7/30/2014 8:51:38 AM   
webgame0003

 

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quote:

rminate" will stop people from migrating to a planet where it is applied.


Setting 'Exterminate' means to reduce pop' on the planet, does it also prevent moving pop' from other planets to this one?
I thought I read it in some thread that it does not prevent moving pop' to this planet, in this way the planet could function as some kind of labor camp.

I set Assimilate to the same family, in this case, humanoid, then set exterminate to other families, then dump a few infantries to prevent rebelling.
It seems everything look good, except no passenger ship bothers to visit the planet.

Damn, talking about this stuff, this topic is evil

< Message edited by webgame0003 -- 7/30/2014 10:07:49 AM >

(in reply to ParagonExile)
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RE: Manually migrant ? - 7/30/2014 9:04:12 AM   
webgame0003

 

Posts: 11
Joined: 7/30/2014
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med/rec center
low tax
assimilate policy
planet quality
planet pop' density

Is scenery bonus a factor?


I guess it make sense to woo pop' to migrant if using govn. like Democracy,
but it seems odd for Dictatorship, or Way of Darkness.



< Message edited by webgame0003 -- 7/30/2014 10:06:25 AM >

(in reply to Kilravock)
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RE: Manually migrant ? - 7/30/2014 10:28:45 AM   
Gregorovitch55

 

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Joined: 2/11/2014
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Early in my DW career I tried playing the Dhayut as intended, i.e. conquer, enslave on penal colony, resettle to penal colony. I was very disappointed with the results and raised the issue on this board. Was advised that enslavement/extermination route was far less effective in growing colony populations and maximising development and revenue than assimilation. Basically moving conquered pops to penal colonies is too slow and replacing them with your own pop is also too slow and because enslavement/resettlement makes conquered pops very unhappy (duh!) it screws with the population growth rates etc on your colonies. For enslavement/resettlement/extermination to work the game would have to shift pops around much faster than it does. If you assimilate everyone is happy soon enough and both your pop and conquered race pops grow well so you make a lot more money.

(in reply to webgame0003)
Post #: 6
RE: Manually migrant ? - 7/30/2014 10:33:19 AM   
Sirian


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Joined: 11/29/2012
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"Scenery bonus" is only important if you want to build a resort base at the location.

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(in reply to webgame0003)
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