Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A noob driven Total War!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> A noob driven Total War! Page: [1]
Login
Message << Older Topic   Newer Topic >>
A noob driven Total War! - 7/28/2014 4:05:37 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Greetings.

With due premise, this game is played by 2 humans and not in solo. We trade the save via skype or e-mail and play via sessions being on voice on Skype, sharing the vision of the phasing player screen.
Also both players are at their first experiences (We tried some Barbarossa and Guadalcanal, started Global War and opted to wrap it due to many mistakes at Summer '41, started a second Global War where my opponent left Gibraltar empty, which was taken by surprise by Italians ... well that caleld for a new restart! So we're at our 3rd start - to see where it leads).

Another premise, instead of going step by step of what is done, as we play in sessions, I'll just post updates of situations now and then. So probably you'll get a situation of Timeline X, and next a situation of Timeline Y, maybe 1-2-3 turns later more so than impulse by impulse session!

Optional Rules:
We play with everything that is allowed by what is coded except:
Defensive Shore Bombardment
Food in Flames
Construction Engineers




Attachment (1)
Post #: 1
RE: A noob driven Total War! - 7/28/2014 4:19:21 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Sept - Oct 1939

The Axis starts to pound Poland with German forces.
Poland planes are bombed as well Warsaw and Lodz - the Stukas (Lucky shot gave German both 5 Tac Value Stukas firsthand!) nailed the defenders of the Cities, but the Poland planes emerged unschated from the bombing runs. One of them though was in position to be attacked, and German forces overrun it on the ground. The other will flee to the Baltic States, providing a free pilot to UK.

Evaluation: Those planes are 4 PPs for UK in terms of pilots. Probably it is better to take one impulse more to take Poland but deny the planes to UK. The starting deployment of Poland allowed them to be seized both but the German starting deployment did not brought in enough punch to where the planes where. To set them deeper in Eastern Poland could be wise for the next game to ensure their safety.

Blessed with a long, and sunny September (5 Impulses each!) brings the Japan main offensive, dedicated to crack the Comunist Chinese to surround Sian, and pose a threat to their western holdings.
The Chinese suffer the loss of 3 units (Warlord, Garrison and something else, Militia I think - Mao and the Infantry survive) for some Japanese militias. But Mao got shoved off and disorganized, in open plain (2 Hexes west of Sian).
The Japanese pour in more forces via rail, leaving in Manchuria and Korea only 1 land unit (local militia / territorial)

The forces starting in Japan are shipped to Canton and Hainan, to advance slightly and set just a perimeter. Corollary units seize all the costal hexes of China, just to avoid cheap debarking of hostiles later. The 1-4 Marine division, too precious to be committed in combat, fits the role well.

Evaluations: In a previous game the Nationalist Chinese tried to advance toward Canton, exploiting their mass of weak units, but if they get in plans or even worse coast, the Japanese can still mount up an offensive punch against the exposed units. The Communist Chinese probably will do much better if they deploy in the mountains about Tianshui already, forfeitting Sian.

Both the Japanese, and the Anglo-French air commands issue strategic bombardment respectively of Chinese and German factories.
The BEF lands in France.

UK has left Singapore empty, placing an INF corp in Gibraltar, artillery and ENG unit in Egypt, and shipped Indian forces in Egypt.
France keeps a weak infantry unit in Tunis, trying to prevent Italy to seize it in case, and keeps a healthy garrison on the Med-Front in their homeland, as the Italian army is deployed to threaten an advance inland.
Italy evacuates of the regular troops and supply unit the Horn of Afrika.
Germany, seized Poland, rails and / or moves troops toward France. Netherlands and Denmark fall with no losses, so Poland does the same. Flawless for now!

SCREEENSHOT - March / April '40, post deploying new units and before to do any Impulse.




Attachment (1)

< Message edited by Cohen -- 7/28/2014 5:24:47 PM >

(in reply to AlbertN)
Post #: 2
RE: A noob driven Total War! - 7/28/2014 4:26:03 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
SCREEENSHOT - March / April '40, post deploying new units and before to do any Impulse.




Attachment (1)

< Message edited by Cohen -- 7/28/2014 5:26:09 PM >

(in reply to AlbertN)
Post #: 3
RE: A noob driven Total War! - 7/28/2014 4:48:57 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Nov / Dec 39

The Germans after their conquest of Netherland - of which they also bombed the fleet in port by surprise, do the same with Belgium. The good weather of october apparently went in also the earnest of November, sunny skies and dry ground saw the Wermacht march in the Flanders and overrun the Belgian defenders (not overruning in in-game terms) with grand aid of the Luftwaffe to top the odds.
Von Bock is spent in leading the assault on Antwerp, where the strongest Belgian unit has been placed.

Evaluation: This is something I've learnt from my first game, where I was trying to disrupt the Holland and Belgium units. On Surprise, the doubling of Tac-factor on ground support often ensures a neat +2, meanwhile the +2 coming from disruption is a gamble of dices.

At the same time, Italy declares war only on France.
The allmighty Gabbiano strikes Marseille, where the French fleet is anchored - inflicting damage to the Bearn (Which probably won't see any action as France has other concerns right now), and amphibious operations are performed to land east of Algier (To cut the railway from Tunis, where the French land unit is.), two divisions (large unit split) are debarted together to then march into Algier later unless the French reinforces from elsewhere.

France appears to be more interested in chasing the Regia Marina convoys and few cruisers that sailed out to debark the troops (only 2 CLs!), praising in General Winter to come to aid in the north and relying on the valiance of their troops and the bunkers of the Maginot line. (He picked a Naval Impulse, thus leaving his lands units pinned as they were, scattering his French Navy in all the Med sea zones hunting for convoys.)

The weather indeed worsened, but there was a single hex (West of Metz) manned by a 4-5 MOT unit. The Germans brought in engineers and other units at avail, only a mechanized unit for the blitz combat but sufficed.
German bombers challenged the hostile weather (Rain) to bomb other targets such as Lille or the French-Belgian border.
The French fighter flew up to intercept, only to be gunned down in a one against one fight (in terms of units!) by the counter-intercepting Me109s. The French pilot saved itself although, and will return the next turn!

The French line was then penetrated as the land attack was a success, with no losses by German side.
The French high command panics, and order general retreat for a new position behind the Seine.
The German give pursuit, as the Maginot was abandoned too, Metz is taken first, and the next impulse another Garrison of the French is butchered in the open by the advancing Germans. Also two armies and one artillery were all disrupted by bombers previously (Lucky shot, a bomber with 3 Tac-factor, 2 in Rain nailed all the 3 rolls pinning a whole stack! Lille though was free to move, HQ included, and escaped the grim fate awaiting!).

The Germans infiltrate further in the gaps, surrounding by 5 hexes the Disrupted pack (The sixth containts French units) and storm it, causing the loss of 2 units and shattering the latter. Result is converted in retreat though, favoring to have that remaining 6 strenght corp in reach for destruction.
The French keep retreating, but with bad weather the Germans struggle to attack well, only that already disrupted corp is dealt with.

The Italians scatter their divisions to take Algier and march to Morocco with one, and the other gets toward Algier alongside forces coming from Lybia (Including the AoI starting INF Army that was brought there.)
Regia Marina sails out en mass to engage one of the smaller formations of the scattered French Navy. Italian fleet finds the French, and engage with success, losing only one cruiser, meanwhile sinking and damaging a total of three enemy units.

Japan jumps on Mao the very first impulse, destroying it; and maneuvers to storm Sian.
Nationalist Chinese warlord and cavalry forces march northward to threaten the southern flank of the Japanese advance, but they're too few and too weak. The Cavalry is actually brought too close and is mercilessly attacked as the mistake of placing it in woods and not mountain is made.

The strategic bombing campaign continues, merciless. Japan on China, and France and UK on Germany.
Although the French bomber lands in Metz and is disrupted (This was the Impulse after Belgium fall). Thus later in the turn it is seized on the ground and destroyed.

SCREEENSHOT - March / April '40, post deploying new units and before to do any Impulse.




Attachment (1)

< Message edited by Cohen -- 7/28/2014 5:51:50 PM >

(in reply to AlbertN)
Post #: 4
RE: A noob driven Total War! - 7/28/2014 4:55:00 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
woah... The axis is rolling! Nothing resists!
China is going to be conquered within two or three turns at the current rate...
And France, well, it is already virtually fallen.

What does the axis expect to do next ?

Yves

(in reply to AlbertN)
Post #: 5
RE: A noob driven Total War! - 7/28/2014 5:09:51 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Jan / Dec 40

The German opts to not upgrade thir Battlecruiser (Ingame a BB!). Lots of scrapping happens and both sides are merry to get rid of pathethic excuses of airplanes.

In France the Germany keeps infiltrating deeper and deeper, but lacks the force (due to bad weather) to pounce on French units, managing to isolate some in the mountains, and out of supply.
The BEF opts to go for the run meanwhile the France shelters its units in cities, opting for a total turtling (In the last game I went for conquest of France, and heck to take Lyon was a pain in the arse!). German forces gradually surround Paris.

As the Alp Front is left undermanned and with holes, Mussolini orders swift advance for a land-grab and to deny a resource to the France.
In the while Djibouti falls to the Italian AOI territorial Army, and reinforcements are shipped in Afrika to deal with Tunis where the French are digging in for a last stand.
The French TP is sent to Dakar, where their Foreign Legion quality troops (Senegal Elite Militia!) is waiting. I dread it will be shipped in Morocco, thus the Italians send submarines out in the Atlantic in hopes for an interception if necessary.
The UK (after some player evaluations of a DoW on Italy) remains passive toward Italy, not confident with the forces in Afrika to succeed against the garrison of the Tobruk - Bardia sector; although Gibraltar Fleet is reinforces from the homeland with more carriers and battleships.

It seems Vichy is an alluring option to save lots of time, especially with whims to go in Spain and take Gibraltar.
And with UK peaceful to Italy, it means Germany can safely use Italian ships to get to Vichy Syria with land units too.
Alas the only tradeoff here is that I'd have to collapse Vichy pretty soon after its installment.

Evaluations: The Hiberian Peninsula, with the sheer amount of resources there appears most interesting for the production boost sake. 2 Red Factories, and 4 if not 5 including Portugal resources seems a boon. Much more of what one can take from Russia if we look at the historical perspective of conquest. Yes, it will bring the USA in quicker. But it will also feed the ever-hungering Axis factories with much needed resources. To me, it looks like a no-brainer choice, sadly.

The Communist Chinese got his elite infantry, but only one city remains to them, and with 2 Japanese corps around, it cannot leave the city unless it risks to be ZoC'ed and thus bringing the Commie out of supply. The Communist Chinese bunker in the City waiting for brighter times (if they will ever come).
The Nationalist Chinese seem to want to maintain their southern line, even if from the Sian area Japanese troops begin their long march across the mountains for the happy production oasis ringed by those high peaks!
Yamamoto, having got minor reinforcements - but enough to hold a vague perimeter, unleash an attack at Hengyang, suceeding in conquering it (and ZoCing a Chinese Resource).

The situation for the Chinese looks quite grim (at least in my perspective), and France has been pratically occupied well in advance than the historical timeline. (Although I believe major contribute to that was the choice of my opponent of the Naval Impulse. In Nov-Dec 39 he had his reserves organized and able to be moved. He should have arranged his defensive line instead of running after the Italian ships - of which, irony of sort, found none and thus did no damage!).

In this game also I think I got some more wisdom - besides possible luck of the dice. The Germans have litterally lost no unit whatsoever unit now. Not doing anymore attacks just because "Oh I could be lucky and...". That's the kind of attack you do only when the prize is high. (Such as the +10 or +12 attack against the 4-5 Mot Unit earlier).
On the other hand they have shot down a UK plane performing strategic bombing, nailed down some Holland cruiser and Belgian convoys.

SCREEENSHOT - March / April '40, post deploying new units and before to do any Impulse.




Attachment (1)

< Message edited by Cohen -- 7/28/2014 6:12:23 PM >


_____________________________


(in reply to AlbertN)
Post #: 6
RE: A noob driven Total War! - 7/28/2014 5:20:45 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Looks like an Axis romp of a game so far.

_____________________________

~ Composer99

(in reply to AlbertN)
Post #: 7
RE: A noob driven Total War! - 7/28/2014 5:24:19 PM   
Centuur


Posts: 8729
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Well, a sunny sep/oct has it influences, but if I look closely at things, there are some evaluations I'm missing...

But I'm having fun with reading this. It reminds me of the time when I didn't know how to play this game (however, do I really know how to play it?)

_____________________________

Peter

(in reply to composer99)
Post #: 8
RE: A noob driven Total War! - 7/28/2014 5:24:40 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
USA / Soviets & Production

The USA extracted McArthur from Philippines, and built the relative Territorial.
Otherwise USA is performing an intense naval build up program. (The player deems - and I agree to that - current planes and land units a bit weakish to be produced, meanwhile ships takes their time so best to do that.).

Also USA seized Iceland, made convoy pipeline to supply it; brought also Nimitz and an AA to Honolulu along with McArthur (Double HQ there!).
Also USA is already feeding the UK with destroyers! Even if German Submarines have been kept all quiet in their docks.

The Soviets seized Eastern Poland and the Baltics, but they refreain to take Finland or Bessarabia. (My friend and opponent wants to not risk losing USA Entry Chits!). The Soviet production is focusing on land units.

France and China produce land units for the most, and Petain is cherishing the arrival of his armoured army!
Next turn China should get a nasty Commie mountain unit. But Japanese is planning to just "shield" the resource and let the Chinese build up there meanwhile they go for Factories. The Commies are lacking means to disrupt the Japanese therefore in mountain even mid-weak units will manage to resist well.

For 2 turns in '39 the UK has built only convoys. (I believe the player got traumatized in a previous game where one Bay of Biscay got in reach by Luftwaffe and Kriegsmarine of surface and under surface his production dropped sensibly and he has lost a ton of naval units out of the blue trying to protect his convoys). UK surely wants to be ready for a switch to a deeper in the ocean convoy route, further away from the German interdiction.

Italy is producing NAVs and Pilots. Way to rule the seas instead of those old BBs, which are still good for Shore Bombing though. Maybe, at some point, they will be put into production!

Germany started with fixing in '39 both the Synth.Oil plants, the Panzer-HQ, and other stuff. Once the '40 kicked in, both Condors were put in production.

It appears both players in '39 avoided planes to a good degree unless they had the certainess to not take in one of those nasty "wandering mines", as we call them, being some crappy plane that we can scrap in 1940. (Ju86 anyone?).






Attachment (1)

(in reply to AlbertN)
Post #: 9
RE: A noob driven Total War! - 7/28/2014 5:27:08 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
USA Entry Status




Attachment (1)

(in reply to AlbertN)
Post #: 10
RE: A noob driven Total War! - 7/28/2014 5:50:39 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
quote:

ORIGINAL: Cohen
Nov / Dec 39
Evaluation: This is something I've learnt from my first game, where I was trying to disrupt the Holland and Belgium units. On Surprise, the doubling of Tac-factor on ground support often ensures a neat +2, meanwhile the +2 coming from disruption is a gamble of dices.


As the attacker, you often do Ground Strikes. Even though they're a gamble, they bring more punch to an attack. And possibly prevent a serious counterattack should things turn bad.

A 5 factor bomber will 75% of the time give you a +2 bonus. That is worth it if the bombed stack is more than 5 (modified by terrain) factors ; i.e. almost always.

Even a 2 bomber is more useful in attack by ground striking.

Ground support is usually worthless in attack, just using your planes for little. That's why unlike Ground Strike, Ground Support doesn't cost any air action. The only situation where I use Ground Support as the attacker is when I want to bring fighter that are within range, but not within interception range.

On the other side, Ground Support is the only tool available to the defender, and it is also quite effective, especially to blunt high odds attacks.

Yves

< Message edited by yvesp -- 7/28/2014 6:51:21 PM >

(in reply to AlbertN)
Post #: 11
RE: A noob driven Total War! - 7/28/2014 6:14:23 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
I specifically ment in the Surprise Rounds though.
Vs the Holland corp that is 4 Strenght, or the Belgians, depending also how they're deployed.
A Stuka vs the Holland Corp is 8 or 10 added to your factors (like a +4 or +5) against a 75% of a +2. That's what I meant.
Not that I'd have a Stuka there as they're at Poland, but even the Me109s or the Me110 can help a lot to easen the fall of Holland.

< Message edited by Cohen -- 7/28/2014 7:15:25 PM >

(in reply to yvesp)
Post #: 12
RE: A noob driven Total War! - 7/28/2014 6:47:20 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline

quote:

ORIGINAL: Cohen

I specifically ment in the Surprise Rounds though.
Vs the Holland corp that is 4 Strenght, or the Belgians, depending also how they're deployed.
A Stuka vs the Holland Corp is 8 or 10 added to your factors (like a +4 or +5) against a 75% of a +2. That's what I meant.
Not that I'd have a Stuka there as they're at Poland, but even the Me109s or the Me110 can help a lot to easen the fall of Holland.



Oh, there you are right: you are better as Ground Support: a single 4 factors inf isn't worth a Ground Strike! Even when not with surprise.

In your specific case, you roll twice (with strike) to get an uncertain +2. As ground support, you unconditionaly get a +8 to attack factors (with a 4 factor stuka), which is in itself worth a +4 on the table...

(in reply to AlbertN)
Post #: 13
RE: A noob driven Total War! - 7/28/2014 8:59:40 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Today we squeezed in one more turn.

Paris fell, Germans lost their ENG unit there, first unit loss of the game for them!
Vichy was instated, with Mussolini having claimed already for himself Morocco, Tunisia and Algeria.

We realized that the Senegal French Militia cannot go in Morocco. Probably something about foreign minor troops not being able to get in other colonies!
Also the Vichy France convoys got all scattered in Out of Supply bases, making it impossible for Vichy to collect their resources oversea.
Worst, Italy reverted to a peaceful country not at war with any Major! UK has a juicy naval squadron in Gibraltar which could be subject to surprise attack, though the USA Entry will skyrocket with Vichy collapse, Italy DoW on Commonwealth, and the imminent attack on Spain.
Ontop of the collapsing Chinese country. Axis won initiative, and Japan is to seize fully the productive oasis of China, and to claim French Indochina too.
USA got 2 chits for Vichy'ing France, thanksfull both of them were Value of 1!

Incoming screenshots of May - June, Axis initiative, units deployed but no Impulse played yet.




Attachment (1)

< Message edited by Cohen -- 7/28/2014 10:03:00 PM >

(in reply to yvesp)
Post #: 14
RE: A noob driven Total War! - 7/28/2014 9:00:30 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
The North Afrika situation.




Attachment (1)

(in reply to AlbertN)
Post #: 15
RE: A noob driven Total War! - 7/28/2014 9:01:25 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
The China losing its factories --- soon!




Attachment (1)

(in reply to AlbertN)
Post #: 16
RE: A noob driven Total War! - 7/29/2014 6:47:43 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
With China and France already gone, the allies are doomed.
Japan can go on a rampage unrestrained...

Russia will lose Siberia within turns, and then the Imperial Army will be able to prepare itself against the Allies, with a production that will shoot through the roof!!

But with so many Chinese cities captured, the US entry should be high, isn't it ?

< Message edited by yvesp -- 7/29/2014 7:49:30 PM >

(in reply to AlbertN)
Post #: 17
RE: A noob driven Total War! - 7/29/2014 8:22:20 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
We played part of the next turn and it is not that bad. China is shaping up a good defensive ring to hold 2 Factory Cities. Not much but better than nothing still!
And Jap troops in China will need eons to elsewhere locate truth be told.



< Message edited by Cohen -- 7/29/2014 9:23:53 PM >

(in reply to yvesp)
Post #: 18
RE: A noob driven Total War! - 8/2/2014 2:17:34 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Session ongoing, will upload only some screenshots for now of the start of Nov-Dec '40 Turn.

Here Spain, Portugal and Gibraltar fell.
The UK has not put up much of a fight this time here and evacuated the fleet and the ships pretty quickly after the invasion of Spain started with a joint offensive of the Nazi-Fascist forces, the first crossing the Pyrenees and the latter landing in ungarrisoned ports; and invading via land Spanish Morocco.
Brief aereo-naval combats took place in the Cape of St. Vincent sea zone, but the Italian torpedo bombers expelled the UK forces after their naval cover (performed by the allmighty spanish Chirri) was blown up by their Reggiane 2000.




Attachment (1)

< Message edited by Cohen -- 8/2/2014 3:20:10 PM >

(in reply to AlbertN)
Post #: 19
RE: A noob driven Total War! - 8/2/2014 2:19:42 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
With the fall of Gibraltar, the fall of Suez should follow suit.
It's in the plans for the 1942.
Although UK is producing Indian forces to be shipped there, but currently they rely for naval cover on the Free French fleet at the anchor in Beirut; and have litterally no air cover. (on the other hand UK focused on a strong convoy pipeline elsewhere, having all factories pumping war materials).

Italian colonial troops also occupy Khartoum, conquering the Sudan.




Attachment (1)

< Message edited by Cohen -- 8/2/2014 3:21:10 PM >

(in reply to AlbertN)
Post #: 20
RE: A noob driven Total War! - 8/2/2014 2:22:52 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
UK persistant bombing of the Fatherland should reach its natural halt now as the Luftwaffe mass deployed fighters to protect their economical backbone.
Alas in the previous battle for Bay of Biscay the German lost half (one out of two!) their Heinkel 115!




Attachment (1)

(in reply to AlbertN)
Post #: 21
RE: A noob driven Total War! - 8/2/2014 2:25:03 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
China last stand, this turn they'll do a rushing charge to cause losses where they can. (Posting it as my friend is playing the turn).
1 Japan unit will be shattered and another destroyed (this one by the commies in the north).




Attachment (1)

(in reply to AlbertN)
Post #: 22
RE: A noob driven Total War! - 8/2/2014 4:56:21 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
End of November - December 40 USA Entry Pools.
USA seems quite ready to move in to war, soon to have the next gear up (producing 20 already since Oct-Nov '40.)




Attachment (1)

(in reply to AlbertN)
Post #: 23
RE: A noob driven Total War! - 8/2/2014 7:17:27 PM   
AlbertN

 

Posts: 2957
Joined: 10/5/2010
From: Italy
Status: online
Resume of 2nd Half 1940 & Early '41 facts.

The Axis dived in Spain, seeking to expand their resource base for their production. Although USA has not liked the move, even the less the occupation of Gibraltar.
The UK has shifted his convoy route deeper in the middle of the Atlantic, working to secure it with their immense fleet, that surrendered the Mediterranean to the Regia Marina. Only the Free French fleet that escaped from Vichy from capture contested the Eastern Mediterranean. The clash ended in the old good style of WW1 naval battles with long distance gunnery.
Seen the situation the Axis has brought in naval air to provide cover. The French fleet returned after being bombed to Beirut.
German Condors, seen that Gibraltar fell before their arrival to contest the seas, bombed first the UK factories in the distant north of England, forcing RAF squadrons to redeploy, before to wave their hands and move in Rhodes. The French Fleet got bombed at the anchor in Beirut too, suffering more losses.

A mix of Italo-German forces reaches El-Alamein, preparing for marching into the Cairo meanwhile the UK scrambles Indian legions - but the dreamy mechanized unit of theirs is in the production spyral still.
(In Jan-Feb '41 the Italian A-HQ and a Mech will crush the defenders south of Alexandria, shattering them and making a break. Aerial total supremacy by Axis side is felt).

The UK start to ship units around Cape Horn, but if they will make there in time is an incognito value. Other plans are made to land them in the British Somaliland which is held by their local territorial.
Suez falls in January '41 by a spearhead of Italian mechanized forces, isolating Wavell in Alexandria for a last stand. The USA do not digest well that either.

China ultimately falls, in Jan-Feb '41 as well.
A detail that was slipping under my radar, Japan went in peace thus could only use Combined Actions and all the Reserve units were called off! The tragedy.
Japan is totally unprepared for the war with the USA then (and I merrily sent troops in the isles that are Reserves, Truck suddenly is empty with a large fleet and airforce at the anchor...), and in fact President Roosevelt gets fed up with the bold imperial conquest policy of the Japanese Emperor, opting to let the hammer fall. In March-April '41 the USA declares war to the Japan after having previously embargoed their oil supplies.
Japan has its forces mainly inland deep in China, and its Combined Fleet is short of airplanes up to date to fight. Disaster looms ahead. (And that's where, if one would follow the Tripartite Pact, the EU-Axis should declare war on USA. Which I won't!).

The UK shipping seems way too strongly defended to even try the luck with the submarines.
I feel I've just trashed PPs in producing submarines, the amount of Cruisers the UK is fielding is simply insane.

'41 Plans is to secure Suez fully, see where a penetration in the Middle East can be made, and seize Greece as well.
For Japan, whichever plan I had has just been thrown in the flames, and now the struggle to survive for the Empire of the Rising Sun shall begin, with the USA surprising the Japanese badly.

(in reply to AlbertN)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> A noob driven Total War! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.352