From: Kyiv, Ukraine
So this bug I found is a twin to the one described in this thread.
I think I found a big bug I can't remember read of before. I tested with ver. 2.1, but think it is the same in the older versions.
It is possible to bring each ship to a port you want to at once if you do the following:
1. The destination port has to have at lest two Task Forces in it. (Can be empty TFs)
2. The ship(s) you want to transfer has to be in a TF. Build one if necessary.
3. Klick on the TF so that it is displayed in the bottom right corner.
4. Now right click on the destination port in TF mode. (It has to be visible on the map. Don't scroll the map!)
5. Right click once again.
6. Now simply remove the TF by pressing 'R' and it is in the destination port.
It occurs also in PBEM games. I thought the Enterprise is a Yorktown-class ship and not from Star Trek. Could you please fix it. Greetings, Marc
Yes, I can confirm that approach still works. Almost 14 years have passed and that bug is still not fixed.
I have to admit that Marc's approach is the more convenient one most of the time, as ships don't lose fuel upon a jump.
It is also much faster, since you don't have to teleport each ship individually.
And of course, it does not require submarines.
Nevertheless, my approach still has a few uses:
1. It has unlimited range, as you can freely scroll the map.
Can be useful in those cases where your TF is cut off from destination port by a long stretch of map.
(example: CBI theater after a successful Japanese offensive)
You can, of course, just make a ship run towards the destination and teleport later, when you'll be in range, but why risk ships and lose a turn? Alternatively, you can try replenish-teleporting first. If after doing that you're still not within map range of the destination port, this is where my approach shines.
2. It does not require 2 empty TFs at destination port, which is handy if you are out of unused TF numbers. A rare occurrence, that.
3. It does not force-unload troops, aircraft, supplies, fuel etc at destination base if you don't want them there.
Those get to remain hiddenly loaded in port — a neat feature you can capitalize on. Somehow.
Oh, and you can cram ships into non-seaside bases.
< Message edited by Istfemer -- 2/21/2019 9:37:13 PM >