The only fast, easy and soft way to integrate 3 projects into one is to apply some automation and excel lists tied to racial focuses/etc based on your excel AI mod file (which is also base for Beyond one)
Once it will be actual and RR will be released and tested, and we 3 have time for it we could build it and make it very modular so any mod update, and any game update will be easy to apply to combined mod.
Building game research queues for 50+ races in 1000 tech tree manually is so 1990, there must be some automation to ease file data generation :P
Btw you can copy paste research.txt as it is and it will be not hard task to extract tech data from it into excel automation.
No. It's not going to be fast because it's not the Excel and Race files that took the time, it was thinking about what the orders should be and why.
If you have a look in the Excel file more closely you will find:
(a) Weapons Research Order Templates for each weapon type (e.g. if you go to Tarapin you will see Human Copy). They were copied and pasted across races using the same weapons.
(b) Energy Research Order Templates (e.g. refer to the 4 Templates in the Energy Templates tab). They were copied and pasted across races using the same energy strategies.
(c) HighTech Research Order Templates, unfortunately quite a few specials here due to Wonders and Colonisation, only about half copy and paste.
Then there were special orders for racial technologies.
What took the time was developing the Templates and testing them. The copy and paste part, which could be automated, can be done in minutes anyway by referencing the Summary sheet both in the Excel file and the Race file. What I could do is automate the use of the Templates within the Excel file. Change the Template and the relevant races change in the Excel file as well. But there is no point doing this until we've tested and played with the new tech tree as the Templates will change completely.
Automating changes between an Excel file to a Race file is beyond me without investing a lot of time figuring out how to do it. But again there is a lot of copy and paste, then deal with the specials, so it won't take long.
If we automated a link between research.txt and the Excel file, I wouldn't use it, because we are going to have to *think* about how to change the orders before changing anything anyway.
With respect to research.txt I don't want to touch the Research Orders until lurch's tech tree is completed and fully tested, so the rework on the research orders should be limited, if using a mature tree.
As I keep saying, I do not have the time to do anything for a while. Nor do I think it is the right time anyway. Right from the start I've said that I will not begin AI Improvement until you and lurchi have integrated.
In short, I know you are enthusiastic, and I don't want to dampen that, but please back off. Leave the AI Improvement Mod Excel file and the changes needed to me please.
Ok Ok sure mate.
I can see how we do improve and automate certain things (because i dabbed in complex excel "programming" some), and i talking about bit different things that you are, but sure , no problem, i just, as you mentioned, trying to be/being enthusiastic/creative and trying to help.
Only thing i wanted to mention, for combined mod its will be much correct and simpler to :
- Or to combine mine with yours, and then the result combine with lurchi's. Just because Beyond already built on research queues, and even takes some AI mod things further, so it will be completely incompatible with RR, even more than AI Mod.
- Other option is to combine AI mod and Lurchi's and then combine all result with Beyond.
This means either me and you and lurchi work on integration with RR once it is tested and on final release , or you combine your work with lurchis, and then i hop in at later stages of it.
But i agree that its early to talk about details of it. Lets see RR being released and tested. I will use some excel automation in case we/you will meet some complications and ask for that and/or the situation will demand it.