Ergreagd Sketch outline
++ - bonus level, basically each + is approx 5% base skill value of bonus provided,
** - seeded deviation * is approx +/- 5% rng deviation on + value during seeding process
Main occurence: A - main outline skill for race/role combination in question, 100% chance . B - Secondary skill, chance 40-60% to appear, C - tertiary - chances between 16-30 %, D - occasional - chance less/equal than 15%
All values are presented for tier 1 (appearance = 1 = normal start ) character progression wise.
Leader (Nagodg Mog) - Leader pool dont have any group members, and called Over-House for Ergreagd, or, Judge, Mediator. Those normally are listen 3 houses and present united front and position of Ergreagd society versus external threats.
Gets 15% chance to receive one of 6 traits.
A: 18 - Counter Espionage : ++, *
B: 2 - Colony income : +++,*
C: 9/23/24/28 Troop Recruitment rate, Military base/ship savings , War Weariness reduction, : ++,*
D: 3 - Trade income : ++, **
Ambassaget 20% chance to get 1 of 4 traits.
A: 18 - Counter Espionage: ++, ***
B: 17,1 - Espionage, Diplomacy : ++, **
A: 3 - Trade Income : ++++, **
B: 1/18 - Diplomacy/Counter Espionage : +++, *,17 Espionage 0,***
A: 2-Colony income, ++, **
B: 28-WW Reduction, +++, **
C: 24/27/9 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate.: ++,**
D: 5 - Colony Corruption reduction, ***
A: 2-Colony income, +++, **
B: 3/6/7 Trade income/Happiness/Pop Growth , +++,**
C: 28-WW Reduction, +++, **
D: 24/27/9/5 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate, C.Corruption Recution.: ++,**
A: 34-Weapon Damage: ++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: +++,*
Trait: Inspiring Presence.
A: 34-Weapon Damage: ++++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: ++++,*
A: 43-Troop Recovery Rate : +++,*
B: 45-Troop Streght Infantry : ++,*
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.*
Trait: Inspiring PResence
A: 42- Troop Experience Gain, +++,**
B: 43-Troop Recovery Rate : +++++,**, 45-Troop Streght Infantry : +++,**
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* , 45-Troop Streght Special Forces : ++++,**
A: 17,18 Espionage/Counter-espionage +,***
C: 20-Concealment +++,**
A: 22-Assasination, ++,***
B: 17,18 Espionage/Counter-espionage +++,**
C: 20,19 Concelament/Sabotage +++,**
A: 14,15,16 All types of research, +,****
A: 14,15,16, +++,**
A: 23 - M ship Maint Savings : ++,**
C: 37,34,30,36 - Damage Control, Weapons Damage, Counter MEasures, Shield Recharge Rate : +++,**
just as start and example outline, more will follow
Generally 1 + or * is 5%
basicly A:+++, ** will mean 15% with 10% deviation = 5-25% with 100% chance for tier 1 progression character.
Obcourse all needed to be tweaked and tested, and may pass alot of rebalanced, this is just starting outline sketch for seeding.
To be extended
< Message edited by Blackstork -- 7/30/2014 5:06:02 PM >