From: Stratford, Connecticut
When giving exit orders Joe, to ensure they exit in a speedy manor split the Division up.
Give exit orders to each Bn HQ.
Detach the Base from the Regiment HQ and give them both individual orders to exit.
Artillery should also be given individual orders to exit, and also any other large units, like the Division base.
There are two reasons for this.
The first is that large formations, like artillery, and depots, pick up LOS from enemy units a long way away, because of their abstracted road column length.
This is a limitation of the game engine, and is unlikely to be changed before Command Ops 2.
The second is because of the code that Dave put into the Depots, and also Regimental and above HQ's to prevent them getting to close to enemy units.
Maybe before the patch when you gave the order to Division to exit, and you had no problems, it was because everything was in your favour, and there were no enemy anywhere near the route to the exit, or the exit itself.
I have had no problem exiting units since the latest update, although I only have limited experience of it from Elasson Rear-guard scenario, as I haven't had much time to play since the update.
I am running windows 7, but I can't imagine that you running windows 8 would make any difference in this matter.
If you could provide some screen shots, and more into about the order you gave, and when you gave it, that might help us to help you with the problem ...
I had sent a save to Dave.
Stratford, Connecticut, U.S.A.
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