Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Ancient Guardians. Whoa

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> The Ancient Guardians. Whoa Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Ancient Guardians. Whoa - 7/12/2014 1:06:58 AM   
Gilmer


Posts: 1450
Joined: 7/1/2011
Status: offline
I haven't had to go up against them yet, but when they showed up, my military power was about 1100. Theirs was 48,000.

That's a mighty big mountain to climb!

_____________________________

"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/11/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
Post #: 1
RE: The Ancient Guardians. Whoa - 7/12/2014 1:15:06 AM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
Wait till you meet the Shakturi.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Gilmer)
Post #: 2
RE: The Ancient Guardians. Whoa - 7/12/2014 12:49:53 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
Speaking of Ancients mysteries,

How nice do we have to be with the Ancients? Trading rear goods, giving them fueling or mining rights, and listening to their tedious tales of bygone centuries? Can we just say no ro them or ignore their messages? Or would that make them as made as ignoring messages makes many people today?

What would get them mad enough to launch an attack? Would there be a warning or ultimatum? Does pilling up defensive forces act as any deterrent or reduction in the risk that they attack.

Oh, and I suppose peole may want to conquer their planet since it is awesome even later in the game?

Thank you


(in reply to Nanaki)
Post #: 3
RE: The Ancient Guardians. Whoa - 7/12/2014 1:17:36 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
Your better off ignoring them with exception of listening to their warnings. Eventually an event will happen where the Shakturi reappear in disguise, and then some time later the Ancient Guardians will contact you to reform the Freedom Alliance, if you accept then you will sign an automatic defense alliance with all Humanoid races and themselves, and they will give you a fleet of their ships. But then the Shakturi reveal themselves and you have to fight and defeat them. If you win, the Ancient Guardians hand over their planet and all their ships to you.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Keston)
Post #: 4
RE: The Ancient Guardians. Whoa - 7/12/2014 1:23:16 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
try not to post spoilers if its not neceessary...

(in reply to Nanaki)
Post #: 5
RE: The Ancient Guardians. Whoa - 7/13/2014 4:05:03 PM   
Lucian

 

Posts: 279
Joined: 12/1/2012
Status: offline
Is it possible to trade with them? Even when they really like me they always seem to refuse my offers of free trade.

(in reply to DeadlyShoe)
Post #: 6
RE: The Ancient Guardians. Whoa - 7/13/2014 5:32:03 PM   
Miravlix

 

Posts: 4
Joined: 7/6/2014
Status: offline
Very early game, I find a abandoned space port in AG space and claim it.

AG offers me a million bucks, there galaxy map and every mining station of theirs inside my border.

...

AG's Galaxy Map ... 90% of the Galaxy explored ... Every special site listed ... and my guys had barely climbed down from the trees. Quit the game shortly after that, it was ruined.

BTW: You can trade just fine with AG, Free Trade Pacts just give you a x% bonus income on the trade.

(in reply to Lucian)
Post #: 7
RE: The Ancient Guardians. Whoa - 7/14/2014 1:42:53 AM   
Lucian

 

Posts: 279
Joined: 12/1/2012
Status: offline
So I wonder why they always refuse me? Maybe I have to get them to like me more than the level that a normal race would accept a trade agreement (+10 to +20). I'll give that a try in my next game.

(in reply to Miravlix)
Post #: 8
RE: The Ancient Guardians. Whoa - 7/14/2014 2:07:05 AM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
AGs don't accept agreements. The only thing they will ever go for is a station trade and usually those are offered to you, rather than the other way around.

This may be explained in the Ancient Universe scenario idk, haven't played it. But it seems that the Ancient Guardians were directed/programmed to wait for the various races of the galaxy to 'mature' and slowly ween them off of the 'forgetting' as they develop by themselves. It's probably somewhat like Star Fleets prime directive where they don't interfere with the natural development of intelligent species. Thus they refuse to interact in most regards unless viewed as necessary to maintain their isolation such as mining stations being built in their territory.

It's a smart play really. Letting on to the fact that all of this had gone down and that they possessed the ships, knowledge and information about practically the entire galaxy probably wouldn't end well and would debalance the galaxy and plunge it into all out war over the guardians planet. Something they wanted to avoid, as it may[and does] become necessary for them to form an alliance against the Shakturi once again.

_____________________________


(in reply to Lucian)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> The Ancient Guardians. Whoa Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.305