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RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

 
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RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 8/26/2014 11:18:27 AM   
Blackstork


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Such-Oos, Sluken and Human updated to ver.1.02 - Restructuring and alliance system.
Alliance mentioned at their stripe location in OP.
New system matched to fit into Alliance system , and race sountracks will be much easier to manage and download. No manual deletion needed - just copy folders with overwrite.
Other races will be transfered to 1.02 eventually.

< Message edited by Blackstork -- 8/26/2014 12:27:03 PM >


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Post #: 151
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 8/31/2014 7:34:32 PM   
Blackstork


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1.02.24 issue is done! Beyond Race , welcome

Veey
Blue alliance
DL LINK: http://www.mediafire.com/download/64j7cgeo0m66pxy/Alien_Immersion_-_Extended_V_1.02.24_Veey.zip

Autechre - Bronchusevenmx24
Mika Vainio - Cargo
Errisoma - Adejj
Pan Sonic - Ulottvuus
SaffronKeira - Ethan
Suero Wire - Fence




-------------------------------------

On table/Queue:
1.01.25 - Ketarov Release
1.01.26 - Lameresh Release
1.01.27 - Tairoshan Release.
1.01.28 - Kiadian Release.
1.01.29 - Terapin Release.

< Message edited by Blackstork -- 8/31/2014 8:41:45 PM >


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Post #: 152
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/1/2014 11:47:56 AM   
Blackstork


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Gizurean, Banoserit, Ergreagd, Keskudon and Lipid packages and their post in OP updated to 1.02 - Alliance system featuring replaceable, easier to manage and download 6 track race=specifics soundtrack working as addition to Alliance specific soundtracks or Beyond default soundtrack

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Post #: 153
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/1/2014 9:37:42 PM   
Blackstork


Posts: 802
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Lemeresh
Blue Alliance
DL LINK: http://www.mediafire.com/download/xok9x8bf4auojc4/Alien_Immersion_-_Extended_V_1.02.25_Lemeresh.zip


Access To Arasaka - bpf_u_int32
Suero Wire - Fence
Access To Arasaka - Cursa
Isnaj Dui - Duelol
Solar Fields - Dust
Phase - Set The Controls To The Heart Of The Sun


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Post #: 154
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/1/2014 9:44:06 PM   
Arsonide

 

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Hello Blackstork. I just started playing Distant Worlds, and I immediately tried to install some of these Extended mods. I'm trying to get the chrome to work. I install using the folders as shown, but the race specific chrome UI does not show up in game. I have tried it in the main folder and in the Customization/theme folder.

Is this a similar situation to the music, where you have to manually swap it out when you change races in game, or am I doing something wrong?

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Post #: 155
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/1/2014 10:04:36 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
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quote:

ORIGINAL: Arsonide

Hello Blackstork. I just started playing Distant Worlds, and I immediately tried to install some of these Extended mods. I'm trying to get the chrome to work. I install using the folders as shown, but the race specific chrome UI does not show up in game. I have tried it in the main folder and in the Customization/theme folder.

Is this a similar situation to the music, where you have to manually swap it out when you change races in game, or am I doing something wrong?


Hello and Wellcome!
For music you need swap , but for DW ver. 1.9.5.6 and highter all should work perfectly.
I have different versions of packages up, so be sure that folder "images" from package copied into active mod theme directory
Alternatively you can download and install my other big mod called "Beyond" where everything what been done included already, and copy your chrome if needed.
you should have chrome/race subfolders for each race which is released.
Full path is : YourActiveModDir/images/ui/chrome/race/ (each race should have folder with its name)
Problem could be that some of older versions might have some subfolders, and you need to esnure that all been copied into right places.



< Message edited by Blackstork -- 9/1/2014 11:05:55 PM >


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Post #: 156
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/4/2014 10:38:20 PM   
Blackstork


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Joined: 7/7/2014
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Big Update!
Version 1.02 - Alliance System Release.

Following idea started by Icemania in AI mod, i readjusted races into more "lore apopriate" groups in Alien Immersion, and as well in Beyond mod where it become part of the epic story system, including also reflected by me all lore racial biases mentioned in their pedia entries.

All races devided into 4 allainces.
Light Alliance - Good - Sanguinic - Gondorish
Dark Alliance - Evil - Choleric - Mordorish
Red Alliance - Neutral - Melancholic, Extraverted, Ideological - Reptiles, Neutral Insectoids, Neutral Rodents, Xhuman, Banoserit
Blue Alliance - Neutral - Phlegmatic, Introverted, Arrogant, Pragmatical - Neutral Amphibious races, Greedy & Modest Ursidians, Yl'ta, Veey

DOWNLOAD:
http://www.mediafire.com/download/tsntzp9p87j25e6/Alliances.zip

HOW TO USE:

Prior to instalation , if you install 1st time please remove all contents of folder Sounds/Music in your active theme directory.

Each of alliance packs meant to be the main body soundtrack for all races that belong to certain alliance. Due lack of any mechanic that allow automatic soundtrack recognizing, there is need to swap them manually. Download and Extract the package. Find your race alliance according chart given in this post (and in OP) and copy contents of that alliance folder into your active theme folder.
I asked few times for implementation of some music folder indexing, and i hope devs will respond soon. thanks.

It is hightly reccomented to augment those alliance soundtracks by race-specific 6 tracks sets.
Full version of Alien Immersion Soundtrack for Beyond is Alliance soundtrack + Race soundtrack. I really reccoment to do this way.
PLEASE NOTE!!!! only racial packs that are version 1.02 and above!!!! (marked at stripe in Alien Immersion OP) are compatible and should be used with those alliance sets.
Eventually all races packages will be transfered to 1.02 version


Alliance Chart:


Track Lists:
(All rights reserved by music artists, see "RIGHTS" part of Alien Immersion thread)

Light Alliance
Subheim - Streets
Biosphere - Oi-1
Steve Roach - Living The Dream
Kangding Ray - Palisades
Boldstroke
Utopia
Galaxy - Everlasting Tone
Global Communication - Maiden Voyage (8'07")
Global Communication - 4'14"


Dark Alliance
Lustmord - Black Star
DistantWorldsTheme_ROTS
Murcof - Camino
Empusae - Sphre Des Bois
Halgrath - Consecreation
Halgrath - Epic Journey and Oblivion
Sephiroth - The Clock of Distant Dreams
Shadows
Steve Roach & Vir Unis -Neurotropic


Red Alliance
Isan - Calf
Arovane - Ambielo
Astropilot - Hidden Planet
Atom Heart - I See More Than You Do
Outlaw
Kanding Ray - OR
Kanding Ray - Blank Empire
Persuit
Brothomstates - I'm a Ram


Blue Alliance
Seefeel - Gatha
DistantWorldsTheme_Legends
Electric Universe - Longing
Bauri - Abyss
Biosphere - Gravity Assist
Funckarma - Nuncas
Sabled Sun - Shattered
OnTrack
Sabled Sun - Singularity



< Message edited by Blackstork -- 9/4/2014 11:55:47 PM >


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Post #: 157
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/8/2014 11:28:49 AM   
Blackstork


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11 Races been updated to version 1.02 - Alliance system, and all their infor and DL links updated in OP. They are now easy replaceable and compatible with alliance system.
Only 3 packages from issued ones are still ver. 1.01
Races that been updated to 1.02:
Wekkarus
Dhayut
Caleph
Paratis
Shandar
Quameno
Dlakar
Teekan
Securan
Dlakar
Mortalen

Now all released character systems races from Beyond are covered by full immersion packages.

Next update, aside from soon to be up Naxillian and Ketarov packages with UI, will be version 1.03.
I will start work on it after i release A.6 update on Beyond.
It will contain ALL RACES (48) soundtracks, combined with 4 alliance soundtracks as one huge (320 music tracks!) download, so installing your race soundtrack will be simple, easy and clear thing to do, more than it is now.
This is update on way to total merge with Beyond (this thread will keep updates on UI/Soundtracks) but Soundtrack package will be separate download bound to Beyond, while UIs will be part of Beyond project.

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Post #: 158
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/9/2014 6:29:11 AM   
Blackstork


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Joined: 7/7/2014
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Update:
I will provide full UI only package as separate download as stand-alone module , so players of other vanilla/extended/ai games will be able to use it, and keep this mod/thread for this puprose.
This will happen only once all UIs are done (its about to be same timeframe as finishing 1.0 for Beyond)
For now updatting it will be bit of mess for me, so could be found only as part of Beyond or as separate packages.
Soundtrack will be fully integrated with Beyond as huge music asset download.

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Post #: 159
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/15/2014 11:09:23 AM   
Blackstork


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Joined: 7/7/2014
Status: offline
Ver. 1.03 is up

Since Beyond Soundtrack package is uploaded and it is ex-alien Immersion soundtrack, I updated the OP post with alot of details and Download link
Please re-read instructions - The Mod have consolidated, ordered package of alliance soundtracks and all existing racial soundtracks into one huge download.
This is part of beyond but is also separate sound asset download.
Everything updated in the Op.
Xhuman, Yor, Zenox, Naxxilian and Ketarov Tracklists will be updated at evening. (they are not updated yet, but they are part of download in their updated form - i just need to repost the updated info in the post)

Please note that only 26 soundtracks ready, 2 go for Guardians and Shakturi, so there 20 more soundtracks to be released in 1.04
There will be also update on Naxxilian UI soon since it almost finished.

In 1.04 all races soundtracks will be released, and separate race packages will be removed. Ui will be available as consolidated pack from some point or as part of Beyond mod, Soundtracks will have consolidated massive asset download release.

< Message edited by Blackstork -- 9/15/2014 12:11:37 PM >


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Post #: 160
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/20/2014 6:43:29 AM   
Blackstork


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Naxxilian UI done
Their SoundtraCK Been provided already in latest version.
The package will be released in upcoming Beyond A.61 update


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Post #: 161
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/20/2014 7:34:30 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Ketarov design added
Will be part of upcoming Beyond update A.61


< Message edited by Blackstork -- 9/20/2014 8:35:11 AM >


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Post #: 162
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/29/2014 9:00:34 PM   
Blackstork


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Mirroring this from Beyond
since this thread will serve to provide graphic interface only package i will update it with each UI (even with Beyond ones)
Archei


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Post #: 163
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 9/29/2014 9:11:39 PM   
ParagonExile

 

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I really like your version of the Naxxilians, mush more realistic than the normal and less humanoid than EU

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Post #: 164
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 10/1/2014 8:42:09 AM   
Tcby


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Joined: 12/16/2013
From: Australia
Status: offline
Incredible work :). I'm still SO appreciative that you kicked the banoserit to the front of the queue for me a couple months ago. Their music and art are excellent.

I've tried to download the soundtrack mega file 4 times, but the download keeps failing due to a supposed network error. It always fails when the whole file is *almost* completed (it says that 1.9 of 1.9GB have been downloaded, ~10 seconds to go)

Is there any chance you could upload a separate file that just has the alliance tracks? I have downloaded the other race specific tracks, so that's all I need...

If not- no worries. I'll try downloading again tomorrow. And the day after haha

< Message edited by Tcby -- 10/1/2014 9:43:55 AM >

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Post #: 165
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 10/1/2014 8:59:50 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
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Thanks mate!
Race-specific ones were changed alot. They have restructured naming so they allow easy replacing (they have consistent names, so perhaps old ones you have are not correct ones)
I really think you should retry to do that.
Optionally i may separate them in upcoming A.62 relelease, where ALL races soundtracks will appear.
I remind that there is another asset which is 48 races diplomatic music (which plays when you doing diplomacy), it is linked in Beyond thread in partial download or available as integral part of main Beyond release (current base download of version A.6)
Also we could do our sucession game once i am back from my holiday if you are back.


< Message edited by Blackstork -- 10/1/2014 10:00:39 AM >


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Post #: 166
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 10/1/2014 11:26:39 AM   
Blackstork


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Alliance Only package as you requested : http://www.mediafire.com/download/4ajdt06583t7wln/Alliances.rar
I will separate huge pack of soundtrack to 3 volume downloads to ensure all will be able to download it smoothly.

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Post #: 167
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 10/1/2014 12:39:41 PM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
Thanks very much! Good call with the diplomacy music. I hadn't downloaded that yet.

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Post #: 168
RE: {WIP} {Universe Extended} Sountrack Race-specific D... - 10/1/2014 1:58:55 PM   
Blackstork


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YW
Check "download for ones who have A.50-A.53 Beyond version" in download section of Beyond.
Its there as separate download

< Message edited by Blackstork -- 10/1/2014 2:59:28 PM >


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Post #: 169
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