This is a resource icon mod, designed especially to make resource recognition in game very easy - or at least easier - than the default icons. It is heavily inspired by Sirian's original resource mod and later by Das's icons.
Well, I'm new to Illustrator (all icons are made in Illustrator CS6). I'd never used the program before. It took about a week for me to learn it, then I found that when designing the icons, I'd forgotten everything I'd learned! So, it took about another week to actually apply the knowledge to the task in hand!
I tried (I really did), to make icon based luxury icons, but the subletly of gradients and other shading, and the distinguishing between 4 types of alcohol was... problematical and mainly got washed away in-game. In the end I opted for text and colour. It makes visual recognition even on the Galaxy map pretty easy!
I found two main problems with Sirian's and Das's resource icon mods.
1. With Sirian's, it made most of the resource icons distinct, but still made it difficult to tell strategic from luxury icons.
2. With Das's, the icons are beautifully illustrated, but unfortunately the icons are 'lost' on this game because of the low resolution they are rendered at again making recognition difficult. Can you tell at a glance the difference between lead and carbon fibre? This ultimately was my prime motive i.e. to make things like this a non-issue (hopefully).
With this mod, I have attempted to address both problems and - I hope you will agree - have achieved a good compromise.
All the strategic icons have white text on a black background. All of the strategic icons except gases also have a white square bordering them. Gases are circles. If you see a circle resource you'll need some gas mining!
All luxury icons have black text on a brightly coloured background. They are colour coded as follows:-
White diamonds for the three extremely rare super luxuries, yellow for very rare, red for rare, cyan for moderate, and green for common.
In game Galactopedia help files are also updated appropriately.
As of v1.2 and suggested by Osito below, if an abbreviation coincides with an element name which isn't actually that element e.g. Mn for Megallos Nut, then the second letter has either been capitalised to MN or an additional letter added e.g. Pol instead of Po and Osa instead of Os.
Originally used Shruti bold, then Vrinda bold, and finally Arial bold for the font.
Hopefully, these will be of use to someone.
Any comments would be appreciated positive or negative. Any suggestions for improvement are also welcome and if anyone wants custom text or colours, just say so. :)
To install this on its own, just extract the folder and copy to the 'Customisation' folder in the Distant Worlds Universe installation folder and choose this as a theme. If you would like to use this with Das's mod (to replace ONLY the resource icons and associated help files), just over-write the 'images' and 'help' folders.
30 Jun 2014
ALL resources are now text based for consistency. Similarly there are no contradictions in background colours.
There was a mistake in the spelling of Korabbian Spice .mht help file. One 'r' two 'b', not two 'r' one 'b'.
Thanks to Das123, Sirian, Osito and necaradan666 for the suggestions.
28 Jun 2014
Changed moderate luxury icons to cyan background, common to green background. (Thanks to Osito for suggestion).
28 Jun 2014
< Message edited by Imperceptible -- 6/30/2014 7:36:47 PM >