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New screens for SC3 - 6/20/2014 8:23:22 PM   
welk

 

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Mmmm... Hubert's team seems make good work. I am ready to send the money

It seems that the graph game will be very easy to modd : good news










< Message edited by welk -- 6/20/2014 10:07:41 PM >
Post #: 1
RE: New screens of the game - 6/20/2014 8:52:44 PM   
welk

 

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Just for modding sample (2 graph possibilities for units counters are mixed in same screen)

In addition of my future special operationnal map mod, I plane to modify the vanilla map to provide (as altyernate vanilla map) a more clear map (graphs seems a little bit too dark for me, I will clear them a little bit)

[image][/image]

Attachment (1)

< Message edited by welk -- 6/20/2014 10:00:17 PM >

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Post #: 2
RE: New screens of the game - 6/20/2014 9:05:09 PM   
welk

 

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Project for more clear vanilla map (no more dark aspect)

Hubert, please : work faster !!!


[image][/image]

< Message edited by welk -- 6/20/2014 10:06:23 PM >

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Post #: 3
RE: New screens of the game - 6/21/2014 4:51:28 AM   
zakblood


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ah hexes are back great, first pics without them got me worried, great looking btw, can't wait to play this one :)

ty for sharing

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Post #: 4
RE: New screens of the game - 6/22/2014 8:47:55 PM   
Hairog


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Like the pics and good scale. Love the inclusion of both sea and air. I hope convoy/sub warfare are done well. Interdiction by air can really emulate the true missions of the flyboys.



< Message edited by Hairog -- 6/22/2014 9:52:28 PM >


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Post #: 5
RE: New screens of the game - 6/22/2014 9:01:43 PM   
Hairog


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Can't get pictures to work. Damn

Attachment (1)

< Message edited by Hairog -- 6/22/2014 10:20:55 PM >


_____________________________

World War Three 1946 Blog
World War Three 1946 Series on Amazon
SC3 Community Mod World War Three 1946
SC3 Naval Beta Mods
SC3 Battle of Britain Beta Mod


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Post #: 6
RE: New screens of the game - 6/22/2014 9:29:27 PM   
welk

 

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quote:

ORIGINAL: Hairog

Can't get pictures to work. Damn


I have almost the same (it comes from a ToF mod, I think)

Attached in gif format (better than jpg)

Attachment (1)

< Message edited by welk -- 6/22/2014 10:38:43 PM >

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RE: New screens of the game - 6/22/2014 9:31:55 PM   
welk

 

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A possible look for the game, as "board game mod" would be that : (see attached image)

http://www.matrixgames.com/forums/photo_view.asp?file=0;3642709

Very impatient to begin to play and mod this game : my ground, railroads, towns, hills, forest and counters material are ready, just the game is missing

Attachment (1)

< Message edited by welk -- 6/22/2014 10:40:23 PM >

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Post #: 8
RE: New screens of the game - 6/24/2014 11:04:41 PM   
Hairog


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Here's the whole map with a mod I made for TOW.






Attachment (1)

< Message edited by Hairog -- 6/25/2014 12:11:21 AM >


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World War Three 1946 Blog
World War Three 1946 Series on Amazon
SC3 Community Mod World War Three 1946
SC3 Naval Beta Mods
SC3 Battle of Britain Beta Mod


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Post #: 9
RE: New screens of the game - 6/25/2014 3:50:03 AM   
zakblood


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looking good

always loved the older game so will wait and see how this turns out or sign up for the beta when released and hope i get lucky

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Post #: 10
RE: New screens of the game - 6/25/2014 2:46:54 PM   
benpark

 

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These are official WiP screens (the ones at the top)? I'm not on board with the overall look. The cities in particular.

I can't say this looks like an evolving engine from the screens, either graphically or in terms of game-play. No stacking, aircraft taking up an entire hex, etc. I'm hoping to hear the new features will be fairly extensive (it is a numeric advancement to "3", after all), so I'll reserve judgement for now.

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RE: New screens of the game - 7/2/2014 5:37:43 PM   
Fintilgin

 

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I don't like the look of the cities either, but everything else looks good.

I hope it ships with NATO counters though. Shouldn't need a mod for that.

NATO 4 life.

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Post #: 12
RE: New screens of the game - 7/2/2014 9:59:31 PM   
welk

 

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British fighters for a "old Third Reich PC" mod (including original sounds of Third Reich PC : entire game will have the graph/sound aspect of Third Reich PC)

Image quality is bad because jpg format is only allowed here (original are in bmp)

Attachment (1)

< Message edited by welk -- 7/2/2014 11:02:22 PM >

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Post #: 13
RE: New screens of the game - 7/2/2014 10:05:46 PM   
welk

 

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German counters

Attachment (1)

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Post #: 14
RE: New screens of the game - 7/2/2014 10:13:36 PM   
welk

 

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in this mod, the map of SC3 will have the global aspect of the 3r PC map, evidently with larger size, better definition for streams and rivers + some improvments for cities and ressources)

Image : Third Reich PC map (screen capture)

[image][/image]


To wait SC3, a little special Third Reich PC mod for SC1 (including Third Reich PC original sounds)
http://www.battlefront.com/community/showthread.php?p=1539481#post1539481


[IMG][/IMG]

[IMG][/IMG]

[IMG][/IMG]

[IMG][/IMG]

< Message edited by welk -- 7/9/2014 7:33:37 PM >

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Post #: 15
RE: New screens of the game - 7/18/2014 6:14:05 PM   
nikolasjohn

 

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Totally love the screens. I think Hubert took a very close look at the Commander: the great war graphics and rightly so. The very crisp presentation of the map was the one reason I much preferred Commander to the recent incarnations of SC and he seems to have realized something needed to be done about this. Well done Hubert.

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Post #: 16
RE: New screens of the game - 3/8/2015 6:54:55 AM   
battlevonwar

 

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Absolutely Beautiful Screenies, where is everyone, get your butts on here and keep us updated.

P.S. The Great War did have very clean graphics. It did get caught up in some game play issues though.

< Message edited by battlevonwar -- 3/8/2015 7:57:00 AM >

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Post #: 17
RE: New screens of the game - 3/11/2015 1:23:38 AM   
Hubert Cater

 

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Thanks everyone and I can share that they've only improved since those screens were first made with much more detail added to the maps. More on that hopefully soon enough

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Post #: 18
RE: New screens of the game - 3/11/2015 3:46:00 AM   
Michael T


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This is looking promising....

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Post #: 19
RE: New screens of the game - 3/11/2015 10:49:24 PM   
solipsismMatrix

 

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quote:

ORIGINAL: Hubert Cater

Thanks everyone and I can share that they've only improved since those screens were first made with much more detail added to the maps. More on that hopefully soon enough

Thanks for the note - good you know your heart is still ticking over!

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Post #: 20
RE: New screens of the game - 9/7/2015 4:27:28 PM   
Skeleton


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Does anyone have the 3AR mod shown here for SC1? I would love to install it, but all of Welk's links are broken...

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Post #: 21
RE: New screens of the game - 9/27/2015 6:06:50 PM   
fuzzypup


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The 3d models look good Hubert

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Post #: 22
RE: New screens of the game - 9/28/2015 10:22:43 PM   
welk

 

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Hi Marcus

The mod is very heavy (40 Mo) because it includes the old guimod (made in 2002 by another gamer
If you find a free serveur to upload (without inscription), I will try to send it on

Or another solution : try to find yourself the guimod (I do not remember where I found it) and then, I will send to you the modified files for 3R mod

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Post #: 23
RE: New screens of the game - 9/29/2015 1:04:24 AM   
Skeleton


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Thank you for the reply Welk, your work looks outstanding!! Would dropbox work? It's free and would work for a file this size. Please send me a PM if there is an easier way for you.

https://www.dropbox.com/

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Post #: 24
RE: New screens of the game - 9/29/2015 2:01:25 PM   
welk

 

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After verification, the mod after zipped is less heavy I though

Give me a mail adress => I will sent it directly to you (3 zip, each approx 1,5 to 3 Mo)

Please : note that only 3R changes are my work and it represents approx. 20% of the work (80% is from the sc_hff_guimod_v11 made by HolzemFrumFloppen in 2001-2002). The site where I found it is now closed and it was probably the last awailable version

< Message edited by welk -- 9/29/2015 3:14:25 PM >

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Post #: 25
RE: New screens of the game - 9/30/2015 12:46:50 AM   
Skeleton


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I sent you a PM here Welk with my e mail information. Thank you for your effort and for sharing your brilliant work, I greatly appreciate it!!

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Post #: 26
RE: New screens of the game - 9/30/2015 7:53:32 PM   
welk

 

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Files sent

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Post #: 27
RE: New screens of the game - 10/1/2015 1:22:01 AM   
Skeleton


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Outstanding and thank you Welk for your brilliant work and for taking the time to respond and send! Having a blast with this mod!

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Post #: 28
RE: New screens of the game - 10/2/2015 12:23:11 PM   
Magpius


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I'm really looking forward to pushing pixels around on some map and counter mods on this also.

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Post #: 29
RE: New screens for SC3 - 11/17/2015 9:49:33 PM   
Texican

 

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Map looks much better than earlier iterations with their bland golf-green look. Would like to see even more detail and character.

Take a look at this old map from Avalon Hill's 1914 game from fifty years ago. Now this is a map:

http://www.ebay.com/itm/like/291609435864?ul_noapp=true&chn=ps&lpid=82

Ignore the Ebay ad, it was the best picture.

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