Japhet - I'm basing the Gykon, Tushepta and Scythian off the Grineer, Infested and Tenno from Warframe, a futuristic free to play FPS game. I got all their pictures from art associated with that game. With the Vrakk, I literally googled "lizard people" and found a picture there. I made the Gykon expansionist because I'm going to superimpose the Grineer's lore over them, and they are expansionist. I made the Megarachnids tech both for balance reasons and because they had some very sophisticated weather manipulation tech and various means of disrupting communications enough to unnerve the Astartes who gave their world its name "Murder" via a fateful and final broadcast from the initial scouting teams ("This world is murder!").
Locust - I can't do some of the other stuff you talked about due to limitations but I can and will do this "But this is what Hrud is, hated by all, poor and misunderstood fellas. And migrating. Always migrating".
Japhet again - "Is it possible to make sure that a non-hrud empire doesn't get boni for having a large Hrud population" sort of, by not pumping too many points into any bonus trait I can make it so they give minimal amounts of bonuses as a race, perhaps none at all if points are dispersed enough, though that would conflict with giving them strong espionage abilities. I can certainly give them a high population, but cannot affect their ability to withstand bombardment or refuse to integrate in other empires. I could give them a whole slew of nuisance characters that make it so any empire that harbors them has to routinely clean out their character roster, but that would negatively affect the Hrud on their own.
-Race gives no population boni to other empires
-Race cannot be assimilated, resettlet or enslaved
2. Uncooperative races: Hrud, Megarachnids, Necrons, Tyranids
-Defensive bonus against exterminate
-Defensive bonus against bombardement
2. Tough races: Chaos, Hrud, Megarachnids, Orks, Tyranids
-race reproduces faster when on a foreign colony
3. Infesting race: Chaos ?, Hrud, Orks, Tyranids
" Sadly, I do not have the ability to mod in any of those things. If I did I would have/would be a lot less iffy about the subject of adding races like the Necron, Tyranids and Hrud, who really have no business being regarded as the same as every other empire.
Cap - I'm not sure why the Auretians are doing that, but I have seen similar behavior from just about every race in test games. I think it may be circumstantial but I would have to get more feedback. I know there is a player who uses the Auretians, their leader was even named at his behest (Sable Cask), I have to review the forums to get his contact info as I am sure he would be able to weigh in. I am assuming you are trying to make a ship with AP Cyclonic torpedoes on board when you talk about world destroying weapons, and I'm really not sure why it wouldn't work. The weapon meets the criteria for world destroying as far as I know, but I will take a look at it just to be sure.
Cyrtis - Native life? Do you mean space monsters? Also, the Necron leadership is very good at telling people "life will be better after the conversion" whilst leading them into large, obscure chambers where they are stripped of all independent thought (or in your case ground into scarab food).
< Message edited by mensrea -- 9/22/2014 10:00:13 PM >