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RE: All Scenarios Updated! - 2/3/2015 10:38:37 AM   
HansBolter


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I'm experiencing some problems with the air squadrons of the commonwealth CAVs following the ships' first upgrades.

Unlike the American CLVs that have a conversion available from the start, the two commonwealth CAVs don't show an a conversion to full CVL as possible until after the first upgrade.

I performed the first upgrade on these two ships and the air squadrons resized (they were left onboard) as if the ships had converted to full CVLs with a 36 plane capacity (fighter is at 21, bomber at 15).

Every attempt to resize the squadrons to fit the ships has failed. I set both squadrons to "resize to fit ship" and nothing happened for three turns. Both TFs are docked at level 9 air bases.

I tried forcing a set number on them (9 for the fighter and 6 for the bomber) and still no joy.

Last turn I transferred the squadrons to the airbases. If I can't get them to resize, both ships will only be able to operate with their bomber squadrons for the next six months (the conversion becomes available in June '43, game is in Jan '43.

Can someone please take a look at these squadrons and try to figure out why the air units resized to fit a full CVL when I was only upgrading the AA on the CAVs.

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RE: All Scenarios Updated! - 2/4/2015 12:28:10 AM   
John 3rd


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Have to look but it sounds to me that I have them re-sizing as if the conversion has occurred at the FIRST Upgrade. Oops. Will look and see. You said that this is for the Commonwealth CAVs--RIGHT?


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Post #: 632
RE: All Scenarios Updated! - 2/4/2015 12:28:46 AM   
John 3rd


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quote:

ORIGINAL: wdolson

Some of the minor force pilot pools are pretty limited. I believe the Dutch run out completely in mid-42. The Chinese are very limited too. You have to wait a few months for the pool to fill back up again.

The training pools for the major forces are large enough it is tough to run out of pilots in the entire training system, but you may draw some low EXP pilots as you draw deeper into the system.

Bill


That is my bet as well Bill. Thanks for hopping in.


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Post #: 633
RE: All Scenarios Updated! - 2/4/2015 10:56:04 AM   
HansBolter


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quote:

ORIGINAL: John 3rd

Have to look but it sounds to me that I have them re-sizing as if the conversion has occurred at the FIRST Upgrade. Oops. Will look and see. You said that this is for the Commonwealth CAVs--RIGHT?



Yep, it's the commonwealth CAVs only. The American CLVs upgraded with no impact on the squadron sizes.

The American CLVs just went into the yard at Pearl for their conversion two turns ago.

At the end of the next turn their air squadrons upgraded to the correct size for the conversion to CVLs.

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RE: All Scenarios Updated! - 2/4/2015 1:55:02 PM   
ny59giants


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Upgrade delays - I didn't see any for the Allied hybrid CAV/CVLs with new files. Also TT tubes should come off with first upgrade (1/43).

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RE: All Scenarios Updated! - 2/4/2015 2:17:51 PM   
HansBolter


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quote:

ORIGINAL: ny59giants

Upgrade delays - I didn't see any for the Allied hybrid CAV/CVLs with new files. Also TT tubes should come off with first upgrade (1/43).


You know I didn't notice that. They did perform the upgrades incredibly fast like on the order of 4-5 days.


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Post #: 636
RE: All Scenarios Updated! - 2/5/2015 10:48:57 PM   
John 3rd


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I might have time tonight to take a serious look at what you've mentioned...


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Post #: 637
RE: All Scenarios Updated! - 2/6/2015 10:59:44 AM   
HansBolter


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I was finally able to get the air squadrons to resize by transferring them off the ship and then back on again one at a time.

As they embarked they automatically reset to "Resize to fit ship" and it worked to resize them at the end of the turn.

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RE: All Scenarios Updated! - 2/6/2015 11:36:11 AM   
btd64


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quote:

ORIGINAL: HansBolter

I was finally able to get the air squadrons to resize by transferring them off the ship and then back on again one at a time.

As they embarked they automatically reset to "Resize to fit ship" and it worked to resize them at the end of the turn.


Hans,
Your leading the way for us other AFB's in terms of finding the glitches. Are you playing a PBEM or AI? I'm asking because of you being in Jan 43 already. Have fun....GP

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Post #: 639
RE: All Scenarios Updated! - 2/6/2015 12:23:56 PM   
HansBolter


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quote:

ORIGINAL: General Patton


quote:

ORIGINAL: HansBolter

I was finally able to get the air squadrons to resize by transferring them off the ship and then back on again one at a time.

As they embarked they automatically reset to "Resize to fit ship" and it worked to resize them at the end of the turn.


Hans,
Your leading the way for us other AFB's in terms of finding the glitches. Are you playing a PBEM or AI? I'm asking because of you being in Jan 43 already. Have fun....GP


Unfortunately I play strictly against the AI these days. No internet connection at home and I focus most of my game playing time of the weekends when I engage in marathon sessions getting in 6-8 turns in a day.

Weeknights I am lucky to get in a turn every other day as I am usually too mentally wiped out after work to be able to focus on the game.

I did enjoy playing Uncommon Valor PBEM and even head to head, but just don't have the facilities or the opportunity to play competitively these days.

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RE: All Scenarios Updated! - 2/6/2015 12:39:56 PM   
btd64


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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: General Patton


quote:

ORIGINAL: HansBolter

I was finally able to get the air squadrons to resize by transferring them off the ship and then back on again one at a time.

As they embarked they automatically reset to "Resize to fit ship" and it worked to resize them at the end of the turn.


Hans,
Your leading the way for us other AFB's in terms of finding the glitches. Are you playing a PBEM or AI? I'm asking because of you being in Jan 43 already. Have fun....GP


Unfortunately I play strictly against the AI these days. No internet connection at home and I focus most of my game playing time of the weekends when I engage in marathon sessions getting in 6-8 turns in a day.

Weeknights I am lucky to get in a turn every other day as I am usually too mentally wiped out after work to be able to focus on the game.

I did enjoy playing Uncommon Valor PBEM and even head to head, but just don't have the facilities or the opportunity to play competitively these days.


How is the AI doing with the new Japanese ships and other units?....GP

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Post #: 641
RE: All Scenarios Updated! - 2/6/2015 2:55:22 PM   
HansBolter


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As John3rd reminded me when I told him I was going to give the scenario a test drive solitaire, he never intended it to be an "against the AI" scenario.

There are no specific scripts written for it.

I was too passively aggressive in the beginning. Not so much going after the AI as working to build my usual bastion in Timor by evacuating most of the Army of Malaya, all of the Dutch and the PI airforce to what becomes the Timor Barrier.

The poor AI just can't handle it. I was also overly aggressive in China and have now liberated most of it. The second quarter of '43 will see the Chinese driving on the two heavy urban cities on the Manchukou border.

The Allies have 40k VPs to the Japanese 16k. I've lost 3k+ planes in AtA while the Japanese have lost 15k.

I have lost 4.7k VPs worth of LCUs while the Japanese have lost 7.4k.

I'm currently holding back in CenPac, SoPac, SWPac and the DEI to keep from steamrolling over what the AI has left.

I have been close to starting over several times so I can play with the bugs fixed, but keep playing on to se what new toys I get to play with and help in beta testing for quality control.

Next game I intend to hold back and let the AI conquer what it's supposed to and kill off what it's supposed to.


< Message edited by HansBolter -- 2/6/2015 3:57:35 PM >


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RE: All Scenarios Updated! - 2/6/2015 3:31:43 PM   
John 3rd


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I greatly appreciate what you are doing. Asking these questions and finding these bugs is helping BUNCHES!


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Post #: 643
RE: All Scenarios Updated! - 2/6/2015 7:05:26 PM   
btd64


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+1 as to what john said. Wish I could help with your internet issues....GP

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Post #: 644
RE: All Scenarios Updated! - 2/10/2015 10:47:29 AM   
HansBolter


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Got a new one for you John3rd.

The Australian 9th Infantry Division enters at Aden (on February 2nd 1943 in my variable reinforcement game) under the Northern Australian [R] command.

It will take 2300+ PP to buy this unit out so in can move anywhere besides Aden.

Looks like it will be spending quite a while in Aden in my current game.

Hope this isn't WAD and will be fixed in the next round.

< Message edited by HansBolter -- 2/10/2015 4:42:24 PM >


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Post #: 645
RE: All Scenarios Updated! - 2/10/2015 2:51:20 PM   
ny59giants


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The 9th Aussie is also part of "Emergency Reinforcements" so this one truly needs to be fixed.

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Post #: 646
RE: All Scenarios Updated! - 2/12/2015 5:12:21 PM   
Cavalry Corp

 

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Will this kind of issue be fixed and work for games in progress RA7.8?

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RE: All Scenarios Updated! - 2/15/2015 1:12:06 AM   
Frolix8

 

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Hi John, there appears to be a TOE problem with the 3 Australian 'Bird' Bns (6005, 6006 & 6007) in RA7.8 and BTS 2.1. They each have 1 Support and 175 Motorised Support but when combined into 23rd Australian Brigade it has 119 Support and 59 Motorised Support. Sorry but it makes them horrendous to move by sea.
By the way, when I moved 22nd Australian Brigade(6639) and 27th Australian Brigade(6644) together I was given the option to combine them into 20th Australian Brigade (5981). It seems the Primary unit marker wasn't removed when the 8th Australian Division (which used to be in 5981) was removed.
BTW thanks for all your efforts.

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Post #: 648
RE: All Scenarios Updated! - 2/16/2015 2:46:11 PM   
John 3rd


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Good Morning Fellas. I am going to work on the two issues listed from above and see to their fixing. 9th Aussie SHOULD be an easy fix. Not so sure of the Bird Bn but shall see...


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Post #: 649
Aussie Repairs - 2/16/2015 2:58:19 PM   
John 3rd


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OK. The 9th Ausiie now comes in at Aden in early-43 assigned to Australian Command. That should make it free to move---CORRECT?





Attachment (1)

< Message edited by John 3rd -- 2/16/2015 3:59:00 PM >


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RE: Aussie Repairs - 2/16/2015 3:09:13 PM   
ny59giants


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9th Aussie should be assigned 1st Aus Corp like the 6th and 7th ID.

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RE: Aussie Repairs - 2/16/2015 3:10:10 PM   
John 3rd


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Fixed in both RA--now 7.9--and BTS--now 2.2. Will release when I get back home from work.


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Post #: 652
RE: Aussie Repairs - 2/16/2015 3:10:53 PM   
John 3rd


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quote:

ORIGINAL: ny59giants

9th Aussie should be assigned 1st Aus Corp like the 6th and 7th ID.


Good Morning Michael.

Makes sense. Is that what it was originally assigned to in Scen 1?


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Post #: 653
RE: Aussie Repairs - 2/16/2015 3:16:23 PM   
John 3rd


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Done.


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Post #: 654
RE: Aussie Repairs - 2/16/2015 11:50:47 PM   
John 3rd


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RA 7.9 and BTS 2.2 are updated at the Home Page.

Have begun a re-working of the Home Page to better reflect developments since we created RA. This revamp will take some time. I am contemplating adding ChemKid's magnificent new map to the downloads. I heartily recommend it!


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RE: Aussie Repairs - 2/23/2015 10:48:30 AM   
HansBolter


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New glitch discovered.

On March 1st 1943 the American Fleet CVs undergo a reconfiguration of their DB squadrons.

The Scout squadrons withdraw and the bomber squadrons double in size.

This conversion executed properly on all but one of the carriers.

On Wasp both DB squadrons withdrew. I had to put a coupe of Marine DB squadron on it to make it functional.

I'm assuming that later air arm reconfigurations are not going to work properly for Wasp now that it has lost its organic DB squadron.

< Message edited by HansBolter -- 2/23/2015 11:48:54 AM >


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RE: Aussie Repairs - 2/23/2015 2:00:14 PM   
btd64


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In stock I don't think Wasp loses it's DB's. Haven't gotten that far in a while....GP

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Post #: 657
RE: Aussie Repairs - 2/23/2015 3:45:45 PM   
Cavalry Corp

 

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John

The French Surcouf sub has arrived in my game - it carries a plane - yippeeee but also non on the boat I assume there should be one and for now I use a recovered single unit from a sunk ship I suppose. Please advise.

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Post #: 658
RE: Aussie Repairs - 2/23/2015 8:59:38 PM   
John 3rd


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Hmmmm...I did not even THINK to create a FP unit for that SS (or her sister). Will have to fix that.

The DB issue? Don't know...


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Post #: 659
RE: Aussie Repairs - 2/23/2015 9:08:00 PM   
HansBolter


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quote:

ORIGINAL: John 3rd

Hmmmm...I did not even THINK to create a FP unit for that SS (or her sister). Will have to fix that.

The DB issue? Don't know...



I ended up putting a Walrus from a sunken Brit cruiser on mine.

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Post #: 660
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