Need more habitation Modulus --> caused by more installing ionthruster ?
Need more life support components --> caused by more installing ionthruster ?
It can be. 1 habitation module and 1 life support unit is required for every X size units of non-support components included in the design, where support components are the life support units and habitation modules and non-support components are anything else. The component description for the life support and habitation modules will list a 'support size.' This number is the total number of size units of other components that you can add per life support unit and habitation module pairing.
Example: if my life support units and habitation modules have a support size of 60 and I can build to 230 size, then I can build ships of size 189 with 3 life support and 3 habitation modules (60 support size times three pairs of the support components, plus the size of the support modules). If I want to build to the maximum size of 230, I will need to add one more habitation module and one more life support module, which would allow me to design a ship of size 252 before I'd require more life support and habitation modules but which must be no more than size 230 if I'm to build it with my current technology.
I try to follow the tutorial EX-1 pathfinder..was ship design not automatic, but upgrade and retrofit automatic ?
If you want the computer to design ships for you, you must have ship design set to 'fully automate' in the Empire Policies or Game Options screens, and you must have the upgrade column in the design screen set to 'automatic' for each design you want the computer to handle. You can also set which designs are created automatically from within the Empire Policies screen, in the Research and Ship Design section (which is the same place that you can find the ship design automation setting), and use the check boxes in that area to select which ships should be automatically upgraded.
Automating the retrofit stance means that the computer will order automated ships to retrofit to the latest design in that role if there is a newer design than what is used for the automated vessel, and is useful if you want to take your time in creating new designs rather than opening up the design window each time a new component comes out so that you can catch the 'Advisors suggest you add component XYZ to our designs' retrofits or avoid the hassle of looking through all your automated vessels to ensure that they're using an up-to-date design.
We do not have a supply of required resources(Sillicon, Gold, Helium , Lead...) --> for hyperdrive components ?
This warning means that your empire does not have a mine for the resources it lists. This is typical when starting, especially with a pre-warp start, and can be ignored for the most part as you or any automated construction ships will build a mine for this resource sooner or later, probably before your start-of-game stockpile of resources runs out. Ways to correct this include opening up the expansion planner, using the filter 'resources by galaxy needs,' and using the resource filter to locate worlds with that resource on it; opening the galaxy map, going to the resources filter, selecting the resource you want to look for, and seeing where the yellow dots are as these are where a source of that resource is; opening the Mining Targets list (button that looks like crossed pickaxes) from the set of buttons on the left edge of the screen and scrolling through that to try to find the resources you're looking for; or by hunting through the galaxy on the main screen and inspecting each system to see if you know of a source of that resource. I'd suggest starting with either the expansion planner or the galaxy map, personally, as if you cannot find a resource using one of those screens you're probably not going to have much better luck finding it by searching on the main window or looking through the mining targets list. The galaxy map can be opened by double-clicking on the minimap or by clicking on one of the buttons around the minimap (the one that looks like a galaxy), while the expansion planner is one of the buttons found at the top edge of the screen, on the left side of the bar.
Consider adding Hyperdrive components ---> why ?
If you see the warning "consider adding Hyperdrive components," it means that your design does not, at present, include a hyperdrive. Designs which lack a hyperdrive are acceptable for in-system use, though are largely obsolete even in that role once you have a hyperdrive, but are more or less incapable of traveling to other star systems. They are theoretically capable of doing so, but consider that even the worst of the hyperdrives is capable of flying at 2000 speed if fully powered (probably more in the 1000 to 1500 speed range in practice), whereas a ship is fairly fast if its cruise speed is 30, and very fast if it's much more than that, and as far as I can tell the speed units are the same in both cases. Then consider just how slow that worst hyperdrive feels when you're watching a ship use it to travel from one system to another, and imagine how much worse it'd be if you were only using sublight engines.
In general, red text means that your design is sufficiently flawed to be an invalid design by the game's criteria, and all such errors must be corrected before you can use the design. Yellow text means that the game feels that your design has potential issues, but not anything that is so bad that it's a show stopper and therefore do not necessarily need to be corrected. Those warnings telling you that you lack a source of a specific resource used in your design are also good ways to learn what resources to prioritize building mines for, as the game will only list a resource there if it's used by the design you're examining.
You will also get warnings like "consider adding armor/shields," which means that your design does not have armor or shield generators (as appropriate for the warning) and is a decent reminder if you've been building a design from the ground up and might have forgotten something, or if you've just researched the tech for one or the other of these and may not have added it yet. Another warning, which you'll see on destroyers, cruisers, and capital ships, is "consider adding troop modules," which I simply ignore because I don't want my warships acting as transports. On the other hand, you might want to design one of these as a raider that can launch opportunistic invasions of enemy colonies, or as a dedicated escort for transport fleets that contributes a bit to the total troop capacity of the transport group. The last common warning you'll see is something along the lines of "we cannot currently build ships of this size (max 300)," which means that your ship's size is greater than what your construction limit allows, and to correct this you'll need to remove some components until the ship's size is less than the number in parentheses or research the next level of construction technology.
You may also on occasion see the warning "only one hyperdrive component is necessary," which means that you have at least two hyperdrive components on your ship. This can occur accidentally, either through clicking something a bit more than you meant to or by adding a new hyperdrive because you were trying to upgrade to a newer design and forgot to remove the old drive or forgot you'd already added the new one, or intentionally if, for example, you're trying to get both the fast jump initiation of the Kaldos drive and the high speed of the Equinox drive (and in case you're wondering, adding both a Kaldos and an Equinox drive will give you both the fast jump initiation of the Kaldos drive and the high top speed of the Equinox drive).
< Message edited by Aeson -- 7/3/2014 3:50:01 AM >