Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Oversight system

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Oversight system Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Oversight system - 6/19/2014 10:34:11 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Is there a way to get a quick oversight what is going on in the home system where i start ?
The ships are automated for explorers and explore all possible locations in the homesystem and the same for the constructionships who also automated and building mining systems.
At a certain point in the the homesystem i want to know if i exploited the system complete.
I don't get the feeling now that i even control the homesystem, what a startingpoint is for expension in space

A poor helpsystem? : a possible resort locations...as menu .. ok let me find out what this is, but not to find in the helpsystem or is it to be found under screen explanation?
Post #: 1
RE: Oversight system - 6/19/2014 11:52:18 AM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
Don't focus on exploiting everything. That is not needed, but mines in the capital system benefit from any ships protecting the other mines and capital itself. You need enough resources, but not more than that.

The AI should makes sure you have enough mines, if you want to help it a bit, maybe manually queue some extra fuel mines (caslon early on, and hydrogen later).

To see all mining locations, use the expansion planner. Focus the main table on resources by galaxy priority, sort by distance. Those at distance 0 should be in the capital system, and in general all locations in the systems of your colonies are colored green. But even if you have 10 asteroids with steel at home, you don't need 10 steel mines.

To quickly see scenic and research locations, look at the left menu of the main map. You can view many things through this, and two of them are for scenic locations and research bonus location. Mouse over the list items shown to have their location on the map shown by a blinking circle or something. Going through the left list to know what can be shown, will benefit you later when looking for other things. Personally I don't have it open all the time, but use research location, scenic locations, potential colonies, fleets, and spaceports at various times.

(in reply to janamdo)
Post #: 2
RE: Oversight system - 6/19/2014 4:03:31 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Yes, thanks for this answer
Still i have the feeling of not controlling this home system ..still not sure if all resources are exploited..is there a way to check this ?
To see the potential of the system for resources and what is exploited now.

< Message edited by janamdo -- 6/19/2014 5:08:00 PM >

(in reply to Bingeling)
Post #: 3
RE: Oversight system - 6/19/2014 4:32:48 PM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
Again, this game is not about exploiting every resource. You should aim for one good source for each resource, and maybe one spare of each. And more for the most used strategics like steel.

Add to that a lot of caslon mines early on, and later hydrogen, for fuel.

The expansion planner shows all resources you can access (use the galaxy priority to see all resources, even those the AI think you have enough of).

If you want a quick overview of the resources in a system, check the systems overview in the selection panel with the system selected. That one will show what resources are in the system, but will no indicate whether there are 1 or 14 steel sources, for instance. Just that it has steel.

The AI does a fine job in making sure there are enough mines. And then some.

(in reply to janamdo)
Post #: 4
RE: Oversight system - 6/19/2014 5:33:53 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Thanks!
Still a difficult game to start , because it tells not how to begin in your homesystem and what the initial state of the home system is.
Well i can't read about this..or is it explained in a tutorial ?..the manual gives no clue about this

The tutorials are isolated information..and there is no tutorial to find with.. "start on a home colony" and explains how to start and how possibly to proceed and explains the flow of operations
Example: you start on a colony on a planet in a system without knowing what resources are to find for building up your empire.
You don't have a ship to explore the objects in the system and for that you must first build a spaceport where you can build your explorer ship to see what resources are in the system.
The most import resource(s) for your empire is....??? and can be mined and for mining you need a construction ship to build a mine
The explorerships can be automated for your system, where all resources can be found by the exploreships to maximize the amount of resources to find.
Like this...

< Message edited by janamdo -- 6/19/2014 8:23:38 PM >

(in reply to Bingeling)
Post #: 5
RE: Oversight system - 6/19/2014 7:10:15 PM   
Max 86


Posts: 709
Joined: 11/6/2007
Status: offline
Also focus mining on resource shortages. Do not worry about exploiting every resource, just the ones you really need. That means to manually control the building of mining stations after locating the resources you most need. Identify those first.

Also, if you need help getting started there is a Newbie guide that helps a lot. http://www.matrixgames.com/forums/tm.asp?m=3508583

The initial state of your home system can be determined by the menu bar on the left edge of the screen. Cycle thru those to determine what ships you have, bases, potential mining and colony locations, etc.

< Message edited by Max 86 -- 6/19/2014 8:12:35 PM >


_____________________________

No problem Chief!

(in reply to janamdo)
Post #: 6
RE: Oversight system - 6/19/2014 7:30:30 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Thanks!
Potential mining ..what are the conditions for this to able to see potential mining in the system
If i not have explored the system..then there is no potential mining ?... must be

I can try to find this out with trial and error in the game itself , but beter is to read informatio about this..yes the empire navigation tool
Nothing about a explanation what "potential" is
Is this game .. crap?

< Message edited by janamdo -- 6/19/2014 8:45:23 PM >

(in reply to Max 86)
Post #: 7
RE: Oversight system - 6/19/2014 8:06:33 PM   
unclean

 

Posts: 163
Joined: 12/31/2010
Status: offline
You need to explore first, yeah.

Most important strategic resources to go after early on are Steel, Lead, Carbon Fibre, Polymer, Silicon, Hydrogen, and Caslon, since you need them to grow your colonies and keep your population happy, and you need a lot of Gold, Helium, Tyderios and Chromium for construction. Past that you can look at the construction summary on a design and see what you need.

Anyways resources aren't scarce for long in this game, so you can consider them exploited when their price is at 0.8 in the expansion planner, since that gives you the lowest maintenance.

(in reply to janamdo)
Post #: 8
RE: Oversight system - 6/19/2014 8:44:29 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Thanks!

It is step by step ..learning more about this game
A good introduction should be very helpful.
I must say the fun of playing this game is something less....caused by the poor documentation
But on this forum .. i can learn more

< Message edited by janamdo -- 6/20/2014 12:59:28 PM >

(in reply to unclean)
Post #: 9
RE: Oversight system - 6/20/2014 11:57:28 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
But luckily there a nice people on this forum who are willing to help me .. i read also other post too

(in reply to janamdo)
Post #: 10
RE: Oversight system - 6/24/2014 10:03:18 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
The expansion planner has 2/3 choices i don't understand yet
- Resource targets by Galaxy Priority --> ?
- Resource targets by your Empire Priority --> ?
- Potential Colonies --> only after visit of a a explorer ship ?

Frustrating this ..a game where i cannot find what the screens are standing for
If this is the case then i loosing quick my interest

< Message edited by janamdo -- 6/24/2014 11:28:32 PM >

(in reply to janamdo)
Post #: 11
RE: Oversight system - 6/24/2014 10:38:18 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
The galactopedia should have a search box ..where i can type : whatever i want ....well the galactopedia is not helping me when i look at the expension planner screen... in the middle of the screen .... no idea what Resource targets by Galaxy Priority --> ? ..- Resource targets by your Empire Priority --> ?
Stupid ... this brings me not further the information about the drop down list?





< Message edited by janamdo -- 6/24/2014 11:39:26 PM >

(in reply to janamdo)
Post #: 12
RE: Oversight system - 6/24/2014 11:20:32 PM   
KurtC


Posts: 1300
Joined: 7/1/2011
Status: offline
I think some of those screens won't show the resources you need because you haven't discovered a source yet. Yes, I find myself frustrated a lot, because things aren't obvious to do. Like how many ships do I need to protect my 2nd colony. I had 6 and a group of about 12 ships showed up and beat my fleet of 6. So I should have had more, so I quit that game in frustration.

_____________________________

My known forum name is H Gilmer

He that has a mind to fight, let him fight, for now is the time. - Anacreon
"There are no modern Nazis. The real Nazis in Hell laugh at the notion." - Gilmer, descendant of Poles.

(in reply to janamdo)
Post #: 13
RE: Oversight system - 6/25/2014 1:37:09 AM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
quote:

ORIGINAL: janamdo

The expansion planner has 2/3 choices i don't understand yet
- Resource targets by Galaxy Priority --> ?
- Resource targets by your Empire Priority --> ?
- Potential Colonies --> only after visit of a a explorer ship ?

Frustrating this ..a game where i cannot find what the screens are standing for
If this is the case then i loosing quick my interest


Here's how I think of them:

Potential Colonies lists the planets discovered by you that can be colonised by your empire (with your current colonisation technology and/or the races in your empire). It will update as you add races, technology and discover more planets.

Resource targets by Galaxy Priority lists the resources you have discovered that the AI thinks would be good to mine to sell to the rest of the galaxy (independents/pirates/other empires). A handy feature of this list is that it lists all resources known to you.

Resource targets by Empire Priority lists the resources that you have discovered that the AI thinks your empire needs the most. Location of resources is important - having a resource in the right place can be more important than having lots of it in the wrong place...

What the AI thinks you need can vary from what an experienced player thinks they need. The two lists will be used by constructors left on auto to decide where to place mines.

You can limit these selections by resource type (drop down list on right). The galaxy map is handy in seeing the distribution of resources.

Probably the best way to figure out what these lists do is to observe them during the course of a game. Note when they change and think about what might be influencing those changes.

Or you could just ignore them, which is what I do a lot of the time.

< Message edited by feelotraveller -- 6/25/2014 2:38:31 AM >

(in reply to janamdo)
Post #: 14
RE: Oversight system - 6/25/2014 9:06:26 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Thanks !
I understand it now better.
To see what resources are needed for your empire is vital information
Only when the resource is explored it can be used.

In the homessystem there is a red warning of a shortage of a resource... the expension planner seems to be working only outside my homesystem?
Oversight of resources inside or outside the homesystem is needed

(in reply to feelotraveller)
Post #: 15
RE: Oversight system - 6/25/2014 12:05:32 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
In the expansion planner sort by the distance column it will show all resources sorted by how close they are to your various spaceports.

Resource locations in systems where you have colonies will have green text.

Yellow text shows which resource locations have nearby space monsters or pirates.

(in reply to janamdo)
Post #: 16
RE: Oversight system - 6/28/2014 10:29:09 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Another point i don't get at the start in the homesystem is the behaviour of the explorer ships?
- explore this system
- nearest unexplored system
- all systems in sector F

nearest unexplored system seems to be not working ?..the explorer ship is staying in idle mode

(in reply to necaradan666)
Post #: 17
RE: Oversight system - 6/28/2014 11:06:42 AM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
The explorer probably lacks a hyperdrive and has no unexplored system within range. This makes it drop the order once it finds it has nothing to do.

(in reply to janamdo)
Post #: 18
RE: Oversight system - 6/28/2014 11:10:47 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Th explorer ship can explore all systems in sector F, but cannot explore the nearest unexplored system..that is a contradiction..or not ?

< Message edited by janamdo -- 6/28/2014 12:52:08 PM >

(in reply to Bingeling)
Post #: 19
RE: Oversight system - 6/28/2014 11:17:58 AM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
Not if there is no unexplored system in range, and sector F is in range. I am not sure how "unexplored system" works, if it needs to be a true unexplored system, or if it also picks up systems that has only been visited and where resources are not known.

(in reply to janamdo)
Post #: 20
RE: Oversight system - 6/28/2014 11:58:08 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Well if the commands are for exploring..
- nearest unexplored system
-all unexplored systems in sector N

Needs more clarification to be sure about this exploration
Also the range of the explorer is not mentioned in the manual ... how far can a standard explorer go in space ?

quote:

These ships explore the galaxy, revealing unknown systems,
colonisable planets, valuable resources, and even other empires.
They are very fast and thus do not need an escort; they can escape
attackers. They can be automated to explore on their own by pressing
the A key. The player can cycle through all of their exploration ships by
pressing X. [This will cycle through all ships, including exploration ships.]


< Message edited by janamdo -- 6/28/2014 1:23:48 PM >

(in reply to Bingeling)
Post #: 21
RE: Oversight system - 6/28/2014 1:55:49 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Still no exact explanation for those two explorations commands and the condition to use them ?
This should be documented

(in reply to janamdo)
Post #: 22
RE: Oversight system - 6/28/2014 3:29:54 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
You can see the current range of any ship (distance it can travel with the fuel it has on board) by selecting it and then zooming out until you see a dotted white circle. Depending on drives and fuel reserves you may see this on the system, sector or galactic maps.

(in reply to janamdo)
Post #: 23
RE: Oversight system - 6/28/2014 4:34:09 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Thanks, that can explaining more about the explore commands ?

(in reply to feelotraveller)
Post #: 24
RE: Oversight system - 6/28/2014 8:08:49 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Of course you have to remember a ship will turn back to refuel when it gets half way to that dotted range line unless you keep your eye on it, even on manual sometimes.

(in reply to janamdo)
Post #: 25
RE: Oversight system - 6/28/2014 8:38:37 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
The reach of the explorer is all what counts seems ..what are the conditions at start at the homeplanet to improve the reach of the explorer to get a rapid colonization ?
Get as much colonies is one of the possible strategies to win.

(in reply to necaradan666)
Post #: 26
RE: Oversight system - 6/28/2014 9:00:17 PM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
To colonize as fast as possible is a sure way to trigger a "help!" thread once settings are not trivial with no pirates.

(in reply to janamdo)
Post #: 27
RE: Oversight system - 6/28/2014 10:04:20 PM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
I don't know what you exactly mean here ..has someone a ideal strategy developed then ?
Well some strategies don't work probably and maybe is maximum colonization one of them ...what means money and a way to finance your miltairy fleet for attacking

< Message edited by janamdo -- 6/28/2014 11:12:41 PM >

(in reply to Bingeling)
Post #: 28
RE: Oversight system - 6/29/2014 8:10:38 AM   
Bingeling

 

Posts: 4697
Joined: 8/12/2010
Status: offline
Especially if playing pre-warp, any colony require some defense, and won't give income for quite a while. How many colonies are you able to defend based on the income of your homeworld alone?

At the same time you want to secure the good colony locations. So on one side you want to at least put down some colonies, on the other side you don't want to colonize more than you can defend.

Be aware that the game can play quite differently based on the galaxy settings.

(in reply to janamdo)
Post #: 29
RE: Oversight system - 6/29/2014 8:23:47 AM   
janamdo

 

Posts: 91
Joined: 6/19/2014
From: Netherlands
Status: offline
Yes, colony patterns ...If i think on how to colonize around my homesystem .. or colonize as deep as possible in space
Building some defense worlds around your Homeworld .. or make some coalitions .. i will read some threads about strategies here on the forum

< Message edited by janamdo -- 6/29/2014 8:44:00 PM >

(in reply to Bingeling)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Oversight system Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.184