Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tourism Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tourism Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Tourism Questions - 6/10/2014 5:15:43 PM   
Futarchy

 

Posts: 2
Joined: 6/10/2014
Status: offline
Hi guys, I'm new to this game. I've got a couple of questions regarding tourism.

1. If a colony does not have a resort base, does it get ANY tourism at all?

2. Should every colony get a resort base so that there is at least some tourism there, or are resort bases only useful in places with a +% scenic bonus?

3. Can I add passenger compartments into a spaceport, and have it double up as a resort base?

Any help would be much appreciated!
Post #: 1
RE: Tourism Questions - 6/10/2014 5:49:36 PM   
Andy06r

 

Posts: 20
Joined: 6/7/2014
Status: offline
4. Can the default resort base include 1 gas, mine, and luxury extractor? If a planet has a scenery bonus, a luxury, and a resource the AI currently cannot benefit from all three.

5. If it turns out you need passenger compartments in starbases, could the AI do this too if it does not? Oftentimes a homework has a great scenery boost.

(in reply to Futarchy)
Post #: 2
RE: Tourism Questions - 6/10/2014 7:03:52 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
1. put a few passenger components on the base above the world.
2.only with a % of scenic bonus.
3.yes.
4.yes commerce center will tell the private sector pick up resources from the location. in my experience it is best to make a mining statin and a resort base though, the mining stations are payed for by the private sector.
5.the ai does this sometimes i have seen SP with no passenger compartment though as well.

most bases above colonies should have commerce center medical centers entertainment centers they all will help the colony.

(in reply to Andy06r)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tourism Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.273