More (& rebalanced) wonders
What is this ?
Again, a work in progress modification providing more wonders to build.
Why wonders ?
The way facilities modding work is more or less a joke, I wish it was more simple, a name, and then a list of effects +/- happiness +/- income +/- growth, perfect exemple is GalCiv 2. But it's not possible, the only way to actually mimic that is to add small wonders.
How many ?
Added the max possible, wich is 17 more for the max allowed of 50 facilities (again what a joke !!! WHY a limit ?!)
Yes, giving a +50% Energy/HighTech/Weapons bonus for a wonder is, in my opinion, completely unbalanced. They way I see it, WONDERS ARE SUPPOSED TO GIVE YOU AN EDGE, not victory on a plate ...
Again, it is extracted from my personnal mod, I'm very bored by the small number and completely overpowered wonders, so I added new ones and cut the original bonus by half (at least).
A small modification in the tech tree was necessary (again ... WHY ?!, the tech necessary should be in the facilities.txt !) so this is incompatible with mods altering the research.txt file.
Here are the new :
Economic Direction Unit
The Economic Direction Unit standarization and managment of financials operations greatly enhance the economic output of the planet it is built on. Income is increased for the colony with this wonder.
+5% Development +5% Colony Income
(continental world only)
Merchant Trade Complex
This massive complex allows merchants to coordinate trade across the planet for optimal trade efficiency. Income is increased for the colony with this wonder.
+10% Development +25% Colony Income
The malicious bazaar sends our most ruthless merchants into action in an effort to win the best deals, increasing its development. Increases the income for every colony in an empire.
+10% Development +5% Empire Income
Guiding chemical reactions by positioning reactive molecules with atomic precision, it offer unrivalled power of construction. Construction speed is increased for all ships and bases built at the colony with this wonder.
+15% Development +80% Construction Speed
The Stellar Forge is an empire's crowning achievement in the domain of spatial construction. Construction speed is increased for all ships and bases built at the colony with this wonder.
+10% Development +200% Construction Speed
This station based on the last technology available gets its power from a core tap into the planet. Construction speed is increased for all ships and bases built at the colony with this wonder.
+10% Development +50% Construction Speed
Aquatic Transport Stations
Aquatic Transport allow transportation at great speed across the whole planet, significantly increasing its efficiency. Development and construction speed are increased.
+15% Development +75% Construction Speed
(aquatic world only)
The corporate headquarters of a colossal state company which work on better work condition and ethics. Increases the happiness for the colony.
+5% Development +5% Colony Happiness
Nothing provides a better reminder of home than our ability to adjust gravity for every condition. Now the population can enjoy the amusement of variable gravity in big themed park. Increases the happiness for the colony.
+10% Development +25% Colony Happiness
The Social Matrix sets up a system in which the population of a planet can quickly interact with another planet. Increases the happiness for every colony in an empire.
+10% Development +5% Empire Happiness
For anyone homesick, this construction will remind the feel of home, its history and geography. Increases the happiness for the colony.
+5% Development +10% Colony Happiness
Restaurant of Eternity
This incredible restaurant built on an outstanding scenic location is renowned is the universe. Increases the happiness for the colony.
+10% Development +10% Colony Happiness
The corporate headquarters of a colossal state company which work on enhanced atmospheric conditions on every planets. Increases the population growth rate for every colony in an empire.
+5% Development +5% Empire Pop Growth
The biosphere modulator modify the climate and biosphere of a planet, increasing its development significantly. The population growth rate is increased for the colony with this wonder.
+10% Development +10% Colony Pop Growth
Buried deep in the planet reside a copy of a long extinct civilization copy of their knowledge. Provides a HighTech research bonus for the empire.
+10% Development +5% Empire HighTech Research
Dark Energy Lab
The Dark Energy Lab super project allows us to make use of dark energy as part of our military research. Provides a Weapons research bonus for the empire.
+10% Development +5% Empire Weapons Research
The innovation complex is a super project that celebrates the ingenuity of our empire. Provides an Energy research bonus for the empire.
+10% Development +5% Empire Energy Research
And now here are the originals (and nerfed) :
Bakuras Highspeed Shipyards
+10% Development +100% Construction Speed
Merkidor Planetary Fortress
+10% Development +50% Bonus Defense
+10% Development +20% Colony Happiness
+10% Development +15% Colony Income
+10% Development +15% Colony Pop Growth
+15% Development +10% Empire Happiness
Koloros Medical Academy
+15% Development +10% Empire Pop Growth
Danuta Engineering Center
+15% Development +10% Empire Energy Research
Rusan Technology Installation
+15% Development +10% Empire HighTech Research
Casidor Weapons Facility
+15% Development +10% Empire Weapons Research
+15% Development +10% Empire Income
Lava Palace Resort
Files modified :
Files added :
- This is a WIP, it needs testing and balance, which I'm doing right now. I'm also thinking about making some wonders race specific (by including in race specific tech), growth rate wonder for low growth rate races, etc ...
- Wonders names and most description are from GalCiv 2.
- Images used are from deviantart.
- Ideas are welcome.
- Permission is granted to use this for whatever you want, a post here to keep me informed would be welcome.
< Message edited by dwaine -- 6/11/2014 2:16:15 AM >