Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Small wishlist, mostly UI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Small wishlist, mostly UI Page: [1]
Login
Message << Older Topic   Newer Topic >>
Small wishlist, mostly UI - 6/3/2014 10:46:17 PM   
Wanabe


Posts: 30
Joined: 6/1/2014
From: New Zealand
Status: offline
Here's a portion of my personal list/suggestions that I've been compiling over the last few days. Some of these may be redundant due to lack of knowledge of how the game works ETC and others aren't something I'd consider high priority but they're there anyway. Cheers.

UI tweaks:

New option for editor to explore entire map and remove fog of war while game running. particularly useful for testing AI in mods

Better interface for the troops & Characters screen. Able to select multiple at once by shift/ctrl +click like a lot of other menus. When clicking Garrison/Ungarrison perhaps that troop won't auto regarrison or ungarrison if the AI policy is controlling the garrisoning for a couple of minutes. Also when clicking garrison/ungarrison don't scroll the menu to the top when refreshing the list (does it really have to refresh the entire list when doing this?)

Colonies panel on the left side of the screen. Can we get a button to change the sorting, it's sorted via population right now but sorting by GDP would be my preference for example.

After clicking a button in the fleet window to tell a fleet to do something, set focus back to the fleet window again so that keyboard shortcuts continue to work. Also perhaps allow us to select multiple fleets in the fleet window so it's possible to select several fleets and tell them all to load troops or retrofit etc. Perhaps for simplicity the "select fleet" option grays out or the last selected on fleet list is the one that the "select" fleet button will work on.

Construction yards and Troops & Characters interfaces under selected items (IE a planet or a space station) need a way to purchase more than one item at a time. IE I want to buy 5 scouts instead of clicking purchase five times there is maybe a number I can type in then click purchase, and/or a shift/ctrl+click shortcut to buy them in batches of 5 or some other number.

Extra button on designs screen to delete all obsolete designs that are not used by anything. If they don't do it already maybe every 5-10 years AI controlled empires delete their obsoleted designs to free up a tiny bit of memory.

Load troops button in the bottom left panel can sometimes become unelectable even if your ships aren't full. IE in an example fleet it has 1,500/2,400 space for troops and the button is unusable. Might be legitimate game mechanic but can't be sure, it doesn't seem like it should be happening to me.

When fleet screen (actually most screens like colony screen do this) is open no tooltips appear when I hover over buttons in the bottom left panel.

Cargo screen under selected item (IE planet) cannot sort by empire. Weapons screen, cannot sort by damage (due to the variable way of damage I don't even think this is worth much of a consideration/time really)

Policy tweaks:

New "Flee When" options to take into account component damage (I'm guessing armour isn't easily track-able and that's why it's not an option already). 80%, 50% and 20% component damage could maybe be useful.

Policy option after capturing a colony by invasion to build certain chosen star-base around planet IF no enemies are detected in the system.

No options to disable the AI from building wonders automatically under "Colony Facility Construction" policy. I'm not sure if they can but if modders have access to adding new facilities to be built at colonies...how will the policies interface handle that?

Better policy settings for automated taxation. Perhaps having the ability to set a target "happyness" value of colonies of certain populations? And/or simply more values to define for population based on population amount.
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Small wishlist, mostly UI Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125