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RE: YouTube Collaborative Series - 6/26/2014 6:03:04 PM   
StarLab


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Sorry it took a couple days, but here is part one of Year 13.

Distant Worlds Collaborative ~ Year 13: Pt 1 ~ More Keskudons

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-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
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Post #: 91
RE: YouTube Collaborative Series - 6/27/2014 4:35:15 AM   
Tcby


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Could have sworn I posted this message a few hours ago. Oh well: much obliged, Larry.

(in reply to StarLab)
Post #: 92
RE: YouTube Collaborative Series - 6/27/2014 10:38:03 PM   
StarLab


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I fear the year end came upon me before I knew it. Didn't accomplish much this time around...

Distant Worlds Collaborative ~ Year 13: Pt 2 ~ Double The Fun!

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to Tcby)
Post #: 93
RE: YouTube Collaborative Series - 6/28/2014 2:16:17 AM   
Keston


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Just watched 13:2. Nice cliffhanger.


Edit: Mod Question: Are Keskudons designed with Exterminate as a key strategy? It offers +10% growth - is that growth of the Keskudon population only (a small portion of the total on conquered colonies) or is it calculated on a broader base?






< Message edited by Keston -- 6/29/2014 1:05:05 AM >

(in reply to StarLab)
Post #: 94
RE: YouTube Collaborative Series - 6/28/2014 9:24:03 PM   
Das123

 

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Distant Worlds Collaborative ~ Year 14 Part 1 ~ Back to the Rim

Please leave any questions you have for Haree78, the mod creator, who will be running a Twitch live-stream of year 15. :)

(in reply to Keston)
Post #: 95
RE: YouTube Collaborative Series - 6/28/2014 10:15:32 PM   
Tcby


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Cool!

(in reply to Das123)
Post #: 96
RE: YouTube Collaborative Series - 6/28/2014 11:12:05 PM   
vmxa_slith


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Hope he puts the time in this thread, so we know and the channel.

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Post #: 97
RE: YouTube Collaborative Series - 6/29/2014 2:03:53 AM   
Haree78


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Hi guys, my current plan is to do it on Wednesday, time is still up in the air, I can do it most times no problem. I am guessing doing it late for me to make our largest audience west of me have a better chance of seeing is best.
I am currently thinking I will do it at 12 am for me, which will be 8 pm EST.

The other reason I wanted to do it as a stream was I wanted people to be back seat commanders, tell me what you want me to do, I'll be open to suggestions

_____________________________


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Post #: 98
RE: YouTube Collaborative Series - 6/29/2014 3:46:50 AM   
vmxa_slith


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Will it be a twitch stream and be saved, should we manage to miss the live show?

< Message edited by vmxa -- 6/29/2014 3:13:29 PM >

(in reply to Haree78)
Post #: 99
RE: YouTube Collaborative Series - 6/29/2014 5:34:48 AM   
Haree78


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Yes, I'll upload to youtube afterwards.

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Post #: 100
RE: YouTube Collaborative Series - 6/29/2014 7:31:22 PM   
Das123

 

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Distant Worlds Collaborative ~ Year 14 Part 2 ~ Ground Assaults

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RE: YouTube Collaborative Series - 6/29/2014 8:54:06 PM   
johanwanderer

 

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Just finished watching Das's last episode. That was so close! Can't wait to see what Haree78 does with it.

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Post #: 102
RE: YouTube Collaborative Series - 6/30/2014 4:48:08 AM   
Haree78


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Wow what a great year for the Keskudons, really nice job Das.

Just to confirm, I will be starting my year at the following in different time zones:
8 pm Eastern Daylight Time (New York) Wednesday 2nd July
5 pm Pacific Daylight Time (LA) Wednesday 2nd July
1 am British Summer Time (UK) Thursday 3rd July
8 am Australian Western Standard Time Thursday 3rd July

The channel: http://www.twitch.tv/haree78
Come follow my stream to get e-mail notification for when I start streaming


I'll start the stream a little earlier to ensure there aren't any technical issues I need to worry about at the time, so please turn up if you want to try and drive what I will be doing in my year or have any questions for me regarding modding, Distant Worlds or one of my mods.

< Message edited by Haree78 -- 6/30/2014 8:13:44 AM >


_____________________________


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Post #: 103
RE: YouTube Collaborative Series - 6/30/2014 5:13:26 AM   
Tophat1815

 

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Haree you mean July not June right? No problem man we all know what you meant,can't wait for the event!

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Post #: 104
RE: YouTube Collaborative Series - 6/30/2014 7:13:36 AM   
Haree78


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Haha yes ofc

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Post #: 105
RE: YouTube Collaborative Series - 6/30/2014 3:38:12 PM   
StarLab


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quote:

ORIGINAL: Haree78

Wow what a great year for the Keskudons, really nice job Das.

Just to confirm, I will be starting my year at the following in different time zones:
8 pm Eastern Daylight Time (New York) Wednesday 2nd July
5 pm Pacific Daylight Time (LA) Wednesday 2nd July
1 am British Summer Time (UK) Thursday 3rd July
8 am Australian Western Standard Time Thursday 3rd July

The channel: http://www.twitch.tv/haree78
Come follow my stream to get e-mail notification for when I start streaming


I'll start the stream a little earlier to ensure there aren't any technical issues I need to worry about at the time, so please turn up if you want to try and drive what I will be doing in my year or have any questions for me regarding modding, Distant Worlds or one of my mods.


I just posted an announcement video about this on my YouTube channel. Should be a good stream! Can't wait!

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to Haree78)
Post #: 106
RE: YouTube Collaborative Series - 6/30/2014 3:50:07 PM   
Haree78


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Thanks Larry! :D

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Post #: 107
RE: YouTube Collaborative Series - 6/30/2014 9:26:30 PM   
Tcby


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See you there!

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Post #: 108
RE: YouTube Collaborative Series - 7/3/2014 1:15:21 AM   
Tcby


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That was another great episode! Now Larry, don't forget to take advantage of your new Enhanced Armour :)

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Post #: 109
RE: YouTube Collaborative Series - 7/3/2014 1:16:15 AM   
Keston


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Thanks, Haree. the Twitch worked well. The tension builds.

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Post #: 110
RE: YouTube Collaborative Series - 7/3/2014 4:21:13 AM   
vmxa_slith


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Dang I forgot it was tonight, hope the vid is up soon.

edit: found it

< Message edited by vmxa -- 7/3/2014 5:24:05 AM >

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Post #: 111
RE: YouTube Collaborative Series - 7/3/2014 8:44:27 AM   
Haree78


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Distant Worlds Collaborative ~ Year 15 ~ I Miss Everything!


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Post #: 112
RE: YouTube Collaborative Series - 7/3/2014 8:53:12 AM   
Haree78


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Oh and once again really sorry about going over time, sadly distracted by the 3 fleet attack! Shows how well my concentration levels work with so much going on

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Post #: 113
RE: YouTube Collaborative Series - 7/4/2014 8:54:40 PM   
StarLab


Posts: 623
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From: Ontario, Canada
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quote:

ORIGINAL: Haree78

Oh and once again really sorry about going over time, sadly distracted by the 3 fleet attack! Shows how well my concentration levels work with so much going on


Absolutely no problem! We've anticipated this would happen here and there, so no worries.

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to Haree78)
Post #: 114
RE: YouTube Collaborative Series - 7/4/2014 8:57:43 PM   
StarLab


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Do we, or don't we?

Distant Worlds Collaborative ~ Year 16: Pt1 ~ Torak Is So Tempting!

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to StarLab)
Post #: 115
RE: YouTube Collaborative Series - 7/5/2014 2:10:48 AM   
Keston


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Indeed it is tempting, and ambitious, but the idea of having Torak-boosted Keskudon or even Boskaran troops is almost a superweapon. Maybe overkill, but no true Keskudon would look askance at that. I was quite surprised to see how few ground units are being fielded by the Keskudon Galactic Empire. They are very cheap to operate and very strong even without enhancements or experience, so make invasions easier and KGE occupation hard to dislodge. Don't know the temperament of the Boskarans, but enough KGE troops landed should be very hard to dislodge, and maybe the Boskarans could be offered some additional incentives for a quick peace leaving the Temple of Torak in Imperial hands, since they are not a natural adversary yet.

The last few episodes have tarnished the bright shiny certainties of the restoration of the Galactic Empire, but our confidence in ultimate victory remains unshaken after the repulse of repeated coordinate assaults by Humans and Tairoshans in rebellion against Keskudon supremacy.

I was surprised to so few ground units in the list. Being cheap and powerful, there should be many. Taking territory on the ground is a great strength, an asymmetric advantage that should be used. Enough ground power can seize a planet even without space superiority.

The adverse correlation of forces combined with the KGE's central position suggests that hyper-capable monitors might be useful for both offense and defense against stations and orbitals. Giving up almost all normal speed in exchange for firepower and defense so they soak up a lot of enemy attention before dying, they are essentially a relocatable defensive base which can deployed out to the periphery as needed for offense or defense against fixed positions. Fighters and missiles would be logical equipment for "reach."

Also, knocking out Tairoshan mining and support sites is definitely a good idea as the are generally pacific and anything that puts pressure to end that war is to the good (or should I say to the evil?).

(in reply to StarLab)
Post #: 116
RE: YouTube Collaborative Series - 7/5/2014 7:16:50 AM   
Tcby


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It's easier to post comments on here instead of youtube.

I'm not sure about invading the fortress of Torak, but I agree with what you said about needing better weapons. Rail guns have their uses, but as you know they also have the lowest range in the game, and a targeting penalty. So they are especially bad against those fighters, and any standoff ship. You have the means to get better weapons somewhat quickly, too! Maybe consider three things:

1.Diverting more research into weapons, by retrofitting your space port.

2. Using your intelligence agent with the espionage bonus to steal from the Napoar. They are Quite Stupid, which means your missions are more likely to succeed. They are also a Technocracy, so despite their low intelligence score they are strong with research. They are also very passive, so if they catch you it won't lead to war. The perfect target.

3. If you build just a few more ships with boarding pods, you can quickly catch up in tech by stealing ships and disassembling them. Better yet, put some on your spaceport, because it is getting a beating. This way you'll be able to at least catch one ship that comes in to attack...you could capture something great, like a capital ship or carrier.

Can't wait for the next episode. Things are getting crazy.

(in reply to Keston)
Post #: 117
RE: YouTube Collaborative Series - 7/5/2014 5:35:08 PM   
Das123

 

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I can't wait to see if Larry takes Torak. :) Kesk troops from there would be unbelievable.

(in reply to Tcby)
Post #: 118
RE: YouTube Collaborative Series - 7/5/2014 8:05:57 PM   
StarLab


Posts: 623
Joined: 8/27/2012
From: Ontario, Canada
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quote:

ORIGINAL: Das123

I can't wait to see if Larry takes Torak. :) Kesk troops from there would be unbelievable.


Me thinks the title is a spoiler... Oh well...

Distant Worlds Collaborative ~ Year 16: Pt2 ~ Super Troopers!

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to Das123)
Post #: 119
RE: YouTube Collaborative Series - 7/5/2014 8:11:39 PM   
StarLab


Posts: 623
Joined: 8/27/2012
From: Ontario, Canada
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quote:

ORIGINAL: Tcby

It's easier to post comments on here instead of youtube.

I'm not sure about invading the fortress of Torak, but I agree with what you said about needing better weapons. Rail guns have their uses, but as you know they also have the lowest range in the game, and a targeting penalty. So they are especially bad against those fighters, and any standoff ship. You have the means to get better weapons somewhat quickly, too! Maybe consider three things:

1.Diverting more research into weapons, by retrofitting your space port.


I do a bit of adjusting on this, but I fear with automation settings, this may just get overridden by the AI...

quote:

2. Using your intelligence agent with the espionage bonus to steal from the Napoar. They are Quite Stupid, which means your missions are more likely to succeed. They are also a Technocracy, so despite their low intelligence score they are strong with research. They are also very passive, so if they catch you it won't lead to war. The perfect target.


Hmmm... Yes, this might have been good. Didn't happen in my year though...

quote:

3. If you build just a few more ships with boarding pods, you can quickly catch up in tech by stealing ships and disassembling them. Better yet, put some on your spaceport, because it is getting a beating. This way you'll be able to at least catch one ship that comes in to attack...you could capture something great, like a capital ship or carrier.


Nice! A carrier or two would be handy. Again, outside my year for that...

quote:

Can't wait for the next episode. Things are getting crazy.


No... we're well beyond crazy here, but that's all I'm saying for now...

_____________________________

-Larry Monte

Latest YouTube Series:
Extreme Ikkuro Victories
Bacon Mod LP

(in reply to Tcby)
Post #: 120
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