From: Iowan in MD/DC
December 15th - 41
Not much more positives this turn!
Big KB now hovers between OZ and Java hitting the last ships trying to flee the DEI. None will likely make it. Does his sorties NEVER end? He must have sunk over 100 ships now.
I had hoped not to give away the CVs location as a horde of Japanese subs are approaching. Sadly my SCTFs miss the AMCs and they come within CV range.
Morning Air attack on TF, near Enderbury Island at 161,137
Weather in hex: Light rain
Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes
F2A-3 Buffalo x 11
F4F-3A Wildcat x 11
SBD-2 Dauntless x 9
SBD-3 Dauntless x 9
TBD-1 Devastator x 3
Allied aircraft losses
SBD-2 Dauntless: 1 damaged
AMC Aikoku Maru, Bomb hits 5, heavy fires, heavy damage
AMC Hokoku Maru, Bomb hits 3, heavy fires, heavy damage
Completely undetected this turn. [&o ]. Lets see if I can shake him off.
Sorry for the extremely short update and lack of screens but my internet is extremely wonky. Finished with the turn 2 hours ago but I still havnīt managed to send the turn.
I'd call bagging those AMCs a positive! As a Japan player, I'm torn on them. They make such good raiders, but they also unload quickly and are great amphibious ships (with several thousand troop/cargo capacity). And they're 20 VPs each, which is nice for you.
Good on you for doing some digging.
Chinese/PI units are not worth that many VPs, especially if China hasn't collapsed. Still, 13,000 VPs isn't all that many by 1943. Both of my Allies games are sitting around 10-11,000 each for Allied Army VPs in mid-42 and I don't feel I have lost any major units to disasters that could have been prevented.
Pay attention to SOPAC. In avoiding AV, points on your side do a lot more for you than taking away points from him. You need to get better than a 4:1 exchange ratio. Therefore, if two bases are set up like so: Base A worth 50 for him but 5 for you, and Base B worth 20 for him and 20 for you, you should always go for Base B because even though Base A is a higher absolute total of VPs, in "AV terms" Base B it is worth more points. Basically, you want to pay attention to your denominator. This is why Noumea is so important, as well as your other multiplier bases. I believe I mentioned them in a previous post here, way back in the early pages (already on page 7 now....). Canberra is a x30; build it out completely. Anchorage is a x10, Socotra and Diego Garcia are likewise x10.
Don't forget about CONUS and India, either. Those bases may only be worth 1 point per level each, but it adds up. Only 6974 Allied VPs in that game suggests to me, without looking in the AAR, that the Allied player ignored the importance of basebuilding as well as ignoring the key locations on the map. What probably swung things to AV is southern India. Also I imagine not very many IJN ships were sunk...
That's not to say that you shouldn't take back Northern Aus if/when he takes it - but you have all of 1942 to do so. Also, pay attention to those base multipliers. 17,000 Japanese Base VPs suggests that many high value bases were built to the maximum, either before or after they were taken. Be careful of that. There's no point in building Calcutta's AF (for example) to the max only to have it taken from you.
I think I hovered around 13k in my last game. Suffered pretty badly in China though due to a bad strategic experiment.
Yes, Noumea will be a very important base. Hard to defend early as the allies though. KB + a couple of IDs and I canīt do much about it. Then again its a good place to fight the Japanese on the very end of their supply line... as I wrote in another post its a very high intensity VP area. Noumea is a fantastic allied base with that 50x multiplier. But there are also some very good Japanese bases that I will need to deny Tom. Luganville and Efafe is 50x each. Nadi is 25x and Suva is 75x. Obviously wonīt build anything but forts here in a good while.
Also not expanding any bases in Southern India or any place that I might lose for that matter. Every possible base in CONUS is already expanding. High starting AFs and little amount of Engineers make it slow going though.
Wrote a really long post and my internet ate it...
Yeah. Others may disagree with me because it diverts forces from being available to defend western Australia, but I assign the utmost importance to Noumea. I was able to successfully defend it in one of my games, and in the other my opponent didn't even make it down to Ndeni. In my own game as Japan, I went for it just about right away.
Luganville and Efate do have nice Japanese multipliers, and are perfect examples of bases you need to take away from him if he builds them (I don't, at least not to something large - eventually you'll lose them as Japan). If you hold Noumea, you can force a battle here where the strategic considerations are in your favor. As you say, SOPAC is at the end of a very long SLOC for Japan. The nearest place that provides even a modicum of repair is Truk, and the nearest shipyard is where - Manila? Soerabaja, maybe? That's a long ways. You've got a nice medium-size shipyard at Sydney (and another one at Auckland), so only your Lexingtons and BBs have to go back to Hawaii for major repairs. Likewise, you should have large fuel stockpiles in Australia or New Zealand (or Noumea or Suva) while he has to haul everything from the SRA, or worse, from Japan itself.
In my Allied game, I sent reinforcements right away to Luganville and Efate (from Australia), figuring that the second wave would go to Noumea. I'm not sure if I would do it the same way again - maybe. Noumea isn't worth much to Japan if the Allies hold airfields at Luganville and Suva. For one thing, it's nearly impossible to get fighter support down there that early as airfields aren't built in the Solomons yet. If you can't transfer to Luganville, you may not be able to get the Zeroes to Noumea unless you bring them in by ship...
I've got lots of thoughts about SOPAC. I like playing there on each side, as I'm sure all of my opponents have figured out by now . It's a very interesting theater.
< Message edited by Lokasenna -- 6/10/2014 8:06:45 PM >