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How to cancel folish acceptance of AI recomendation

 
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How to cancel folish acceptance of AI recomendation - 5/29/2014 6:11:27 PM   
Gregorovitch55

 

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A while ago I accepted a recommendation to do some raids on a nasty neighbor, not war, harassment. So one of my AI controlled fleets has been assigned to do this, and is so doing. As a result they are not doing their day job which is dealing with pirates. This was foolish of me.

Question is, how do I track down this order and reverse it so that the fleet concerned gets back to work chasing down pirate raiders?
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 6:23:11 PM   
pycco

 

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hotkey f to switch between fleets, or the bar on the left side of screen the star is the fleet tab. select fleet in question reorder to defense, you can also set postures/stance, defensive or attack stance there is also a set home base function for fleet to make them stay where you want, return to home base when mission completed.

(in reply to Gregorovitch55)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 6:56:10 PM   
Gregorovitch55

 

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The problem is it just sends more - I told the original AI fleet to go back and defend at one of my systems which it did, so it's just sending one single escort after another to raid now. Want I want to do is stop the AI from deliberately provoking this faction because I have still got hundreds of pirates to deal with first.

(in reply to pycco)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 7:10:30 PM   
pycco

 

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turn off auto for fleets.
or turn on suggestions, when you say yes the ai will commit to it though
make fleets out of single ships your self to make it more effective.


< Message edited by pycco -- 5/29/2014 8:47:30 PM >

(in reply to Gregorovitch55)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 7:18:52 PM   
Gregorovitch55

 

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I don't want to do that. I want the AI to handle system and station defense stuff. It was doing it fine until I stupidly accepted this mission to harass this neighbor empire. All i want to do is stop it from being fixated with this neighbor and stop sending ships to attack them.

If it cannot be done then I suppose I'll just have to put it down to experience and start a new game, but then i need to know how to stop the AI from recommending that sort of mission in case I ruin another game like this.

what about if i scrap all the AI ships and rebuild them? Will that work?

(in reply to pycco)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 7:36:04 PM   
Gregorovitch55

 

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OMG, this is just getting worse and worse - I've had to intercept six escorts heading the this wretched system no and tell them to go home - they just refuel and head straight back again.

Surely there must be some way to stop them doing this - the AI has obviously got some objective it's trying to fulfill - surely there must be some way to remove that objective from it's orders?

It's heartbreaking 'cos i want to see what happens in the game, but i can't go on like this.

(in reply to Gregorovitch55)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 8:02:16 PM   
Werewolf13

 

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Joined: 7/31/2005
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quote:

ORIGINAL: Gregorovitch55

OMG, this is just getting worse and worse - I've had to intercept six escorts heading the this wretched system no and tell them to go home - they just refuel and head straight back again.

Surely there must be some way to stop them doing this - the AI has obviously got some objective it's trying to fulfill - surely there must be some way to remove that objective from it's orders?

It's heartbreaking 'cos i want to see what happens in the game, but i can't go on like this.


What you're experiencing is definitely Annoying. You may want to drop this into the tech support forum. Feels a lot like a UI oversight or bug.

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(in reply to Gregorovitch55)
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RE: How to cancel folish acceptance of AI recomendation - 5/29/2014 8:51:15 PM   
Aeson

 

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Joined: 8/30/2013
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quote:

I don't want to do that. I want the AI to handle system and station defense stuff. It was doing it fine until I stupidly accepted this mission to harass this neighbor empire. All i want to do is stop it from being fixated with this neighbor and stop sending ships to attack them.

What I do for automated system and station defense is I create a small fleet of vessels (perhaps four frigates), assign the fleet a home base in the system I want to protect, set the stance to defensive and engagement range to system (these can be set using buttons under the fleet details in the lower-left corner of the screen), and automate the fleet. If done correctly, the fleet should never leave the system unless there's no fuel within the system or its home base is lost or destroyed, and it should engage threats within the region covered by its engagement range. You can use the other engagement range settings if you desire.

quote:

I've had to intercept six escorts heading the this wretched system no and tell them to go home - they just refuel and head straight back again.

What mission are the escorts on when they're heading to this system? In the ship detail in the lower-left corner of the screen, does it say something along the lines of 'attacking mining station,' or does it say 'escorting (some random name)' - if the latter, then you have at least one civilian freighter of some kind in the system, and the computer has decided to send your automated escort over to give some extra protection to that freighter. If the former, then I cannot really help you aside from perhaps suggesting that you stick all of your escorts in one giant fleet on defensive stance and engage anywhere, as that might prevent the escorts from being used offensively.

Be aware that the computer will assign escort missions with no regard for keeping warships out of the territory of other nations; offending other empires by having warships visit their space is a risk you must accept if you want to make use of unsupervised, unlimited engagement range, automated ships and fleets.

(in reply to Werewolf13)
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