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Modding Component Type properties (eg armor piercing)

 
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Modding Component Type properties (eg armor piercing) - 5/27/2014 1:22:15 PM   
Locarnus


Posts: 275
Joined: 5/30/2010
From: Earth, Sol
Status: offline
Hello,

I want to mod the "special properties" of some techs, like the armor piercing of projectile weapons, or the aim bonus for Phasors and so on.

I cant find them and without those, the tech tree modding possibilities are pretty narrow with regards to weapon diversity (aka pointless).

< Message edited by Locarnus -- 5/27/2014 2:36:18 PM >


_____________________________

DW:U BalanceMod v0.9 (extended TechTree)
compatible with DW:U Extended, StarTrek and XPanded

http://www.matrixgames.com/forums/tm.asp?m=3624576
Post #: 1
RE: Modding Component Type properties (eg armor piercing) - 5/28/2014 1:59:20 AM   
swizzlewizzle

 

Posts: 69
Joined: 3/16/2014
Status: offline
Yep, same here.. as far as I can see they decided to leave the special properties hard coded into the .exe for some reason... :( Guess we are limited to doing simple, basic number modifications and that's it... unless elliot adds some of this stuff in an upcoming patch.

**Edit: However, you *can* access special properties that are already in the game.. cannot modify the numeric value of it, but I believe you just have to set the type to 55 (weaponPhaser) or 57 (weaponRailGun) for instance to have them take on the same properties as those specific types of weapons (haven't tested this though.. but it makes sense in any case). Though, as you said, cannot modify the numeric value so.... :(

< Message edited by swizzlewizzle -- 5/28/2014 3:01:46 AM >

(in reply to Locarnus)
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