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Thoughts on multiple missions for units in Command

 
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Thoughts on multiple missions for units in Command - 5/26/2014 5:00:12 PM   
Mgellis


Posts: 2013
Joined: 8/18/2007
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Not being a programmer, this might be a stupid idea, but I had a thought...

Currently, when a unit is assigned to a mission in Command, it gets selected from a pool of "still not assigned" units. So units can only be assigned to one mission.

What about follow-up missions?

It could work this way. A group of units are assigned to a mission. But every mission has the option to Create Secondary Mission. If this option is clicked, the scenario designer can also set up a Secondary Mission, which can be any standard mission type (patrol, strike, etc.). The same units will be assigned, but the AI behaves according to this status menu:

Option 1: Primary mission active

Option 2: Primary mission inactive

Option 3: Primary mission completed or scrubbed; activate secondary mission <-- this one usually only gets selected as a Change Mission Status Action...you don't do it until some Trigger takes place; after all, it usually wouldn't make sense to set up a mission and then automatically scrub it.

Of course, a secondary mission can have its own secondary mission. And so on and so on.

They did something like this in Harpoon AWN. Units are still limited to one mission, but each mission can be now be made much more complex.

Thoughts? Observations?



< Message edited by Mgellis -- 5/26/2014 6:02:56 PM >
Post #: 1
RE: Thoughts on multiple missions for units in Command - 5/26/2014 5:15:27 PM   
Gunner98

 

Posts: 4710
Joined: 4/29/2005
From: The Great White North!
Status: online
That makes sense, although I'm not a programmer either.

Another idea/thought came to mind: Set up an 'umbrella' mission with a number of other missions included, then you select units to a specific mission - but should that mission be deactivated (through an event) or be made redundant because all targets are destroyed (or what ever) the AI picks up the next appropriate mission in the same basket.

E.g.:
Umbrella mission: Offensive Air Patrol:
Sub missions: OAS A, OAS B, OAS C etc.
Through events, activate and deactivate the sub missions as needed to simulate the OAS patrols moving deeper and deeper into bad-guy land.

E.g.:
Umbrella mission: Destroy Air base
Sub missions: Runways, Taxiways, Runway Access points, HAS, Ammo etc etc
Assign your AC to your priority and as these turn into smoking holes, they move on to the next target set. Some form of priority would be useful here as well.

B


(in reply to Mgellis)
Post #: 2
RE: Thoughts on multiple missions for units in Command - 5/26/2014 5:37:28 PM   
snowburn


Posts: 188
Joined: 9/24/2013
From: Bovril, Argentina
Status: offline
i like the idea, but i think we can expand it a little more.

Create new actions:
-Clear plotted course.
-Scrub mission and force RTB.

(in reply to Gunner98)
Post #: 3
RE: Thoughts on multiple missions for units in Command - 5/26/2014 5:45:05 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
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I would like an event editor event to change a unit's mission assignment to a different mission...

A force RTB event could also be handy

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to snowburn)
Post #: 4
RE: Thoughts on multiple missions for units in Command - 5/26/2014 6:44:54 PM   
Blas de Lezo

 

Posts: 1003
Joined: 7/10/2013
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quote:

ORIGINAL: Tomcat84

I would like an event editor event to change a unit's mission assignment to a different mission...

A force RTB event could also be handy

quote:

A force RTB event could also be handy


That has been requested and logged...

(in reply to Tomcat84)
Post #: 5
RE: Thoughts on multiple missions for units in Command - 5/26/2014 8:18:16 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yeah this one is definitely on the list.

Mike

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(in reply to Blas de Lezo)
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