Very entertaining AAR, but your approach to the game seems extremely exploitative i.e. paying pirate protection until they leave your system then canceling, as well as the mass tech selling while running at huge deficits. These are both areas of the game I struggle with, and I was hoping to gain some insight into how other players deal with these problems. (I play with Pirates on Weak/Few and they still come with massive fleets to harass expansions, and running my economy to not lose money without building the Traders Bazaar is insanely challenging (I play extreme diffuculty chaotic aggression)). So while I enjoyed the AAR, I'd love to see you take a less exploitative approach and see you how manage these problems then.
Quite right! At the time I put this AAR together I was suggesting on the main forums that some of those exploits should be closed. The purpose of the AAR, in part, was to show how ridiculously easy the game becomes if those exploits are used even on Extreme difficulty.
As for playing without exploits, here are the House Rules that I normally apply. There is also some discussion on strategy albeit Shadows is in the Friendly Challenge thread.
I don't plan to do another AAR but I would recommend following Larry Monte (Starlab) or Das, they have some really good LP's to watch.
< Message edited by Icemania -- 1/12/2015 12:27:04 PM >