I know this is not a bug.
but using 2d10 a partisan is attacking a territorial. so it correctly gets a +2.
but that can´t be right, how can a free partisan, be a better units then a build territorial
It isn't. The partisan attacking the territorial, in neutral terrain, would get a plus zero (-2 + 2 = 0). The territorial, in neutral terrain, would get a plus four (+6 - 2 = 4). If the territorial attacks the partisan in the jungle, things more or less fall apart, because the partisan gets plus one to its defense and there is a minus four to the attack because of jungle, but that simply means that attacking into jungle is a bad idea.
Remember, a plus zero attack is not an even attack, it is a 1-2 attack. If the partisan were to attack the territorial in the city, it would be killed 92% of the time, while it would kill the territorial only 21% of the time. In neutral terrain, those numbers change to 82% and 28%. If the territorial were to attack the partisan in neutral terrain (not jungle!), it would die 68% of the time, and kill the partisan 55% of the time. The territorial is clearly a better combat unit. (And making low odds attacks is a good way to get your own units killed.)
I not taking about this specific partisan/territorial situation.
my point is.
the territorial movement in terrain, and the partisans combat defend in terrain. balance each-other out.
but the +2 bonus in combat is just making the territorial to weak.
if the units have the same combat factor the power scale is.
1: partisans (have defence bonus in terrain, always in supply, free)
2: regular units
3: territorial (combat penalty, terrain movement bonus)
my point is that territorial units should have combat penalty against partisans
right now partisans are better or equal to regular units if the have the same factors.
< Message edited by michaelbaldur -- 5/21/2014 10:48:23 PM >
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