[QUOTE]Originally posted by VikingNo2
[B]Win or lose this next match I think I may withdraw from the tournement, its too difficult to negotiate, and when you don't go over every little detail at length then you open your self up, for anything.
Lust to clarify a point I thought in general that you couldn't call reinforcements until turn 10 in a 20 turn game ?
Is that correct or am I smoking crack !!!!!!!!!! [/B][/QUOTE]
First, let me assure you that I was totally unaware of any mentioning of this! :(
I leafed through the earlier posts of this thread and happened upon a post by Gary Tatro on top of page 17, where he states:
7) REQUESTING REINFORCEMENTS ON TURN 1: This is where your opponent requests reinforcemtents on turn 1 then refuses engagment until his AUX units get to the front then overwelms you with superior numerical forces.
.......Ways to avoid this, suggest a designated time before reiforcements can be requested. My rule of thumb ussually is not to request reinforcements until I need them, but to lay a ground rule I have started asking for no reinforcements until turn 10.[/QUOTE]
while RED states on p. 18 that "calling reinforcements isn´t against the rules" (okay, niothing definite here
and elaborates rules of engagement on p.19
* C&C OFF
* True Rarity ON
* 10% artillery includes all units capable of indirect fire.
* No pre-laid Mines
* Meeting engagement
* 1 Platoon infiltrators Max (4 squads) no minimum.
* 2 airstrikes Max. (4 planes) No mIn.
* game points 4000-7000
Note: Both players can agree on different terms if they want.
I might add that i have used AUX and have seen used AUX against me before Turn 10 in my previous games.
Gregory, I hope this isn´t too inconvenient for you. Those T-34s arrived just in time to save the day... if they aren´t dead yet, haven´t seen the last turn yet.