I think he means a monster type tactical wargame, a GGWITE, WITPAE for the tactical gamer. I'm loving CM Red Thunder and can't wait for Graviteam Tactics Muis Front but I still yearn for a tactical game with the detail of ASL but WEGO and individual casualties per unit. Or a game that really looks outside the box and makes you a Coy upto Regiment commander, one using planning maps, radio and runner orders, proper fow pre attack\defense briefing where you issue all the relevant SOP's (extensive SOP choices). Prob low on the graphic front (well beautiful maps\Ui etc etc) but more reliant on text feedback and your imagination. Throw in individual leader stats for your units, issue medals, issue leave, dish out punishments, plan and issue defense orders (i.e build trenches, Anti Tank Gun bunkers etc), Plan then issue attack orders etc. Al using maps (Attack Plan Map (with Arty plotting overlay), Defense Plan Map, Engineering Map, and finally the battle map which gets updated as the info comes in from your units (You can even leave your HQ to go the front line to gather info but whilst away things could be going wrong elsewhere). The maps is where you organise your forces (or in the innerspring map you plot your new trench system to be dug or place the bunkers to be built, lay minefields, which then updates once built\layed on your other maps). You either send runners or use radio to request upto date info or issue new commands and also receive info. You deal during the actual combat part with Arty requests, request for reinforcements (if you have any), request to retreat, dig in etc etc and other minor and major emergencies aswell as issue new unit orders. The units under your command perform aswell as their leader aswell as your planning and orders. Leaders will have hidden stats\traits aswell as visible stats that can be negative or positive, watch how they perform to work out what they may be good at and what they aren't good at then make the necessary adjustments. Out of combat train your troops on areas they might not be good at, send your NCO's and Officers to courses that may improve their prospects, keep moral up, deal with any reinforcements they might be soldiers returning from being wounded (you may have got your star officer back) though keep an eye out incase there are any side effects from the wounds (maybe you have a report they froze under fire). You get reports from your various staff officers and see an updated list of all your soldiers, rank, known stats, combat history, medals and finally any Officer comments.
Anyway getting carried away here.
Haha, steel panthers would be considered checkers or tiddlywinks compared to what you described!
Doesn't HPS Tigers Unleashed approach this level of detail at the tactical level?