usgrandprix
Posts: 97
Joined: 3/21/2014 From: Indianapolis Status: offline
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Right now there are basically three methods: 1. A base game scenario 2. A scenario based on a mod (1.08) 3. A scenario based on a mod (1.09) A scenario is a .map file. Don't let the “map” fool you. It's a scenario. A mod might include several files such a .bmp, .mpp, .csv, etc. because it has added units, maps, etc. for that mod’s scenarios. 1. A base game scenario This is a scenario you can build with the base game content. It uses no custom maps, units, etc. All it will have is a .map file to place in: \Matrix Games\Lock n Load Heroes of Stalingrad\maps Then you can open it in the scenarios in the interface. Troubleshooting: Make sure you did not put the .map file in the "\Matrix Games\Lock n Load Heroes of Stalingrad\art\maps" folder. 2. A scenario based on a mod (1.08) This is a scenario (ie a .map) that is based on custom (mod) content. You need to have the right files in the right places to make it work. The instructions might vary slightly but they look basically like this: 1. Place "xxx.map" into "Matrix Games\Lock n Load Heroes of Stalingrad\maps." 2. Place image (usually .bmp) files into "Matrix Games\Lock n Load Heroes of Stalingrad\art\counters." (There might be other image files to place in other folders in Matrix Games\Lock n Load Heroes of Stalingrad\art.) 3. IMPORTANT: Back up your .csv files (like "Sprites.csv" and "Units.csv" and "Nations.csv") from "Matrix Games\Lock n Load Heroes of Stalingrad\Custom." 4. Place the mod .csv files (like "Sprites.csv" and "Units.csv" and "Nations.csv") into "Matrix Games\Lock n Load Heroes of Stalingrad\Custom." It will overwrite what is in there so make sure you backed up (see Step #3) if you have made customs. If you have more than one mod installed you need to redo steps #3 and #4 for a mod's files every time you want to play a scenario based on that mod. So keep well-labeled backup folders of the "Matrix Games\Lock n Load Heroes of Stalingrad\Custom" files for a given mod. Troubleshooting: If you open a scenario based on a mod and you see odd names for the nations or odd units that make no sense then the scenario does not have the right mod files in the right place to know what units to use. In this case you need to double check that you have the .csv files for that mod in the "Matrix Games\Lock n Load Heroes of Stalingrad\Custom" folder by following steps 3 and 4 above. But don’t be concerned, becasue it’s not breaking your regular scenarios. Nor do you usually need to change anything about steps 1 and 2. 3. A scenario based on a mod (1.09-1.10) This is a scenario (ie a .map) that is based on custom (mod) content. You need to have the right files in the right place to make it work. 1. Place all of the files in Matrix Games\Lock n Load Heroes of Stalingrad\[mod name here] The modder should tell you the name of the folder. 2. With a text editor open modules.dat from “C:\Matrix Games\Lock n Load Heroes of Stalingrad.” Add the mod name (same as the folder name in Step #1) to the bottom of the list on its own line. Make sure there is a blank paragraph after it. It might look like this [stuff in brackets is placeholder]: # modules.dat # # special country mode: DE = germany, cut out some stuff mode:US # # Directories to load .csv files and scenarios from: # Custom Stalingrad [place the mod folder name here] [make sure there’s an extra blank line here] Though you can have multiple lines of custom folder names (each on its own line), you should probably modify modules.dat so the only custom folder in it is the mod’s folder name before each time you play a scenario from a different mod. It reads from the last one. Troubleshooting: I'm getting funky units, nations, etc.. One of two things is wrong: 1. You have old 1.08 .csvs in "Matrix Games\Lock n Load Heroes of Stalingrad\Custom." Back up everything there and remove it. 2. You have multiple custom mod folders and they are clashing. Make sure modules.dat has the correct folder name for the mod you want to play. Remove all others custom folder names you added to modules.dat. In other words, before you play a scenario for a mod, make sure modules.dat has only that mod's folder name in it. Then change it again before you play another scenario based on another mod.
< Message edited by usgrandprix -- 5/14/2014 5:32:41 PM >
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