Anyone help with this? Whilst playing an HTTR scenario recently I had a DZ attacked by a detachment of three stugs. I called an airstrike on it and it took out all 3, left the surviving crews in a rout!! It left me impressed with what airstrikes can do to armour. I'm now playing Race for Bastogne (as Axis) and I have a number of flak assets that I wonder about the use of. I have some very high value armour units (the 559 Hvy AT Bn, for example). Most of the armour units have also a light flak asset and I'm wondering - does the presence of flak units diminish the effectiveness of airstrikes? Is it worth me attaching more flak units to high value armour units to protect them - I mean, will that work? I know I've seen messages saying airstrikes called off due to enemy flak (I think), but I'm wondering if that is actually in the code - that if I attach more flak assets to an armour unit then it deters the jabos? And if so, how close do the flak units need to be? Anyone (Dave, for example? know? Thanks.
There is an anti-air capability that can be modeled into weapons and their accompanying ammunition which includes range, weight, and burst radius for anti-air ammunition, but I've found nothing in the game manual or scenario maker (where Air Strikes are allocated) which indicate how the weapons affect air strikes when available.
Miquel has said that the air strike is an abstraction in the game, and the manual description of the air strike effects discusses only weather / visibility as an issue which would alter the arrival of an air strike.
In addition, if you're using historical weather in race to Bastogne, there should be very minimal if any air opposition to the Axis moves. One reason Hitler chose the dead of winter for his late war western offensive was to neutralize the Allies' decisive air superiority in Western Europe.