From: Seattle, WA
Telumar and I have started this game earlier this year. It has been great so far, with a lot of useful, in depth discussions on scenario design. As there are already a couple AARs on 'EF', we will try to give this one a fresh look, with some comments on design, some playing suggestions and a comparison with historical outcomes. The AAR is open to both sides, with a 'I planned/he planned/..and then this happened format. We are playing with Opart 3XBb, which combines both unofficial fixes to the AA and the RFC bug. (post 84 of the thread)
For those not familiar with 'East Front 41-45', the scenario covers the whole Russian Front from the opening of Barbarossa, to Summer 1945 at the Korps/Army level. 200 turns and change, about 30 minutes per move. It was designed to avoid endless unit pushing and encourage strategic thinking and long term planning, as expected at the Army/Front level.
But do not be fooled by the apparent simplicity of EF. A lot of research went on the OOB, which is complete down to the battalion/brigade level, as these smaller units are attached to Korps and Armies. The TOE of each unit in the game reflects the evolution of each forces, with frequent withdrawals and upgrades. Production follows not just the historical total number, but the rate of production for each main weapon, through an extensive use of disbandments. The equipment file was updated to allow for better aircraft ranges and for Infantry squads specific for each nation. The players also have some modest ability (at the 10-20%) level) to change the production of their forces over the course of the war. Special events gently encourage historical behavior in the critical first Summer (namely a forward defense for the Red Army, and a prolonged offensive till late Fall for the Axis).
The version used in this AAR (v3.3) was released in December 2013 to address some issues that had been identified from players' feedback from previous games (for which I am very grateful, playing this game to the end takes about one calendar year). Specifically insufficient tank losses (TOAW does not account for breakdowns and wear and tear of AFVs) and a certain overpowering of the Red Army in later years.
If you want to give it a try the scenario is here, and I have just posted v3.4 which adds a few more improvements. As usual, feedback is welcome and encouraged.
The animation, as a little trailer of our game, shows the first 24 turns, from June 22nd to December 1st 1941.
< Message edited by governato -- 4/14/2014 5:42:57 PM >