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COMMAND v1.03 has been released!

 
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COMMAND v1.03 has been released! - 3/21/2014 10:12:23 PM   
Dimitris


Posts: 11283
Joined: 7/31/2005
Status: offline
http://www.matrixgames.com/news/1380/Command.Updated

Here is the full v1.03 changelog:

quote:

V1.03 – March 14, 2014
Bug Fixes & Additions:
- 0004834: Disabling "investigate outside patrol area" should clear auto-engagements outside area (for assigned units)
- [FIXED B481] Question...clouds and GBU-16 Paveway II
- [FIXED B481] 6 hrs to prepare an Harrier???
- [FIXED B481] BUG - JDAM W/ BLU-109 still not penetrating
- [FIXED B481] [442] - Possible AGM 78 related bug. CTD fault following missile strike
- 0006435: Event Editor: Points trigger not working
- 0006321: Single Tomahawk destroys a SA-5 site
- [FIXED B482] Add New Unit Problem
- [FIXED B482] Editor Bug?
- [FIXED B482] Single TLAM Took Out SA-5 Site
- [FIXED B482] Crash Report
- [FIXED B482] 451 - torpedo going under island
- [FIXED B482] 454 Error message when saving (finished) game
- [ADDED B482] Feature request: Range rings for selected unit highlighted
- [FIXED B482] Stuck at startup
- [ADDED B482] Feature Request: Range Symbols distinguished for selected unit
- 0006435: Event Editor: Points trigger not working
- 0005152: Reversing Checkboxes in Sensor Dialog
- 0006293: DB3k: Commandante Class Patrol Ships
- 0006357: S80 class changes
- 0006355: ZSU-23-4M No Capability Against Cruise Missiles?
- 0006372: DB3k Update; Boats for AU Amphibs
- 0006182: Makassar Class Landing Platform Dock
- 0006393: Indian SA-3 Site Configuration
- 0001488: DB3K Update: Indonesian Makassar class LPD
- 0006350: DB3k: Slight typo: #2743 MGM-6 Bottom Mine should be called the MDM-6 Bottom Mine.
- 0005145: 2S25 Sprut airborne IFV
- 0001967: Add USCB Bertholf
- 0002285: DB3K Update: BTR-ZD SPAAG (Russia/USSR)
- 0002637: DB3k: Add Italian MQ-9 Reaper
- 0003543: DB3K; Add US Sentinel class coast guard cutters
- 0006325: 120mm 2S9-S Nona-S warhead DP issue?
- 0006051: DB3k: Implement Modern US Coast Guard Vessels
- 0001822: DB3k: Soviet/Russian Artillery Formations
- 0006081: Add Oil and Munition to German type 401/402/403
- 0003865: DB3k Update: Chinese Artillery Info
- 0003873: Add Iranian SU-25 (IRGC) 1992
- 0006347: DB3k: Add Aussie C-27J Spartan
- FIXED: Escort aircraft considered their mission over (and thus RTB'ed) if they happened to take off before at least one of the primary strikers took off first.
- 0006314: Crash after firing (reloading) RB 17
- 0006452: Not responding [B482]
- 0006404: [480] Missile Calc Freeze
- 0006394: [481] Repeatable CTD
- 0006250: [475] Edit time tirgger crash
- 0006349: [479]ROVs broken
- 0006553: ctrl+S Crash
- 0006552: [483] Scenario Crash Issue
- 0005956: Spoonrest Picking up a B-2 at 159 miles
- 0006447: B841 freeze (too many missiles in air?)
- 0006437: [481] Aircraft RTB'ing from AAW Patrol Crash because the calc is too close
- 0006556: [483] CAP runs out of fuel
- 0006390: [481] Bad fuel calcs lead to crashing UAV
- 0006478: [480] Air units disregarding "ignore plotted course" setting
- 0006260: [476] Disappearing Unit Issue: Launching a mission with one ready ac and others not
- 0006584: Helos ignore 1/3 rule (and use 2/3 instead)
- 0005417: [417] Patrol mission - 1/3rd rule
- 0006407: [481] Imports aren't working if you select groups
- 0006572: ROVs launched from minehunters disappearing
- [FIXED B485] [B481] RTB - Bingo fuel
- [FIXED B485] CAP bingo test
- [FIXED B486] more proper set-up fuel crash
- 0006521: [483] No DTG or TTG for groups
- 0006292: DB3k; Add Mexican Navy
- 0006170: Gumdoksuri-class patrol vessel
- 0006551: AGL reporting issue over the sea
- 0005982: CWDB Civillian Aircraft (Yak-40,DHC-4,DHC-6,PA-31,DHC-2,Dove,CV-240,DC-6,DC-4/C-54,DC-8,Constellation,Viscount,Comet,An-2)
- 0005757: Swedish radar PS-14/R & PH-133/R
- 0006167: Yak-141 Freestyle
- 0004528: HC-144A Ocean Sentry
- 0004529: HC-130H & J
- 0006646: Ukraine 6-rail SA-5 database entry
- 0006652: DB3k Update: Ukrainian S-300PT sites have 12 TELs
- 0006651: Ukrainian S-300PS sites have 8x TELs
- 0004466: Error Message while changing weapons quantity in Weapons Dialog
- 0005995: Ballistic missiles and satellites should display altitude in km
- 0006402: Ships categorized as "Aviation ship" *MUST* have transit facilities
- 0005891: Sensor problems on satellites
- 0006586: Planes crash on Out of Fuel
- 0006507: AS-4 yoyo's and turn 180 deg
- 0006401: Reserve and Bingo Fuel logics
- 0006080: Missiles overshoot far more often in low-fidelity mode
- 0006073: Fuel burn rate isn't interpolated over altitude and speed
- 0000489: Aircraft ranges need to be dependent on loadout weight
- 0006221: SSM altitude issues
- 0006273: Turnover code for aircraft on strike missions
- 0006144: New Sub for determining decent turnover point
- 0006108: A/G weapons should impact the ground, even when other weapons have destroyed the unit
- 0005815: Database viewer crashes when viewing SSBN 616 Lafayette
- 0006011: [461] Satelites designated as submarines in database viewer
- 0005595: Database viewer: Display more information in db viewer
- 0005662: Satellites in the DB Viewer are submarine types
- 0006593: Missile-tracking sensors on Cobra Ball are missing the space-search capability
- 0006222: Fuel reserve: 5% plus 20 min loiter at low altitude
- 0006259: [476] RTB calcs a little off. Long patrols have aircraft that crash when landing pattern gets busy
- 0006665: [Weapons Modelling] [486] Grumble SAM missile resolutions very strange
- 0006597: [484] Ship Group won't change course
- 0006617: [486] Patrol Missions not launching until all assigned aircraft are ready
- 0006607: [485]ECM Pods not being added to mags when an AC lands
- 0006623: [B485] Munitions use bug
- 0006319: Aircrafts never lands
- 0006616: Two Hercules will not land
- 0006611: [486] Game Freeze
- 0006521: [483] No DTG or TTG for groups
- 0006292: DB3k; Add Mexican Navy
- 0006170: Gumdoksuri-class patrol vessel
- 0006551: AGL reporting issue over the sea
- 0005982: CWDB Civillian Aircraft (Yak-40,DHC-4,DHC-6,PA-31,DHC-2,Dove,CV-240,DC-6,DC-4/C-54,DC-8,Constellation,Viscount,Comet,An-2)
- 0005757: Swedish radar PS-14/R & PH-133/R
- 0006167: Yak-141 Freestyle
- 0004528: HC-144A Ocean Sentry
- 0004529: HC-130H & J
- 0006646: Ukraine 6-rail SA-5 database entry
- 0006652: DB3k Update: Ukrainian S-300PT sites have 12 TELs
- 0006651: Ukrainian S-300PS sites have 8x TELs
- 0004466: Error Message while changing weapons quantity in Weapons Dialog
- 0005995: Ballistic missiles and satellites should display altitude in km
- 0006402: Ships categorized as "Aviation ship" *MUST* have transit facilities
- 0005891: Sensor problems on satellites
- 0006586: Planes crash on Out of Fuel
- 0006507: AS-4 yoyo's and turn 180 deg
- 0006401: Reserve and Bingo Fuel logics
- 0006080: Missiles overshoot far more often in low-fidelity mode
- 0006073: Fuel burn rate isn't interpolated over altitude and speed
- 0000489: Aircraft ranges need to be dependent on loadout weight
- 0006221: SSM altitude issues
- 0006273: Turnover code for aircraft on strike missions
- 0006144: New Sub for determining decent turnover point
- 0006108: A/G weapons should impact the ground, even when other weapons have destroyed the unit
- 0005815: Database viewer crashes when viewing SSBN 616 Lafayette
- 0006011: [461] Satelites designated as submarines in database viewer
- 0005595: Database viewer: Display more information in db viewer
- 0005662: Satellites in the DB Viewer are submarine types
- 0006593: Missile-tracking sensors on Cobra Ball are missing the space-search capability
- 0006222: Fuel reserve: 5% plus 20 min loiter at low altitude
- 0006259: [476] RTB calcs a little off. Long patrols have aircraft that crash when landing pattern gets busy
- 0006665: [Weapons Modelling] [486] Grumble SAM missile resolutions very strange
- 0006597: [484] Ship Group won't change course
- 0006617: [486] Patrol Missions not launching until all assigned aircraft are ready
- 0006607: [485]ECM Pods not being added to mags when an AC lands
- 0006623: [B485] Munitions use bug
- 0006319: Aircrafts never lands
- 0006616: Two Hercules will not land
- 0006611: [486] Game Freeze
- [FIXED B488] Black screen 487
- [FIXED B488] [B487] Can't load some scenarios
- [FIXED B488] [487] Red Storm - Fill the Gap
- 0003649: DB3K: Generic "Quadruple / Octuple FIM-92 launcher on M-113 / 4x4 vehicle" land unit
- 0005317: Country list in DB Viewer should be alphabetical
- 0006645: Skory Mods
- 0006668: Mark hypothetical units in database editor
- 0003263: DB3k: Add Indian M61 Pondicherry minesweepers (1978)
- 0002936: DB3K + CWDB: M-56 towed gun
- 0006386: Implement Yu-7 Torpedo
- 0005684: Nuke Warhead issue.. W53 on Titan and B53 Free Fall Nuke
- 0006473: [B469] HARM impacting from 7km altitude)
- 0006723: [488] Crash during attack
- 0006722: [488] Screen freezes, game goes on
- 0006728: 488- Brass Drum Crash
- 0006729: [B487 and B488] Cape Road and Nerve Hydra scenarios crash
- 0006730: 488 Market Time Crash
- 0006731: 488- Pyrpolitis 1/14 white curtain 488
- 0006718: [488] Select a Sub and hit F2 and command can crash
- 0002125: Payload weight/drag modifier
- 0006664: CWDB: User would like the old HMAS Supply added to CWDB
- 0005788: Database viewer doesn't show loadouts of planes if these don't have at least one loadout with a store attached
- 0006698: [B487] Database viewer exception
- 0005930: Database Viewer: Need to add mine equipment to ship and submarine forms
- 0005988: DB Viewer should have DB name and version on window's title
- 0005743: DB Viewer need to show kinematic range for torps at different speed settings
- 0005882: DB Viewer: Ability to have indented photos
- 0005869: DB Viewer: Precise Emitter ID is not shown anywhere
- 0006629: DB3k Update: US Carriers and LHDs need ESSM
- 0005469: DB3k Update: Halifax Frigate updates (2011-)
- 0006603: [485] Issue with Laser Designation
- 0006562: DB3k: Burkes that had phalanx removed had aft Phalanx block 1B's added aft by 2015
- 0006171: Baynunah Class Corvettes
- 0001589: Display most fuel-efficient altitude for each type of aircraft
- 0006747: Minor SA-9 issue
- 0003256: GBU-57 MOP
- 0001218: Add MC-12W aircraft to DB3K
- 0000843: New ISR platform: MC-12W
- 0004235: Add GBU-53 SDB II
- 0006719: [488 ]Database Ship Sort is goofed. The nationality filter gets reset
- 0006775: RAF Shadow R1
- 0006770: DB3k Update: Minor F-4G Wild Weasel incongruity.
- 0006308: DB3k Update: Improved Murasame ESSM Loadout
- 0006755: Israeli Gulfstream 550 in-service dates
- 0006677: DB3k Update: UK Alarm Retired
- 0006703: Greek F-16C 2001 should not carry mixed AIM-9L/M loads
- 0006576: DB3k: Eurofighter Meteor Integration
- 0006575: DB3k: German Frigate updates
- 0006269: Spanish F/A-18 Taurus
- 0005640: Spanish C-295 transport
- 0005529: [427] Mine Clearance Helos being destroyed immediately
- 0006736: [489] Rising Generic Mine destroying Sea Stallions
- 0004746: Moving plotted path waypoint creates a new waypoint first time
- 0001555: Create and delete waypoint between two existing ones
- 0005099: CAP Refuel Behaviour: 1/3 rule causes replacement aircraft to take off when first aircraft go to tankers
- 0006561: [483] Mirage F1.EQ6 not descending to shoot exocet
- 0006243: [475]SARH Engagements- Aircraft RTB'ing before weapons hit breaking lock
- 0006127: Fighter plane shoots AIM-7P and RTBs, turning around and loosing guidance for the missile
- 0006659: Hornets on AAW mission RTB due to Winchester Priort to Sparrow missile hit resolution
- 0006756: [490] Hornets will not engage harpoons or air to air
- 0006467: Hellfire shouldn't be spoofed by Chaff
- 0006559: [484] Fire control and deck gun accuracy
- 0005876: Issues with SM-1MR firing on surface contact
- 0006745: [B490] Harpoons can't seem to lock on ship in this scenario
- 0006739: [489] Attack altitude of aircrafts preventing them from fire their weapons
- 0006694: 486: SEAD Patrol Freeze
- 0006793: [490] Tutorial Crash
- 0006788: [491] Indian Ocean Brawl Freeze
- 0006789: [491] Heavy vs. Light Test Freeze
- 0006656: Command Crashes when satellites are added to missions
- 0006717: [487]Left mouse click ready ac dialog crash
- 0005705: Sensor Dialog Crash
- 0006077: Sensors from pods do not show up anywhere
- 0006784: Pods being deleted after flight
- 0006696: [B487] Pod's vanishing via manipulation of loadouts in the Aircraft dialog
- 0006604: [485] Error when detaching unit
- 0006848: [Build 493] MCM Equipment Buttons shows up in Unit Info for Aircraft
- 0006846: [493] Manuever to Refuel Freeze
- 0006410: "Damage unit" trigger doesn't work with mobile ground units
- 0006411: Mobile units don't fire if they are moving or have moved
- 0006711: 95% PoK chaff
- 0006857: [494] Repeatable SAM Engagement Game Freeze
- 0006854: [494] No Pulse +Turning off High Fidelity Mode is Too Fast
- 0002054: Club-K container version
- 0003621: Shift-select units
- 0002571: DB3K: J-10B fighter
- 0004716: Odd ice
- 0004215: CM-400AKG ASM & AShM
- 0005129: Pakistani JF-17 stores & loadouts
- 0002969: DB3K: YJ-83 loadout for JF-17
- 0006456: [DB3k] Implement YJ-12 ASM
- 0004608: Implement Zubr Hovercraft (China, Greece)
- 0006229: Chinese missiles/PGMs checklist
- 0006301: DB3k: Add KD-88/C-802KD Land attack missiile to JH-7A and H-6 loadouts
- 0005833: Dong Hoi Crash
- 0006805: DB3k; Adjust Viking B IOC to 1990
- 0006678: AIM-152 details
- 0005669: Hotkey list corrections
- 0005836: [B442] Contact message endlessly repeated
- 0006803: F/A-18B models, Pilatus PC-9
- 0006801: Yak-141 loadouts & combat radius
- 0006510: Queen Elizabeth CWIS
- 0006399: [481] Tee-Up Crash
- 0003553: Atlantique dumps its entire active sonobouy load on the first pass
- 0005761: NAS Fallon flying in formation with F-14s
- 0004774: Need at least 1 Chinese and 1 Russian/Soviet aircraft with a sea mine loadout
- 0005027: Escort Behavior Really Bizarre
- 0003053: F-35C Never landed and ran out of gas
- 0006550: [483] Plane cicling above target and not RTB
- 0004988: Accidently overwriting wrong scenario
- 0005359: Lots of helo's circling over sub contact but none dropping because out of boresite limits
- 0005268: 2-sec update on air-search radars cause ambiguity issues for AIM-7
- 0006370: [480]Game "pauses" after opening
- 0006583: Intercept Mission Logic: Max Range Parameter
- 0006403: DB3k Update; US CG updates post 2010
- 0006491: Bug report 480- V1.02: Randomly freezes
- 0005467: DB3k Update: Spanish AF DB Requests
- 0005894: B446 CWDB Freeze Minuteman IA and IB
- 0006671: DB3k: AU Aircraft Requests
- 0003339: Diesel Submarine unit dialog fuel status not complete.
- 0006792: DB3k Update: J-16 ready time issue
- 0006714: Axis WW2 Platforms
- 0003369: Weapons List Does Not Scroll Smoothly
- 0005760: Weather Dialog- Last three sliders don't work
- 0006001: [459] CWDB Clicking on George Washington SSBN database entry crashes command
- 0004277: Truncated text in the contact report dialog
- 0006408: Crash while browsing CWDB
- 0005862: Hunter F1 and F2 United Kingdom RAF
- 0002242: Surface units engine reported destroyed but its still going
- 0005389: OOM exception while saving scenario
- 0003048: Error on Quit
- 0000652: DB3k: DB Additions US Army Vessels
- 0001823: DB3k: Soviet/Russian Naval Tank Formations
- 0002308: DB3k Update: Add South Korean PKG-711 Yoon Youngha Class Missile Boats
- 0001961: Add a key to make a contact neutral
- 0004231: DB3k Update; Spanish Newport LST (L-41 Hernán Cortés) IOC 1994
- 0003771: Create new side Window popping up behind Sides Dialog
- 0002324: JSOW losing targets and attack others
- 0003049: Editing ship loadouts awkward
- 0002695: Crash on loading units
- 0001206: Status Field For Groups: Will not display Engaged Offensive
- 0001534: Firing on the Mirach Drone Traget is getting me a crash in editor
- 0001490: On-screen message log font can be made more readable
- 0001729: Surface vessels assigned to missions not moving with neutral side that has autodetected vessels.
- 0001734: Mission status label is not cleared when a mission is deleted
- 0001615: Side Postures: Visible one sided friendly
- 0000999: Switching databases after sides have been added clears the internal list but not the Switch side submenu
- 0004351: Add side dialog goofyness
- 0005597: [B430] - Difficulty and Complexity level
- 0006208: Hitting <Enter> in loadout selection window should select loadout and close window
- 0003638: DB3K; Add Polish Lublin class amphib/minelayer
- 0005229: Graphic Glitch in Unit info Pane
- 0006041: Eurofigher Loadout Issue- Opher and GBU-16 release alt set to 82021
- 0006343: DB3k Loadout Update: LT-2 LGB states attack altitude is 82021 m
- 0006446: DB3k; Minor fix with Yak 28 Brewers
- 0006384: CWDB Update Few more issues with F-105 loadouts
- 0005057: DB3k Add DDH 183 Izumo
- 0002444: Input on pilot skill modeling (from Hellfish)
- 0002176: Sensors window does not resize to fit width and height of content
- 0002129: Naval mine sensors (simple model)
- 0002739: DB3K: New-generation Russian tactical airborne jammers
- 0001979: Airbases have speed 400 kts
- 0006217: Royal New Zealand Navy's L421 Canterbury
- 0002011: Delayed Mission + Plotted Mission
- 0001557: Missions are not cleared when a new test script is executed
- 0006216: Royal Australian Navy's HMAS Sirius Replenishment Oiler
- 0002029: Save/load the positions of secondary windows (Was: Dual or multi-monitor capability)
- 0001627: Visual difference between moveable and immobile ref points
- 0001590: Calculate and display some kind of "optimal" depth (or depths) based on sonar conditions
- 0001580: Planes parked on open facilities should be destroyed by nuke blast
- 0001559: Manual allocation line is plotted even if I bug out of (cancel) the manual allocation window
- 0002975: Add new patrol type: Naval Blockade
- 0002925: Ship replenishment- Does it make sense to nail that one now?
- 0001162: Need "FIRE ONLY" and "SHOOT AND SCOOT" engagement options
- 0001242: Recovery from errors and freezes
- 0001369: Airbase is flying at 351 knots
- 0001272: Aircraft fuel meter could show % remaining
- 0001270: Air Ops - Air Facilities tab should have Launch & Ready buttons
- 0000657: At-a-glance damage/status report for units
- 0000768: Item not reported as destroyed in damage inspector log
- 0000675: Include manmade canals in Map Model
- 0000589: Adding inflatable decoys to DB3K
- 0001267: Air Ops window should display group name
- 0002997: DB3K: Y-8 ASW "High New 6"
- 0003038: DB3K: Barak II / Barak 8 SAM
- 0002409: DB3K: Add Pterodactyl UAS
- 0002834: DB3K: New Y-8 "High New" variants and other PLAAF ISR aircraft
- 0002556: DB3K: P-3C BMUP with APS-149 LSRS radar
- 0002514: Assorted PLAN updates
- 0004009: PC-12/U-28 PHOTINT & SOF-transport
- 0003749: DB3K: Z-8 AEW
- 0003889: DB3K Update: Add Chinese DF-16 Missile
- 0003109: DB3K: Yu-6 torpedo
- 0003308: DB3k: Add Khareef Class Corvettes
- 0004032: DB3k: Israeli Saar 4.5 and 5 Radar Updates
- 0005274: Nimrod Sonobuoy issues
- 0005140: DB3k: Implement Yu-6 Heavy weight torpedo
- 0005088: DF-12 SRBM
- 0005786: Various db updates
- 0005495: China updates
- 0005298: Crash while creating window
- 0006006: DB3k: Austrailan Canberra Mk20 bomber to the DB3000 database
- 0005912: Khareef-class corvette
- 0005999: [461] Posture Change Dialog Exception
- 0006053: DB3k Update; SH-60J, SH-60K Missing Sonobouy loadouts
- 0006010: DB3k: Add Russian Mig-29K
- 0006239: Chinese UAV/UCAV checklist
- 0006266: DB3k: Add Russian Carrier Aircraft: Mig-29K and Su-25 UTG
- 0006290: DB3k Request: Sonobouy loadouts for Nimrod
- 0006174: Khareef-class corvette
- 0006338: Twin-rail PL-12 launchers on J-10A
- 0006360: J-10A & J-10B Heavy A2A (BVR) loadout
- 0006529: RF-8G Crusaders has guns, as far as i know, it should not. (running latest public DB)
- 0006511: Z-19 "Sino-Longbow"
- 0006352: DB3k and CWDB: Sea Kings need sonobouy loadouts
- 0006457: DB3k Update; H6-M carries CJ-10k
- 0006353: CWDB: Sea Kinds need sonobouys
- 0006634: Add TB-16 TA to Sturgeon Class
- 0006530: RAN A4G Skyhawks (A/C 1639 in the CWDB) used "buddy" refueling packs
- 0006549: DB3k Issue: KA-28 Long endurance depth charge fuel calc issue
- 0006534: EF-4C,RF-4C Copy over IFR Issues
- 0006637: CWDB: Sturgeon Towed Sonar
- 0006692: Ship Type Descriptions
- 0006791: DB3k: Kusnetsov Parking Issues
- 0006754: SR-72 Aurora
- 0006811: Trible trouble in Dutch Navy CWDB
- 0006817: Db3k: Add RF-111C (Australia 1980)
- 0006818: DB3k: Add Japanese PS-1 MPA Flying Boat
- 0006820: F-23
- 0006800: DB3k Update: Ready times for EH-60C excessive- 20 hours
- 0006838: Pacific class patrol boats
- 0006839: Update F-35 weapon options
- 0006841: DB3k Update" RDAF J-35XD Loadout Update
- 0006720: CWDB] Mismatch between loadout description and weapons used
- 0004479: B-52H gets Sniper Pod
- 0004971: DB3k: RN starts receiving Merlin Mk.2/HM2 (2014)
- 0006765: CWDB: Flower Class Correction
- 0006757: CWDB Update; North Vietnamese AAA Gun can't engage aircraft
- 0006369: [480] Crash during CIWS engagement
- 0006114: Obscure Crash during Carribean Crisis
- 0006727: Tanker and Helo tanking missions seem to crash command
- 0006426: Strange terminal illumination behaviour APAR-MFR / ESSM
- 0006903: Illumination radars/laser fail to illuminate targets for LGM
- 0006902: Illumination radars/laser fail to illuminate targets for SARH missiles
- 0006891: Need (0/10000) weapons record for KD-20
- 0006500: Japanese F-4 Phantoms
- 0006444: DB3k: Italian Navy fixes
- 0006443: DB3k Update: Ground Master 400/406 series
- 0006436: Su-34 loadout mods
- 0006383: MALD range
- 0006362: SAM Adjustment
- 0006264: CV 90 AP ammo
- 0006246: Russian BMEWS assets update
- 0006512: N-001V Mech vs. APG-63 (R-27RE)
- 0006532: DB3K Update: #135 F-4 Phantom II [Kurnass 2000] Fixes
- 0006633: DB3k Update: Polish Radars
- 0006890: KD-88 Can't hit land targets
- 0006885: ISCB-1 mine cluster bomb
- 0006869: SA-24 marked as rear-aspect
- 0006867: DB3k: South African Aircraft Adds
- 0006779: DB3k: Add RQ-21A Blackjack small UAV
- 0006689: DB3k Update: Sonar on second block of Chinese Type 056
- 0006681: S-13 rocket variants
- 0006680: S-8 rocket variants
- 0006183: F125 German Frigate
- 0006058: SA-15 Tor M2 Upgrade
- 0004266: Iskander update
- 0004345: Soviet/Russian ground radars update
- 0004510: Add HMS Carlskrona
- 0005193: DB3k: Add Thai and South African Gripens
- 0005437: Spanish Dedalo and Cobras
- 0005524: 42S6 Morfey SR-SAM
- 0006884: HADES CBU
- 0005951: DB3k Update: AW159 Super Lynx
- 0005716: Add Cypriot SA-11b and SA-15b
- 0005659: Swedish HMS Belos, HMS Pelikanen
- 0000923: Boeing ScanEagle
- 0003241: DB3K: Tor M2 (SA-15D)
- 0003589: DB3K: Voronezh-DM BMEWS radar
- 0003447: DB3K: ISCB-1 cluster mine
- 0003588: DB3K: Voronezh-VP BMEWS radar
- 0002993: DB3K: Vostok-E EW/GCI radar
- 0003620: Add tech gen to anti-mine sonars and hunt/sweep equipment
- 0003697: DB3K: Chinese LCAC
- 0003959: J 35F loadouts
- 0004167: Sweden orders IRIS-T SLS
- 0004204: IRIS-T SLS SAM
- 0006209: Sat orbit problem
- 0006925: [Build 498] SAMS go blind and Command crashes about 50 percent of time
- 0000600: Afterburner in IR calcs (tukey2)
- 0006911: [498] Game crash during Indian Ocean Brawl
- 0006921: Sensors from pods are added twice
- 0006787: [491]Minehunting got weird
- 0006936: [499] Command Freeze
- 0006946: Crash and 'SAM hanging in air' with simple scenario with S-400 vs A/C
- 0006948: Crash when running SARH scenario at high time acceleration
- 0006944: During Sea Eagle Raid Soviet SAM's go blind and hang in place
- 0006945: Crash: SA-20a firing against AARGM
- 0006924: [Build 498] Salvo SARH Launches and strange lock breaking behavior
- 0006935: [499] If targets move out of radar arc SARH missiles do not go blind
- 0006926: [498] ABM intercept Crash
- 0002736: DB3K: MiG-31BM
- 0002921: DB3K: AA-12 users
- 0002935: DB3K + CWDB: LPD-20 mobile radar
- 0002991: DB3K: Pak, UAE & Saudi Erieye AEW
- 0003166: Karel Doorman class MLU
- 0003065: DB3K: Indian Su-30MKI "Mk2"
- 0003036: DB3K: Indian EMB-145 AEW
- 0002971: DB3K: SPN-40/SPN-40M2 / 1RL238 High Power Ku-Band Radar Jammer
- 0002970: DB3K: SPN-30 "Paint Box" High Power X-Band Radar Jammer
- 0002944: DB3K: A-50U
- 0003686: F-14B doesn't RTB after bombs expended but hovers around targets lazing one
- 0003751: DB3k: Add Japanese AH-1S Cobra (1984-current)
- 0003798: USN Super Hornet short-term upgrades
- 0003650: DB3K: LCF SMART-L to be modified for BMD
- 0003514: DB3K: MQ-8C
- 0004051: DB3K + CWDB: RBK family
- 0004144: DB3K Update: Add Indonesian Todak Class PB (Nav V) 2000
- 0004146: Add Indonesia SU-30MK2 2013
- 0004180: DB3k- MQ-8B Firescout Radar Payload
- 0004230: DB3k Update; Spanish Mirage F.1M out of service this year
- 0004227: DB3k Update: Thai 421 Naresuan Frigate Update Details (2014)
- 0004200: DB3k: Add Algerian SU-30MKA (2010)
- 0004848: Add Australian MH-60R (2014)
- 0004316: IRST Update for Hornets, Eagles
- 0004317: Ecuador AF Updates- Adds and out of service dates
- 0004785: Add missing Chinese units
- 0005380: A B-25J bomber runs out of fuel in 30 min
- 0005122: DB3k: Add INS Vikrant (2018)
- 0004940: Jean Bart radar update
- 0004932: Cassard/Jean Bart Upgrade 2012
- 0005430: Miscellaneous French AF Updates
- 0005702: Italian Carrier Updates
- 0005796: Duelist Feedback
- 0005567: Scenarios need weather/temp set (was: Trapped Under the Ice Scenario temperature is weird)
- 0005564: [430] Helicopter can launched from ship but can not land.
- 0006257: DB3k: Mine Missing from Mine Loadout
- 0005817: Algerian Su-30s etc
- 0006172: Type 26 Global Combat Ship
- 0006181: Go Jun Bong Class LST
- 0006354: [Cold War Database] CWDB: Essex LPH Conversions Speed Issue
- 0006328: #567 B-52H 1991 AGM-129A has no AGM-129s listed as stores
- 0006272: Duelists unit name changes
- 0006258: [476] ZBD 04 has 373 weapons check it out
- 0006263: DB3k: Chinese Type 071 LPD Needs Well Deck
- 0006382: DB3k Update: Tejas Mk 1 loadouts
- 0006385: DB3k: Engine issue with Falcon 20 and 50
- 0006389: SU-7's still have issues..maybe:)
- 0006359: Add Countries to DB3k DB
- 0006735: NATF
- 0006497: Asw exersise scen: biologics at periscope depth
- 0006679: Tomcat 21
- 0006485: ADM-160 MALD bug
- 0006442: [381]DB3k Update:Israeli F-15D Upgrades
- 0006822: A-12 Avenger II
- 0006821: MiG-35 Flashback (MiG 1.42 MFI)
- 0006761: Ulyanovsk carrier
- 0006758: DB3k: South Korean Loadout updates
- 0006749: S-300 vs ballistic missile
- 0006746: Unit fuel bar qty issue
- 0006737: DB3k Russian Radars can't detect Scuds
- 0006901: Minor Meteor items
- 0006894: DB3k: B-2A MOP loadout not working
- 0006882: DB3k: AU Updates and Fixes
- 0006862: S-100 Camcopter for Italy
- 0006855: Updated Scenarios for 1.03
- 0006932: Rear IR signatures for glide bombs & missing RCS modifiers for stealthy missiles
- 0006907: DB3k [B498] MALDs running out of fuel
- 0006918: Vostok E issues- Need to give the facility a type
- 0006905: U-boat details
- 0006934: [498] Harm Hits don't seem that effective against Spoon Rest Radars
- 0002151: Malaysian Su-30MKMs can buddy-refuel other AC
- 0002240: DB3k: Add S-70B Singapore
- 0002241: DB3k Update: Add Singapore's Vastergotland/Archer Class Submarines
- 0006937: [499] Minehunting still strange
- 0006897: [496] All my F-4G's instantly RTB after take off
- 0006966: [501] Surface minesweepers always destroyed while sweeping
- 0006967: SS-N-14 Silex (dual-role) does not detonate unitary warhead when impacting ships
- 0006968: B501 (2) SA-N-12 vs helicopter at 2k ft & 18nm: no illumination


Improvements
-------------
* Major new simulation feature: Payload weight & drag affects the aircraft fuel consumption. You can test this easily by e.g. assigning two identical aircraft to a patrol, one heavily armed and one lightly loaded, and comparing their endurance & range figures.

* Major new game option: No-pulse time mode (YES by default).

Enabling this option leads to two changes:
-At any time acceleration setting, the map & UI do not refresh every second but every 0.1 sec.
-The sim engine executes each turn not in "pulsing" mode (emulating Harpoon's presentation), but as fast as possible.

The net result of these changes is that at time acceleration (particularly at high values, e.g. 1:30 or 1:60 sec) the map updates much more smoothly and the overall game speed is significantly improved.

To retain the "traditional", Harpoon-style pulsing map refresh set this option to NO.

This setting can be toggled on/off via three ways
a) From the main menu bar: Game -> Options -> No-pulse time mode.
b) Drop-down selector "Time Mode", placed to the right of the existing "Time Compression" drop-down selector.
c) Keyboard shortcut: Ctrl+Q .

* Autosave now allows going farther "back in time": When an autosave is performed, the existing autosave file is renamed to autoscen_20, the existing (if any) autoscen_20 file is renamed to autoscen_40 etc. all the way to autoscen_100. This way, whenever there is a reported problem the dev team can go back up to 100 (RL) seconds to troubleshoot reported issues. This solves the "autosave after the fact" problem.

* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.

* New patrol option: Patrol Throttle (default is Loiter/Creep). Units that are following a patrol course inside their patrol area and have no other throttle override obey this throttle setting. This allows customizing patrol behavior for persistence (loiter), maximum area scan (cruise) or special cases that warrant full/flank throttle.

* When an aircraft being re-equipped (at its base) ends up in Winchester status because one or more of the loadout's primary stores are missing, the outfitting is cancelled and the aircraft reverts to Reserve (clean) loadout.
If this is happening interactively (ie. the player has manually ordered this re-equipment) then a notification pop-sup for this; otherwise the action is performed silently.

* Floating mines can now be detected by visual sensors (incl. eyeballs) on ships and aircraft who fly lower than 150m/450ft and slower than 200kts. Perfect-conditions detection range is 300 meters but actual detection range can be signficantly lower depending on lighting, weather etc.

* Ctrl + left-Click and Move will create a new waypoint. Note that the player has to move the mouse 4 pixels for the new waypoint to be created, as per design.

* Includes rebuilt & updated versions of all official scenarios.

* Includes the latest versions of the DB3000 & CWDB.

* More fixes for startup issues.

* Aircraft on ground attack whose attack profile altitude is lower than the minimum weapon release altitude will attempt to stay just over the latter (instead of bombing from max release altitude). This significantly improves bombing accuracy but can also make aircraft more vulnerable to air defences.

* When you select a unit, its weapon range symbols (in addition to sensor symbols) are now also highlighted (thickened).

* Includes all imports collected to date.

* Includes Rudd's "Iran Project" and "Moscow inner SAM ring" imports.

* Includes a large number of imports by Rudd (Japan, Syria, Libya, Egypt, India, Algeria, Belarus, Vietnam and more.)

* Includes new imports by Mike & Jakob (Sweden, UK, New Zealand and more.)

* Tweaked the non-bingo RTB behavior for aircraft so that they return to base at full rather than cruise throttle.

* You can now manually mark a contact as friendly ('F') or neutral ('N'). If the contact is subsequently detected with sensors capable of establishing its true side and/or posture, the manually-set posture is discarded.

* Improved weather effects modelling: cloud cover now significantly disrupts EO/IR/laser sensors, depending on cloud thickness (difficult but doable in light/medium clouds, but good luck dropping LGBs from med/high altitude in typical CentFront weather).

* Significant tweaks to "air boss" AI:
a) When an aircraft is about to occupy a transit facility (e.g. elevator on ship) in order to get to the runway and take off, a check is first made if another aircraft is in the post-touchdown sequence. If that's the case, and if only one transit facility is available, the outgoing aircraft is held to wait so that the incoming one uses the transit facility to clear the runway.
(This was added to rectify the problem of "the air boss is sending back to the hangar one or two aircraft from an entire outgoing group [in order to make the transit facility available to the ones that just landed] and therefore breaks group cohesion". So now an outgoing group may take longer to get out, but it get out whole.)
b) Likewise, the air boss sends back aircraft to hangars more selectively (much more rarely).



Unlisted CWDB additions:
Aichi D3A2 Val -- Japan (Navy), 1940
Aichi E13A Jake -- Japan (Navy), 1941
F4F-3 Wildcat -- United States (Navy), 1940-1945
F4F-4 Wildcat -- United States (Navy), 1940-1945
F6F-5 Hellcat -- United States (Navy), 1944
F6F-5N Hellcat -- United States (Navy), 1944
Mitsubishi A5M4 Claude -- Japan (Navy), 1945
Mitsubishi A5M4 Claude -- Indonesia (Air Force), 1945
Mitsubishi A6M2 Type 0 Zero -- Indonesia (Air Force), 1945
Mitsubishi A6M2 Type 0 Zero -- Japan (Navy), 1945
Mitsubishi G3M2 Model 21 Nell -- Japan (Air Force), 1945
Mitsubishi G4M1, Model 11 Nell -- Japan (Air Force), 1945
Mitsubishi J2M Raiden -- Japan (Air Force), 1945
Mitsubishi J2M Raiden -- Indonesia (Air Force), 1945
Nakajima B5N2 Kate -- Japan (Navy), 1941
Nakajima B6N Jill -- Japan (Navy), 1943
Nakajima Ki-43-IIIb Oscar -- Japan (Air Force), 1945
Nakajima Ki-43-IIIb Oscar -- Indonesia (Air Force), 1945
Nakajima Ki-44-IIc Tojo -- Japan (Air Force), 1945
Nakajima Ki-44-IIc Tojo -- Indonesia (Air Force), 1945
P-38L Lightning -- United States (Air Force), 1941-1949
SB2C-5 Helldiver -- United States (Navy), 1942-1950
SBD-5 Dauntless -- United States (Navy), 1941-1945
SBD-5 Dauntless -- United States (Marine Corps), 1941-1945
TBD-1 Devastator -- United States (Navy), 1943-1959
TBF-1 Avenger -- United States (Navy), 1942
F 802 Johan Maurits van Nassau -- Netherlands (Navy), 1942-1959
F 804 Van Kinsbergen -- Netherlands (Navy), 1950-1955
CVA-7 Hornet -- United States (Navy), 1942, (1942 Configuration)
CVA-6 Enterprise -- United States (Navy), 1942, (1942 Configuration)
CVA-5 Yorktown -- United States (Navy), 1942, (1942 Configuration)
IJN Fubuki Class -- Japan (Navy), 1928-1945, (1943 Refit)
IJN Asashio Class -- Japan (Navy), 1939-1947, (1943 Refit)
IJN Kagerō Class -- Japan (Navy), 1939-1947, (1943 Refit)
IJN Shiratsuyu Class -- Japan (Navy), 1937-1945, (1943 Refit)
IJN Nagara Class -- Japan (Navy), 1942-1944, (1942 Refit)
IJN Tone Class -- Japan (Navy), 1944-1953
IJN Zuikaku -- Japan (Navy), 1941-1945
IJN Shōkaku -- Japan (Navy), 1941-1944
IJN Sōryū -- Japan (Navy), 1937-1942
IJN Hiryū -- Japan (Navy), 1939-1942
IJN Kagi -- Japan (Navy), 1935-1942, (1935 modernization)
IJN Akagi -- Japan (Navy), 1938-1942, (1938 modernization)
IJN Type D Class -- Japan (Navy), 1943-1987, Type D
IJN Type C Class -- Japan (Navy), 1942-1980, Type C
IJN Ukuru Class -- Japan (Navy), 1942-1964, Type B Modified
IJN Etorofu Class -- Japan (Navy), 1943-1948, Type A
IJN Shimushu class -- Japan (Navy), 1940-1948
IJN Hōshō -- Japan (Navy), 1922-1946
Type XXI Class -- Generic (Navy), 1943, WWII U-Boat
Type VIIC -- Generic (Navy), 1943, WWII U-Boat
Type IXB -- Generic (Navy), 1943, WWII U-Boat
F 127 Penelope [Type 12I Leander Batch 1] -- United Kingdom (Royal Navy), 1976, SeaWolf Trials Ship
K 184 Flower Class -- Chile (Navy), 1946-1949
PG 37 Casma Class [Flower Class] -- Chile (Navy), 1946
F 390 Loch Class -- United Kingdom (Royal Navy), 1944-1953

Amendments

* ECM, ESM and OECM systems on all versions of B-66,EB-66 and RC-66 Destroyer aircraft updated.
* Dutch Navy converted Destroyers to fast Frigates now have correct Pendant Numbers
* F36 Whitby Class Carrier magazine – deleted
* Tu-91 Boot all versions Loadouts and Sensors amended


Unlisted DB3000 additions:

Aircraft:
C-130J Hercules -- India (Air Force), 2013, x6
C-17A Globemaster III -- India (Air Force), 2013, 10x
E-737 Wedgetail -- Turkey (Air Force), 2014, 4x
Su-30MK2 Flanker G -- Uganda (Air Force), 2013, x6

Ships:
124 [Pr.1241RE Tarantul I] -- Yemen (Navy), 1990, 2x, 1 discarded 1998
126 [Hounan Class] -- Yemen (Navy), 1995, x3,
2601 Sanaa [Marine Protector] -- Yemen (Coast Guard), 2011, 2x
A 15 Cantabria -- Spain (Navy), 2010
F 260 Alamgir [Perry Class] -- Pakistan (Navy), 2011
F 495 Gediz [Perry] -- Turkey (Navy), 2014, ESSM, only 4 units upgraded
M 11 Diana [Descubierta] -- Spain (Navy), 2000-2012, -Mine Command Ship, Gun Only
M 31 Segura -- Spain (Navy), 1999, 2x Pluto Plus ROV
M 41 Guadalete [Aggressive] -- Spain (Navy), 1971-2000, x4
P 120 Amazonas -- Brazil (Navy), 2009, x3
PG 01 [Mod Sparviero, 1-Go] -- Japan (Navy), 1993-2010, -PG 821
RK Matka [Pr.206MR Vikhr] -- Russia [1992-] (Navy), 1992, 16x, 3 left by 2014
RK Matka [Pr.206MR Vikhr] -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1978-1991, 16x
RK Matka Mod [Pr.206.6MR Vikhr Mod] -- Russia [1992-] (Navy), 1996, 1 test ship, R-44
RK Osa II [Pr.205ER/U] -- Yemen (Navy), 1979, 8x, 5 lost in Yemeni Civil War
T-AKR 112 Cape Texas [Lyra] -- United States (Navy), 1993, -x3
T-AKR 5051 Cape Ducato [Tombarra Class] -- United States (Navy), 1985, -x5
T-AKR 5066 Cape Hudson [Barber Tiaf Class] -- United States (Navy), 1995, x3
T-AKR 9666 Cape Vincent [Taabo Italia] -- United States (Navy), 1994, x2
U 150 Konotop [Pr.206MR Vikhr] -- Ukraine [1992-] (Navy), 1996, x5
U 155 Prodniprovja [Pr.1241.1M Molniya] -- Ukraine [1992-] (Navy), 1997, 2x

Facilities / Land units:
Arty Bty (155mm/52 PzH 2000 Self-Propelled Howitzer x 6) -- Germany [FRG/Reunified] (Army), 1998
Arty Bty (155mm/52 PzH 2000 Self-Propelled Howitzer x 6) -- Greece (Army), 2004
Arty Bty (Jobaria MLRS x 1) -- UAE (Army), 2011, Few
Mech Inf Sec (AAV-P7/A1 IFV x 3) -- United States (Marine Corps), 1972, Widely Exported, Amphibious
Radar (AN/MPQ-64 Sentinel) -- Turkey (Army), 2000, 13x, I-Hawk and Stinger
SAM Plt (SA-11 Gadfly [9K37 Buk-M1]) -- Egypt (Army), 2006, Few, 3x Plt + Snow Drift pr Bn, 4x Bn pr Regt
SAM Plt (SA-15b Gauntlet [9K330 Tor-M1]) -- Egypt (Army), 2005, -few
SAM Sec (Atligan x 2) -- Turkey (Army), 2000
SSM Bn (DF-21C [CSS-5 Mod-3] TEL) -- Saudi Arabia (Air Force), 2008, Conventional
SSM Bn (SS-1 Scud B [9K72 Elbrus] TEL) -- Egypt (Army)
SSM Bn (SS-1 Scud B [9K72 Elbrus] TEL, Hwasong-6) -- Egypt (Army), 1994
SSM Plt (SSC-3 Styx [4K51 Rubezh]) -- Egypt (Navy), 2005, 2x + Square Tie
Add facility 2104 Armored Plt (T80U MBT x 3) Russia 1992
Add Mount 2426 T-80U Main Battle Tank- 1986
Add facility 2103 T-80U MBTx 3 Soviet Union 1986
Add facility 2105 Armored Plt T-80 MBT x 4 Soviet Union 1986
Add facility 2106 Armored Plt T-80 MBTx 4 Russia 1992
Add surface unit 2420 P 490 Commandante Cigala Fulgosi Italy 2002
add unit 2421 590 Makassar Indonesia Navy 2004 (2 LCM).
add unit 2422 LCM 6 Indonesia 1988
add unit 2423 Hartland Point [Point Class, RO/RO 2700] United Kingdom Navy 2002
add mount 2427 23mm ZU-23-2 [BTR-ZD]-- Mobile Land Based AAA 1978
Add Unit 2107 AAA Plt/2 [23mm ZUS-23-2 BTR-ZD] Soviet Union 1978
Add Unit 2108 AAA Plt/2 [23mm ZSU-23-2 BTR-ZD] Russia 1992
Add weapon 2836 HJ-8E ATGM 1995, China, Ground Launched
add weapons record 6982 HJ-8E ATGM-- 1995, China, Ground Launched
Add Mount 2429 HJ-8E ATGM Team
Add weapon 2837 HJ-73C Red Arrow ATGM, 1985
add weapons record 6981 2837 HJ-73C Red Arrow ATGM
add mount 2428 ZBD-05[HJ-73 ATGM]IFV China 2007
Add Unit 2109 Mech Inf Plt (ZBD-05 [HJ-73] IF x 4] 2007
Add Ship 2424 AO-52 Almirante Montt [Henry J. Kaiser, Mod Cimarron]-- Chile 2010
Add Ship 2425 91 Sargento Aldea [L 9011 Foudre] Chile 2012
Add unit 2110 SSM Plt (HJ-8E) China, Army 1996
Add unit 2426 F21 Mahar Bandoola Generic Navy 2012
Add mount 2430 2S25 Sprut-SD Airborne Tank Russia, 2007
Add unit 2111 Armored Plt (2S25 Sprut-SD Airborne Tnak x 3) Russia 2007. Very few x 24
Add air unit 3203 MQ-9B Reaper Italy 2011
Add Mount 2431 Al Khalid [MBT-2000] Main Battle Tank
Add land facility 2112 Armored Platoon (Al Khalid MBT x 3) Pakistan Army 2002.
Modified unit 741 to be a Inf Plt (North Korea)- Got rid of the mech platoon designation.
Add Mount 2432 VTT-323 M-1973 APC
Add Unit 2113 Mech Inf Plt (VTT-323 [M-1973]) APC x 3) 1973
Add Ship 2427 G 29 Garcia d'Avila [Sir Galahad] Brazil Navy 2008
Add Ship 2428 G 25 Almirante Saboia [Sir Galahad] Brazil Navy 2009
Add Ship 2429 G 28 Mattoso Maia [Newport] Brazil Navy 1994
Add Ship 2430 WPC 1101 Bernard C. Webber
Add Ship 2431 WMSL 750 Bertholf [Legend Class, National Security Cutter] United States, Coast Guard 2008
Add mount 2433 M1128 Stryker MGS 2006
Add Facility 2114 Armored Plt (M1128 Stryker MGS x 3)United States Army 2006.
Add Ship 2432 P 141 Justo Sierra Mendez [Sierra, Holzinger 2000] Mexico Navy 1999
Add Ship 2433 P 151 Durango Mexico Navy 2000
Add Ship 2434 P 161 Oaxaca Mexico Navy 2003
Add Ship 2435 A 411 Papaloapan [Newport] Mexico Navy 2001
Add Ship 2436 301 Huracan [Saar 4.5, Helo Pad] Mexico Navy 2004
Add Mount 2434 Ariete Main Battle Tank
Add Facility 2115 Armored Plt (Ariete MBT x 4) Italy Army 1998
Add Weapon 2838 9M55K5 300mm Rocket BM-30 DPICM Rocket
Add Mount 2435 BM-30 Smerch MLRS 1988
Add Unit 2116 Arty Bty BM-30 Smerch MLRS x 6 Soviet Union Red Army 1988
Add Unit 2117 Arty Bty BM-30 Smerch MLRS x 6 Russia 1992
Add Mount 2435 PHL03 2004
Add Facility 2118 Arty Bty (PHL-03 MLRS x 6) China Army 2004 Smerch Copy
Add Ship 2437 WPB 87301 Barracuda [Protector] United States Coast Guard 1998
Add Air unit 3204 C-27J Spartan[G.222] Australia 2015
Add Air unit 3205 Su-25K Frogfoot A Iran 1992, ex Iraqi x 7 IRGC


< Message edited by Sunburn -- 6/3/2014 2:32:37 PM >


_____________________________

Post #: 1
RE: COMMAND v1.03 has been released! - 3/21/2014 10:31:21 PM   
RoryAndersonWS


Posts: 1703
Joined: 6/16/2009
Status: offline
Let me be the first to say congrats on 1.03!

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Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to Dimitris)
Post #: 2
RE: COMMAND v1.03 has been released! - 3/21/2014 11:36:24 PM   
dandin384


Posts: 176
Joined: 11/5/2013
From: United States
Status: offline
And let me be the second! Great Job!

(in reply to RoryAndersonWS)
Post #: 3
RE: COMMAND v1.03 has been released! - 3/21/2014 11:46:40 PM   
Sardaukar


Posts: 7087
Joined: 11/28/2001
From: Finland/Israel/Bulgaria
Status: offline
Very good job!

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(in reply to dandin384)
Post #: 4
RE: COMMAND v1.03 has been released! - 3/22/2014 12:06:53 AM   
IWS

 

Posts: 60
Joined: 12/28/2013
Status: offline
Outstanding. And thanks!

(in reply to Sardaukar)
Post #: 5
RE: COMMAND v1.03 has been released! - 3/22/2014 12:07:58 AM   
NickD

 

Posts: 163
Joined: 2/14/2014
Status: offline
+1 thanks. I think that this is the second major update and upgrade since I purchased the game three months ago, which is really impressive.

(in reply to IWS)
Post #: 6
RE: COMMAND v1.03 has been released! - 3/22/2014 1:38:54 AM   
Zathras1

 

Posts: 40
Joined: 12/24/2013
Status: offline
Excellent! Thanks.

(in reply to NickD)
Post #: 7
RE: COMMAND v1.03 has been released! - 3/22/2014 2:23:30 AM   
Af1352pasha

 

Posts: 191
Joined: 9/17/2010
Status: offline

(in reply to Zathras1)
Post #: 8
RE: COMMAND v1.03 has been released! - 3/22/2014 2:48:03 AM   
Mgellis


Posts: 1900
Joined: 8/18/2007
Status: offline
Excellent work! Thanks!

(in reply to Af1352pasha)
Post #: 9
RE: COMMAND v1.03 has been released! - 3/22/2014 3:41:00 AM   
Alex1812


Posts: 274
Joined: 7/19/2013
From: Russia
Status: offline
Thanks for update, it's looking great!

(in reply to Mgellis)
Post #: 10
RE: COMMAND v1.03 has been released! - 3/22/2014 5:43:36 AM   
guanotwozero

 

Posts: 273
Joined: 12/27/2013
Status: offline
Thanks guys, downloading now!

(in reply to Alex1812)
Post #: 11
RE: COMMAND v1.03 has been released! - 3/22/2014 7:36:48 AM   
Iwbtone

 

Posts: 58
Joined: 12/17/2012
Status: offline
This is awesome!!!

(in reply to guanotwozero)
Post #: 12
RE: COMMAND v1.03 has been released! - 3/22/2014 9:01:43 AM   
ipe

 

Posts: 20
Joined: 10/19/2013
Status: offline
Is there any other download link? I cant get that to work.

(in reply to Iwbtone)
Post #: 13
RE: COMMAND v1.03 has been released! - 3/22/2014 9:43:43 AM   
Gunner98

 

Posts: 4183
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks for all the work guys

B

(in reply to ipe)
Post #: 14
RE: COMMAND v1.03 has been released! - 3/22/2014 12:53:52 PM   
tombo

 

Posts: 345
Joined: 8/4/2007
Status: offline
wow...just wonderful. keep it going
with this support, this game is the best purchase I've ever made.

(in reply to Gunner98)
Post #: 15
RE: COMMAND v1.03 has been released! - 3/22/2014 3:50:27 PM   
Sator


Posts: 134
Joined: 8/8/2012
From: Italy
Status: offline
Great work! Thanks!

(in reply to tombo)
Post #: 16
RE: COMMAND v1.03 has been released! - 3/22/2014 4:12:46 PM   
mikmykWS

 

Posts: 11531
Joined: 3/22/2005
Status: offline
Thanks guys!

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(in reply to Sator)
Post #: 17
RE: COMMAND v1.03 has been released! - 3/22/2014 6:08:23 PM   
Grackle

 

Posts: 144
Joined: 9/2/2007
Status: offline
The best keeps getting better. Thanks for the tenacious devotion to perfection; but I hope you all can get some time to take a break and savor your success.....

Aloha,

Mark



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System Specs: Intel(R) Core (TM) i7 CPU 960@3.20 GHZ; 12 GB RAM, AMD RADEON 6800 Series video card, Primary resolution 1920 X 1080, Direct X10

(in reply to mikmykWS)
Post #: 18
RE: COMMAND v1.03 has been released! - 3/22/2014 6:53:54 PM   
deepdive

 

Posts: 116
Joined: 10/28/2013
Status: offline
It`s get`s better and better every time, thanks so much, but i was hoping for the mission editor, is it coming?

Bjørn

(in reply to Grackle)
Post #: 19
RE: COMMAND v1.03 has been released! - 3/22/2014 11:32:03 PM   
mikkey


Posts: 2680
Joined: 2/10/2008
From: Slovakia
Status: offline
Great work, thanks guys!

(in reply to deepdive)
Post #: 20
RE: COMMAND v1.03 has been released! - 3/24/2014 12:24:16 PM   
SaneStatistician

 

Posts: 11
Joined: 1/24/2014
Status: offline
Restless work by the devs deserves all the support from us. Thanks a lot, and enjoy your break!

(in reply to mikkey)
Post #: 21
RE: COMMAND v1.03 has been released! - 3/24/2014 10:39:16 PM   
Cafe


Posts: 121
Joined: 9/9/2010
Status: offline
Good job gents. I go away to GDC for the week and see what happens!

_____________________________

Be nice.

(in reply to SaneStatistician)
Post #: 22
RE: COMMAND v1.03 has been released! - 3/25/2014 11:04:28 PM   
Boltzmann

 

Posts: 39
Joined: 12/28/2012
Status: offline
Awesome job! I am continually impressed by the commitment to excellence.

(in reply to Cafe)
Post #: 23
RE: COMMAND v1.03 has been released! - 3/26/2014 2:13:16 AM   
rjm51973

 

Posts: 42
Joined: 12/4/2013
From: Cabot, AR
Status: offline
I knew there was a reason I love this game!!!!

(in reply to Boltzmann)
Post #: 24
RE: COMMAND v1.03 has been released! - 3/27/2014 5:22:24 AM   
ziolo


Posts: 63
Joined: 3/27/2014
From: United Kingdom
Status: offline
Great job!

(in reply to rjm51973)
Post #: 25
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