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1.01 almost ready to go

 
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1.01 almost ready to go - 3/12/2014 1:58:45 AM   
FrankHunter

 

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1.01 will have the following :

- Fixed the couple of bugs that have been reported.
- encrypted passwords for PBEM play
- added a new screen resolution, 2560 x 1600
- Increased the counter offset so its easier to tell there's multiple units in a hex
- Fixed a bug that caused the yellow hex outline to sometimes not show up
- Added some sounds and some checkboxes in the Settings form to turn some or all of them off and on.
- The red ID indicator when a unit is about to be withdrawn now happens 3 turns before withdrawal
- Switched the Settings and Supply buttons

Also made a number of manual changes and some additions.

Thank you!

Post #: 1
RE: 1.01 almost ready to go - 3/12/2014 2:05:36 AM   
Michael T


Posts: 3624
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From: Queensland, Australia.
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Cool

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RE: 1.01 almost ready to go - 3/12/2014 6:53:18 AM   
InuharikoMu


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From: Duisburg, Germany
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Awesome.... *getting his Wallet in his Hand* (Fights with his inner Demons: YEEEES!!! NO!!!! YEEEEEEEEEES!!! nooo!!!! YEEEEEEEEEEEEEEEEESSSSSSSSSSS MIIIIIIIIIIIIIINE!!!!!)

*Wife knocks me from Chair and grabs the Credit Card* "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!"

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Post #: 3
RE: 1.01 almost ready to go - 3/12/2014 2:15:27 PM   
Moltke71


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quote:

ORIGINAL: Richtschnur

Awesome.... *getting his Wallet in his Hand* (Fights with his inner Demons: YEEEES!!! NO!!!! YEEEEEEEEEES!!! nooo!!!! YEEEEEEEEEEEEEEEEESSSSSSSSSSS MIIIIIIIIIIIIIINE!!!!!)

*Wife knocks me from Chair and grabs the Credit Card* "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!"



Man up, fella!

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Jim Cobb

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Post #: 4
RE: 1.01 almost ready to go - 3/12/2014 2:38:22 PM   
Toby42


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From: Central Florida
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I'm getting close, but I would like to see some more AAR's. I know, it's kind of cheap of me to let other people test this for me!!

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Tony

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Post #: 5
RE: 1.01 almost ready to go - 3/12/2014 2:52:45 PM   
InuharikoMu


Posts: 85
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quote:

ORIGINAL: Bismarck


quote:

ORIGINAL: Richtschnur

Awesome.... *getting his Wallet in his Hand* (Fights with his inner Demons: YEEEES!!! NO!!!! YEEEEEEEEEES!!! nooo!!!! YEEEEEEEEEEEEEEEEESSSSSSSSSSS MIIIIIIIIIIIIIINE!!!!!)

*Wife knocks me from Chair and grabs the Credit Card* "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!"



Man up, fella!



Meet me Wife... Then we talk about Man up, Mate

< Message edited by Richtschnur -- 3/12/2014 3:53:29 PM >


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Post #: 6
RE: 1.01 almost ready to go - 3/12/2014 9:01:31 PM   
radic202


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From: Ontario, Canada
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Un gros Merci! Thanks a bunch.

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RE: 1.01 almost ready to go - 3/13/2014 3:24:37 PM   
FrankHunter

 

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A new version of the manual has now been finished and I think it will be available soon.

One other change to the game is that now when you click on a unit in the list of on-map units (available through the Reinforcement form) the screen will move to show that unit's hex.

(in reply to radic202)
Post #: 8
RE: 1.01 almost ready to go - 3/13/2014 4:14:43 PM   
PKH

 

Posts: 242
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Looking forwards to the patch. I have both an allied and axis campaign going, and so far I find the AI on both sided to be doing a good job. The axis doesn't really have a lot to work with early on I found out quickly, and I managed to lose 3 units to the allied AI after ~30 turns. I think I will use the patch as an excuse to restart :)

I hope you continue with this game system on other campaigns, and maybe at lower scales as well.

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Post #: 9
RE: 1.01 almost ready to go - 3/14/2014 3:48:12 PM   
tombo

 

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Frank, with next update...
For improved UI, can we have a hot key to highlight to the victory locations as shown in victory screen? Or snap to the location from that screen?

cheers.

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Post #: 10
RE: 1.01 almost ready to go - 3/14/2014 9:10:01 PM   
churruca


Posts: 38
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Frank, good job with this patch!
Thanks.

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Post #: 11
RE: 1.01 almost ready to go - 3/14/2014 10:19:32 PM   
Toby42


Posts: 1501
Joined: 8/10/2003
From: Central Florida
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quote:

ORIGINAL: Richtschnur

Awesome.... *getting his Wallet in his Hand* (Fights with his inner Demons: YEEEES!!! NO!!!! YEEEEEEEEEES!!! nooo!!!! YEEEEEEEEEEEEEEEEESSSSSSSSSSS MIIIIIIIIIIIIIINE!!!!!)

*Wife knocks me from Chair and grabs the Credit Card* "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!"


So did you make the "Buy" yet?

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Tony

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Post #: 12
RE: 1.01 almost ready to go - 3/15/2014 12:09:53 PM   
InuharikoMu


Posts: 85
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From: Duisburg, Germany
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Nah, i'm waiting for the Patch & Manual Update
BTW:
I play Battle in italy from SSG @tm -> 3 Euro from Ebay for a German DVD Version (in English and Patch 1.02 works Too)

German Name "Battles in Italy - Die Invasion"

and not to forget the excellent "Panzer Battles - Battles of Kursk - Southern Flank" from Mr. Tiller i bought this Month. ...

< Message edited by Richtschnur -- 3/15/2014 1:14:41 PM >


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Post #: 13
RE: 1.01 almost ready to go - 3/15/2014 12:31:02 PM   
Toby42


Posts: 1501
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Richtschnur

Nah, i'm waiting for the Patch & Manual Update
BTW:
I play Battle in italy from SSG @tm -> 3 Euro from Ebay for a German DVD Version (in English and Patch 1.02 works Too)

German Name "Battles in Italy - Die Invasion"

and not to forget the excellent "Panzer Battles - Battles of Kursk - Southern Flank" from Mr. Tiller i bought this Month. ...


I can't get the SSG games to work smoothly on my computer. I got a new computer several years ago, and the screen flashes and jumps around a lot? It's only with SSG games. Everything else runs fine!!

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Tony

(in reply to InuharikoMu)
Post #: 14
RE: 1.01 almost ready to go - 3/15/2014 12:57:07 PM   
tombo

 

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ETA to patch release?

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Post #: 15
RE: 1.01 almost ready to go - 3/15/2014 1:51:37 PM   
tombo

 

Posts: 345
Joined: 8/4/2007
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one additional UI... need way to see "limit of air cover" on map.

thx!


quote:

ORIGINAL: tombo

Frank, with next update...
For improved UI, can we have a hot key to highlight to the victory locations as shown in victory screen? Or snap to the location from that screen?

cheers.


(in reply to tombo)
Post #: 16
RE: 1.01 almost ready to go - 3/15/2014 3:14:51 PM   
InuharikoMu


Posts: 85
Joined: 10/27/2013
From: Duisburg, Germany
Status: offline

quote:

ORIGINAL: Treale


quote:

ORIGINAL: Richtschnur

Nah, i'm waiting for the Patch & Manual Update
BTW:
I play Battle in italy from SSG @tm -> 3 Euro from Ebay for a German DVD Version (in English and Patch 1.02 works Too)

German Name "Battles in Italy - Die Invasion"

and not to forget the excellent "Panzer Battles - Battles of Kursk - Southern Flank" from Mr. Tiller i bought this Month. ...


I can't get the SSG games to work smoothly on my computer. I got a new computer several years ago, and the screen flashes and jumps around a lot? It's only with SSG games. Everything else runs fine!!


i Have a 1080p Monitor with a ATI 7700 Graphics Card and play @ 1280*1024 Resolution without a hitch on Windows 7 x64

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“If a man does his best, what else is there?”
― George S. Patton Jr.

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Post #: 17
RE: 1.01 almost ready to go - 3/15/2014 3:38:59 PM   
Toby42


Posts: 1501
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Richtschnur


quote:

ORIGINAL: Treale


quote:

ORIGINAL: Richtschnur

Nah, i'm waiting for the Patch & Manual Update
BTW:
I play Battle in italy from SSG @tm -> 3 Euro from Ebay for a German DVD Version (in English and Patch 1.02 works Too)

German Name "Battles in Italy - Die Invasion"

and not to forget the excellent "Panzer Battles - Battles of Kursk - Southern Flank" from Mr. Tiller i bought this Month. ...


I can't get the SSG games to work smoothly on my computer. I got a new computer several years ago, and the screen flashes and jumps around a lot? It's only with SSG games. Everything else runs fine!!


i Have a 1080p Monitor with a ATI 7700 Graphics Card and play @ 1280*1024 Resolution without a hitch on Windows 7 x64


I have a 1080p monitor and run at 1920x1080. I only have an integrated graphics card and it blinks and jumps! I suspect it doesn't like my graphics set-up? But like I stated, it's only on SSG's games?

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Tony

(in reply to InuharikoMu)
Post #: 18
RE: 1.01 almost ready to go - 3/15/2014 5:28:20 PM   
FrankHunter

 

Posts: 2104
Joined: 3/26/2004
Status: offline
tombo, the patch was ready a couple of days ago but it was decided not to switch the Supply and Settings buttons as it might be confusing for current owners so I had to switch them back and uploaded that on Friday. Also, the manual was finished a few days after the patch and we wanted them to be done at the same time. Now its just a matter of them doing the pdf layout and the patch installer.

(in reply to Toby42)
Post #: 19
RE: 1.01 almost ready to go - 3/15/2014 5:34:03 PM   
FrankHunter

 

Posts: 2104
Joined: 3/26/2004
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Treale, there shouldn't be any compatibility issues with PFE and any system that runs Windows. The game doesn't use DirectX or any special libraries. It uses only standard Windows. It should work fine on Linux running Wine too.

(in reply to FrankHunter)
Post #: 20
RE: 1.01 almost ready to go - 3/15/2014 5:40:27 PM   
Toby42


Posts: 1501
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: FrankHunter

Treale, there shouldn't be any compatibility issues with PFE and any system that runs Windows. The game doesn't use DirectX or any special libraries. It uses only standard Windows. It should work fine on Linux running Wine too.


Thanks Frank. Downloading now!

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Tony

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Post #: 21
RE: 1.01 almost ready to go - 3/15/2014 6:48:38 PM   
InuharikoMu


Posts: 85
Joined: 10/27/2013
From: Duisburg, Germany
Status: offline
quote:

ORIGINAL: Treale


quote:

ORIGINAL: FrankHunter

Treale, there shouldn't be any compatibility issues with PFE and any system that runs Windows. The game doesn't use DirectX or any special libraries. It uses only standard Windows. It should work fine on Linux running Wine too.


Thanks Frank. Downloading now!


Are you so kind to give some Impressions from the Game, so 5 to 20 Words? Pretty Please??

< Message edited by Richtschnur -- 3/15/2014 7:49:21 PM >


_____________________________

“If a man does his best, what else is there?”
― George S. Patton Jr.

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Post #: 22
RE: 1.01 almost ready to go - 3/15/2014 9:28:15 PM   
Toby42


Posts: 1501
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Richtschnur

quote:

ORIGINAL: Treale


quote:

ORIGINAL: FrankHunter

Treale, there shouldn't be any compatibility issues with PFE and any system that runs Windows. The game doesn't use DirectX or any special libraries. It uses only standard Windows. It should work fine on Linux running Wine too.


Thanks Frank. Downloading now!


Are you so kind to give some Impressions from the Game, so 5 to 20 Words? Pretty Please??


Confusing, but that's probably the WEGO. Selected units are hard to see on the map? I'll have to try again and go through the manual!!


_____________________________

Tony

(in reply to InuharikoMu)
Post #: 23
RE: 1.01 almost ready to go - 3/16/2014 7:01:12 AM   
InuharikoMu


Posts: 85
Joined: 10/27/2013
From: Duisburg, Germany
Status: offline

quote:

ORIGINAL: Treale


quote:

ORIGINAL: Richtschnur

quote:

ORIGINAL: Treale


quote:

ORIGINAL: FrankHunter

Treale, there shouldn't be any compatibility issues with PFE and any system that runs Windows. The game doesn't use DirectX or any special libraries. It uses only standard Windows. It should work fine on Linux running Wine too.


Thanks Frank. Downloading now!


Are you so kind to give some Impressions from the Game, so 5 to 20 Words? Pretty Please??


Confusing, but that's probably the WEGO. Selected units are hard to see on the map? I'll have to try again and go through the manual!!



Thank you.

BTW Intel HD Graphics 4000 as Pixel Motor? in your PC?

_____________________________

“If a man does his best, what else is there?”
― George S. Patton Jr.

(in reply to Toby42)
Post #: 24
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