Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: GD1938 7th game for ..8 players

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: GD1938 7th game for ..8 players Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: GD1938 7th game for ..8 players - 5/5/2014 9:43:37 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
If someone drops out I would consider taking over his position.

_____________________________


(in reply to Twotribes)
Post #: 61
RE: GD1938 7th game for ..8 players - 5/6/2014 12:58:55 AM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Be glad to have you, trouble is that we can't just flip Antonio. last I heard he was having problems with Dropbox, and of course he is the thread starter, and I did say that this game would be slow paced, for players that fit academic family work and social commitments into their lives. Twotribes is putting a fast GD1938 game together we are looking for more players, and we would be pleased to have you.

(in reply to Jonathan Pollard)
Post #: 62
RE: GD1938 7th game for ..8 players - 5/6/2014 12:04:46 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Antonio has returned turns for games GD1938 4 and 7.

There is one turn I am waiting for from Antonio he is playing USA/China and I am waiting for The German/Italy turn. Its e-mail only game with the following players GD1938 Game ? Axis Germany/Italy Bombur USSR Juergen UK France Jeff Japan USA China Antonio. Its unnumbered.

Antonio may not have received the next turn from Juergen. That would be turn 27. Turn 28 being the German turn when I receive it.

(in reply to ironduke1955)
Post #: 63
RE: GD1938 7th game for ..8 players - 5/13/2014 2:14:08 PM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
China's turn is waiting since 7 May.

(in reply to ironduke1955)
Post #: 64
RE: GD1938 7th game for ..8 players - 5/13/2014 2:43:09 PM   
ernieschwitz

 

Posts: 3655
Joined: 9/15/2009
From: Denmark
Status: offline
Yeah, I noticed, ... that is Hatem if I am not mistaken... Anyone want to take contact to him?

(in reply to kombrig)
Post #: 65
RE: GD1938 7th game for ..8 players - 5/14/2014 1:17:36 AM   
Twotribes


Posts: 6955
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Seems to me hatem quit the 3 by 3 game has anyone heard from him?

(in reply to Jonathan Pollard)
Post #: 66
RE: GD1938 7th game for ..8 players - 5/14/2014 1:36:38 AM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
I did contact Hatem regards a ETO game we are were playing. And recently about Hatem passing on his password for game 7.
He did reply about the ETO game but not about surrendering his password for game 7.
Hatem is what I would call a advanced player but he has a finite time for ATG due to course work and other commitments.
I would renew the request that if he does not have time to play the China turn that he surrender his password and we hand the password over Jonathan who has offered to step in.
And would be going for a double as China. If Hatem does not come back I suggest a restart using to GD1938 2.17N It has much more balance and gives China much more of a chance against even the most advanced players.

< Message edited by ironduke1955 -- 5/14/2014 2:38:32 AM >

(in reply to Twotribes)
Post #: 67
RE: GD1938 7th game for ..8 players - 5/15/2014 4:28:58 PM   
hatemf90

 

Posts: 305
Joined: 1/1/2009
Status: offline
hi,

apologize for the delay, I had no internet access for a week.. all turns will be uploaded now.

(in reply to ironduke1955)
Post #: 68
RE: GD1938 7th game for ..8 players - 5/15/2014 4:51:37 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Thanks Hatem no internet hard to imagine

(in reply to hatemf90)
Post #: 69
RE: GD1938 7th game for ..8 players - 6/5/2014 3:21:14 PM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
I thought that it was agreed that phoney wars are not allowed, however Germany and Italy players have done it again, this time with Albania?

(in reply to ironduke1955)
Post #: 70
RE: GD1938 7th game for ..8 players - 6/5/2014 4:47:38 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
I think you will find that Germany has no knowledge of this action Italian turn is after the German turn. Historically Italy did invade Albania and then attacked Greece so what he has done is not inaccurate. Its fairly obvious that Germany would not get involved and back Albania so Albania should be on its own. It would be better if the protecting Nation, in this case Germany was given the option to protect the Minor power. If they decline then the Minor Power would be on their own. And I am sure that is what would happen in this case Germany would not get involved.

(in reply to kombrig)
Post #: 71
RE: GD1938 7th game for ..8 players - 6/5/2014 4:56:48 PM   
ernieschwitz

 

Posts: 3655
Joined: 9/15/2009
From: Denmark
Status: offline
I am considering limiting the declare war on minor card, to only those countries you are not best friends with... Any other fix would be very very hard to program.

(in reply to ironduke1955)
Post #: 72
RE: GD1938 7th game for ..8 players - 6/5/2014 5:33:44 PM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
Historically and realistically one will not attack country which is a good friend of your ally. In this case Albania was a good friend of Germany. If Italy/Germany wanted Albania, they should have invested PPs in this matter.

(in reply to ernieschwitz)
Post #: 73
RE: GD1938 7th game for ..8 players - 6/5/2014 6:13:30 PM   
ernieschwitz

 

Posts: 3655
Joined: 9/15/2009
From: Denmark
Status: offline
Yes, Kombrig, I agree...

(in reply to kombrig)
Post #: 74
RE: GD1938 7th game for ..8 players - 6/5/2014 7:25:54 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
While I agree that this is a infringement of house rules. A slap on the wrist to Antonio, and a apology to ernieschwitz who was unaware of this event. Albania did historically lean towards Germany but was invaded by Italy in 1939 the green light was given by Germany. So Historically a country that was pro German was invaded by a Larger country Italy in this case Germany needed Italy but it did not need Albania, so Albania was sacrificed to political expediency.

(in reply to kombrig)
Post #: 75
RE: GD1938 7th game for ..8 players - 6/5/2014 7:35:56 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
I was thinking that if two cards were available say a minor power is attacked and you are the power with the most influence would it not be better to have a card that you play to support that country example.

Minor power is invaded it does not automatically join the power with main influence, but remains neutral on the turn of the player with most influence he has the option to play a card to bring that minor power under his control.

Just to add to the above if the influencing nation decides to play the card then they will be at war with the attacking nation. Also it might be necessary to pay a PP cost to play a card supporting a minor nation under attack, since such a action would require that a political price had to be paid.



< Message edited by ironduke1955 -- 6/6/2014 5:30:10 PM >

(in reply to ironduke1955)
Post #: 76
RE: GD1938 7th game for ..8 players - 7/4/2014 4:55:26 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Twotribes up for a turn with Japan ?

(in reply to ironduke1955)
Post #: 77
RE: GD1938 7th game for ..8 players - 7/4/2014 5:03:29 PM   
cpdeyoung


Posts: 5351
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Twotribes has to install the game on a new computer. Hopefully it will not take too long. This game, especially, is crawling.

Chuck

(in reply to ironduke1955)
Post #: 78
RE: GD1938 7th game for ..8 players - 7/4/2014 7:24:13 PM   
ernieschwitz

 

Posts: 3655
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: ironduke1955

I was thinking that if two cards were available say a minor power is attacked and you are the power with the most influence would it not be better to have a card that you play to support that country example.

Minor power is invaded it does not automatically join the power with main influence, but remains neutral on the turn of the player with most influence he has the option to play a card to bring that minor power under his control.

Just to add to the above if the influencing nation decides to play the card then they will be at war with the attacking nation. Also it might be necessary to pay a PP cost to play a card supporting a minor nation under attack, since such a action would require that a political price had to be paid.


In an ideal world, you are probably right. It would be much better to have nations run independantly (AI driven) if they where not supported by their friend. And allow some sort of card to allow players to take over control.

However, even the world of ATG is not ideal. There is such a thing as RAM constraints. Each independanty run AI takes up memory. And it takes up alot more every time you add a new one. In the old days before I made the programming change to the current diplomacy way, regimes where just that, all independant. And the up to 55 AI run countries were simply too much for some machines. I had reports of players that got out of memory problems, and game crashes as a consequence.

The new method of making regimes (faux regimes) was revolutionary in more than one sense. Firstly it allowed the diplomatic system that you now see in games, secondly it reduced 55 AI regimes, to 4 non-AI regimes. Thus freeing up alot of RAM, for other stuff, like more detailed SFTs and Items, which translates to more varied units and thus more fun.

If I had to program the game so that an AI took over fighting for a country that was attacked, instead of it being assigned to a players country, that would require exactly up to 55 regimes again.... because (in theory) each country could be at war with the totality of all nations. And it doesn´t make much sense to say, let Finland and Thailand be the same AI power.

So I am going to have to reject this proposoal from you Ironduke1955.

Maybe in a different version of ATG (ATP?) It may be possible to have 55 regimes... and who knows an even bigger map. Personally I am not completely satisfied with the map... so given the choice between 55 regimes, or 4 faux regimes the way it functions now, and a bigger map, I would choose the bigger map :)



(in reply to ironduke1955)
Post #: 79
RE: GD1938 7th game for ..8 players - 7/5/2014 1:14:30 AM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
It was a idea just that, as usual a solution to one problem the compelling of major powers into wars that they may not want to become involved in, causes problems somewhere else ie RAM and AI constraint's. If I remember correctly it was Italy and Germany going to war over Albania, a unlikely scenario. If it can't be done so be it.

(in reply to ernieschwitz)
Post #: 80
RE: GD1938 7th game for ..8 players - 7/6/2014 8:13:11 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: ernieschwitz

quote:

ORIGINAL: ironduke1955

I was thinking that if two cards were available say a minor power is attacked and you are the power with the most influence would it not be better to have a card that you play to support that country example.

Minor power is invaded it does not automatically join the power with main influence, but remains neutral on the turn of the player with most influence he has the option to play a card to bring that minor power under his control.

Just to add to the above if the influencing nation decides to play the card then they will be at war with the attacking nation. Also it might be necessary to pay a PP cost to play a card supporting a minor nation under attack, since such a action would require that a political price had to be paid.


In an ideal world, you are probably right. It would be much better to have nations run independantly (AI driven) if they where not supported by their friend. And allow some sort of card to allow players to take over control.

However, even the world of ATG is not ideal. There is such a thing as RAM constraints. Each independanty run AI takes up memory. And it takes up alot more every time you add a new one. In the old days before I made the programming change to the current diplomacy way, regimes where just that, all independant. And the up to 55 AI run countries were simply too much for some machines. I had reports of players that got out of memory problems, and game crashes as a consequence.

The new method of making regimes (faux regimes) was revolutionary in more than one sense. Firstly it allowed the diplomatic system that you now see in games, secondly it reduced 55 AI regimes, to 4 non-AI regimes. Thus freeing up alot of RAM, for other stuff, like more detailed SFTs and Items, which translates to more varied units and thus more fun.

If I had to program the game so that an AI took over fighting for a country that was attacked, instead of it being assigned to a players country, that would require exactly up to 55 regimes again.... because (in theory) each country could be at war with the totality of all nations. And it doesn´t make much sense to say, let Finland and Thailand be the same AI power.



Although that game with 55 AI regimes was fun to play. It was fun every turn to watch the AI's go at each other in odd and random conflicts. Serious fun. It took like 30 minutes to process a turn on the AI side but I found that was because the stuipid thing was massing empty cargoships by the trillions.

Once I started thinning those out the turns started to speed up. Eventually the game did crash and right as it seemed I was doing really well.

Too bad we can't go back to that one and somehow trim it down. It was fun.





_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 81
RE: GD1938 7th game for ..8 players - 7/8/2014 10:36:29 PM   
ANTONIOr

 

Posts: 64
Joined: 11/2/2011
Status: offline
hello guys

I have had troubles with internet connection in the little village in which i was for ...holidays

sorry for this delay

but what happened to my italy 12th turn ?


(in reply to Jeffrey H.)
Post #: 82
RE: GD1938 7th game for ..8 players - 7/9/2014 3:39:00 AM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Turn 12 Japan is shown as having been played as was Turn 12 USSR. So you must have played it unless someone else has your password and has played your turn without your permission. In which case he has bitten off more than he can chew, a bit like Suarez in the World Cup. Should have disqualified Argentina or at least replayed the game.

(in reply to ANTONIOr)
Post #: 83
RE: GD1938 7th game for ..8 players - 7/10/2014 12:36:17 PM   
ANTONIOr

 

Posts: 64
Joined: 11/2/2011
Status: offline
ok thank you
btw... give Suarez something to eat ...he was very hungry last time ...poor cannibal

< Message edited by ANTONIOr -- 7/10/2014 1:38:06 PM >

(in reply to ironduke1955)
Post #: 84
RE: GD1938 7th game for ..8 players - 7/10/2014 12:50:36 PM   
ernieschwitz

 

Posts: 3655
Joined: 9/15/2009
From: Denmark
Status: offline
Not that it changes anything, but Suarez plays/played for Uruguay....

(in reply to ANTONIOr)
Post #: 85
RE: GD1938 7th game for ..8 players - 7/10/2014 7:52:49 PM   
ironduke1955


Posts: 2037
Joined: 5/17/2006
From: UK
Status: offline
Yes your right it changes nothing, Italy are still out, and they say cheats don't prosper.

(in reply to ernieschwitz)
Post #: 86
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: GD1938 7th game for ..8 players Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.402