From: Republic of Texas
This game will harken back to the old "Stone Age" series. Tech will be limited at the start.
We will use the latest version of the game.
Because of this, i want to have an extended period of peace at the beginning. There will be a full 12 turns of peace before war may be declared. Each team should coordinate tech upgrades. With this many turns and such a large map, we should be able to get further into the tech tree than in any game i have previously played in. It should be interesting.
Please post in this thread your intent to participate. Also PM me with your e-mail address.
Looking for RELIABLE players for this game. This game is for reliable players ONLY. If you quit because you lose a battle or things are not going well, this game is NOT for you. If you are really slow about turnaround, this game is NOT for you.
I have played with enough of those a-holes and i want to avoid it. For all our sakes. There is nothing worse than a person ruining the game because they are doing poorly and just decide to forget about it. Don't be that person.
At a bare minimum you should turn your country over to your allies if you need to quit, or find a replacement player.
The teams (3v3) may organize themselves however they see fit, but typically a commander on each team leads to more victories. We will try to organize the teams such that skill is equally balanced. We wont put a team of newbies against a team of veterans. The teams will not be mutable (i.e. change) for the duration of the game (i.e. no backstabbing).
Randomly generated map. Both teams must agree that the map is fair before play will begin. I will tweak the map where necessary to link up any cutoff areas and make sure there are no unfair advantages to be had by either side.
This game WILL include naval operations. We have been playing too many games lately without it and i miss it somewhat.
World Size: "Unplayably Large"
World Type: Oceans
Options: MAP LOOP, USE RESOURCES, LIMITED ROADS
Climate: FULL RANGE
Extra Settings: StoneAge, Lancer's Officers Mod (no resource mod)
Scenario Settings: Fog of War, Shroud Peek
The world will be generated such that no team is at a disadvantage due to terrain features or map characteristics. Either team may reject the map if they don't like it.
Turnaround within 2 days under normal circumstances is preferred. We all have times when we cant, thats understood.
You must register for and use Dropbox to transfer turns. This way everyone knows at all times whose turn it is. I will create the dropbox folder.
No declarations of war prior to turn 12.
Teams must ally on the 1st turn.
Slot: (tentative, NOT finalized)
< Message edited by all5n -- 3/5/2014 4:17:13 PM >