One person will reply to this thread stating they had no problems at all, nullifying your post.
Actually, as a "fan" of the lobby system, I just want to point out that it isn't perfect and does have problems. Besides the issue of using it to find players, and the one stated by the OP, I've identified two main problems with it -
1. Sometimes, there's lag. This could easily be fixed by showing player ping, and I've already suggested this.
2. Sometimes, connection gets aborted or games freeze. This is usually due to in-game bugs that SHOULD have been identified during multiplayer play-testing, and would have occurred if we'd had direct ip anyway so it's not a lobby system specific problem. (I'll talk about some of these bugs below.)
Otherwise, I like the lobby system.
@Ozymandias, I've had many games using the lobby system and most of them play without too much trouble. I see players at the times I go on, and several I know frequent it more often than me. The issue you seem to have it actually connecting to the system itself. Once you get there, it'll be fine.
[Bugs I mentioned before]
The only reason I'm mentioning these now is because I brought them up to make the point above. They might appear in GWTC too though. I have video footage of them too.
The first is rare, but still annoying. When a tank is damaged so its main gun is destroyed, and I order it to target an open-topped vehicle which it could damage/destroy with its machine gun, it will freeze the game. I'm confident this is a bug.
The second I'm less sure about. It is caused by using an airstrike. Yep, it seems that sometimes an airstrike will cause me or my opponent's game to freeze/crash. I'm not sure why and there's no specific reason (such as only occuring by hitting a tank or a building etc), but it makes me reluctant to use them. When I pinpoint the problem, I'll let you know.
I've only played 50+ battles in Panthers, and the first issue I identified really early on. The second is something I've concluded after ~25 games, and the lack of player ping was obvious right from the start. How the player ping and the first bug didn't get noticed I don't know, but makes me wonder if there was a lack of play testers, or if they had time to test thoroughly.
Then you have the balance issues, such as the MG42s and lack of AT for infantry platoons etc. Again, these were identified really early on. How was this not seen by the play testers?!? My conclusion is either the wrong people were chosen, there wasn't enough (if any?), or they didn't have enough time.
< Message edited by TIK -- 2/24/2014 10:05:25 PM >
I have a Youtube Channel
that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.