Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

2.0 Campaign - Crash

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> 2.0 Campaign - Crash Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
2.0 Campaign - Crash - 2/21/2014 2:28:04 AM   
stransky43

 

Posts: 4
Joined: 2/5/2014
Status: offline
This is a first for me after playing EF, WF, RS for over 15 years - a crash!

Upon reaching the final turn of a Campaign scenario, the "You are progressing nicely...." screen appears and then an "ef.exe has stopped working" Windows dialog box appears.

When you re-enter that Campaign, you are back to the final turn again, which when you end it, the same crash sequence occurs. You cannot progress any further in that Campaign.

I've played literally hundreds of hours in ver. 1.04 with no problems at all. This only started today after my upgrade to 2.0 last night.


Post #: 1
RE: 2.0 Campaign - Crash - 2/21/2014 5:25:10 AM   
berto


Posts: 18448
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Is this the continuation of a campaign begun with 1.04? If so, maybe best to finish under 1.04.

Please look in your top-level East Front folder. Is there an OLDER & OLDEST Backup Saves version of the campaign save file? If so, in Windows Explorer, try the OLDER version first, renaming it, removing the "OLDER", then resume the campaign.

You also have some .log files. What do your engine.log & campaign.log file say (near the end)? Maybe zip them up and post here at the forum.

If the above doesn't help, consider also zipping and posting here all of your campaign Backup Saves files.

_____________________________


(in reply to stransky43)
Post #: 2
RE: 2.0 Campaign - Crash - 2/21/2014 10:55:37 PM   
Salemi88

 

Posts: 10
Joined: 6/6/2007
From: São Paulo, Brazil
Status: offline
I've got the same crash in a fresh new campaign and tried the OLDER Backup save procedure, unsuccessfully though...

Oh my... I've been waiting for this patch for several years precisely because of this problem and, voilá, I'm dealing with it all over again...

< Message edited by salemi -- 2/21/2014 11:57:45 PM >

(in reply to berto)
Post #: 3
RE: 2.0 Campaign - Crash - 2/21/2014 11:12:49 PM   
berto


Posts: 18448
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

The campaign game code was not closely looked at or modified much. So if bugs lurked in there before, they likely lurk there still.

Please post here, in one ZIP file, your

  • save files (all three, including OLDER & OLDEST)
  • any other data files related to your current campaign (look in Windows Explorer, sorting by date)
  • engine.log & frontend.log

    _____________________________


    (in reply to Salemi88)
  • Post #: 4
    RE: 2.0 Campaign - Crash - 2/22/2014 2:05:44 AM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline
    I'll look into this a bit as well. I have a hunch it may be a simple fix.

    It would help to know which campaign each of the posters were playing, and which side?

    _____________________________

    simovitch


    (in reply to berto)
    Post #: 5
    RE: 2.0 Campaign - Crash - 2/22/2014 3:28:41 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Also, are these DCGs or LCGs that are crashing?

    I've been playing a Rising Sun DCG recently without incident.

    Continuing a campaign game with 2.00 that was started in 1.04 is probably not a good idea. A brand new 2.00 campaign crashing is a serious matter, though, without doubt.

    _____________________________


    (in reply to simovitch)
    Post #: 6
    RE: 2.0 Campaign - Crash - 2/22/2014 3:48:52 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: simovitch

    It would help to know which campaign each of the posters were playing, and which side?

    Definitely.

    _____________________________


    (in reply to simovitch)
    Post #: 7
    RE: 2.0 Campaign - Crash - 2/22/2014 4:40:40 AM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline
    I can verify that I get the same error as the OP. This is a new crash.

    I think it's related to not patching over a clean install, which I have not done (I patched 2.00 over 1.4)

    I'll do a clean install and check again.

    _____________________________

    simovitch


    (in reply to berto)
    Post #: 8
    RE: 2.0 Campaign - Crash - 2/22/2014 4:55:16 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: simovitch

    I can verify that I get the same error as the OP. This is a new crash.

    I think it's related to not patching over a clean install, which I have not done (I patched 2.00 over 1.4)

    I'll do a clean install and check again.

    That's what we recommend -- patching to 2.00 over a clean 1.00 install.

    That would be for which campaign?

    Thanks for your help with this!

    _____________________________


    (in reply to simovitch)
    Post #: 9
    RE: 2.0 Campaign - Crash - 2/22/2014 6:05:21 AM   
    Salemi88

     

    Posts: 10
    Joined: 6/6/2007
    From: São Paulo, Brazil
    Status: offline
    Hi Folks,

    Indeed it was a fresh new campaign in EF in a previously patched game to 1.04, then patched to 2.00

    I will try a clean install patched to 2.00 and report the results later...

    Thank you guys for the valuable help...

    < Message edited by salemi -- 2/22/2014 7:27:12 AM >

    (in reply to berto)
    Post #: 10
    RE: 2.0 Campaign - Crash - 2/22/2014 11:49:04 AM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline

    quote:

    ORIGINAL: berto

    That would be for which campaign?

    Operation Barbarossa South as Germans, Battalion level with Talonsoft OOB.

    It might be another day or so before I get a result.

    _____________________________

    simovitch


    (in reply to berto)
    Post #: 11
    RE: 2.0 Campaign - Crash - 2/22/2014 2:55:01 PM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    I believe Talonsoft OOB is suspect as well, they had problems?

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to simovitch)
    Post #: 12
    RE: 2.0 Campaign - Crash - 2/22/2014 4:19:34 PM   
    Jason Petho


    Posts: 13371
    Joined: 6/22/2004
    From: Terrace, BC, Canada
    Status: offline
    Yes, the Talonsoft OOB's had issues. They were removed from the ORG files a couple UPDATE's ago, but were reinstated due to popular demand with the caveat that they were not fixed.

    Jason Petho

    _____________________________


    (in reply to Warhorse)
    Post #: 13
    RE: 2.0 Campaign - Crash - 2/22/2014 6:40:32 PM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline
    Agreed, but we used to get past the first battle at least. Something else is amiss. I'm going to try one of the new OOB's with a clean install.

    _____________________________

    simovitch


    (in reply to Jason Petho)
    Post #: 14
    RE: 2.0 Campaign - Crash - 2/22/2014 6:51:40 PM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: simovitch

    Agreed, but we used to get past the first battle at least. Something else is amiss. I'm going to try one of the new OOB's with a clean install.

    After a clean install (now strongly recommended, if not required), immediately after any crash:

    quote:

    ORIGINAL: berto

    Please post here, in one ZIP file, your

  • save files (all three, including OLDER & OLDEST)
  • any other data files related to your current campaign (look in Windows Explorer, sorting by date)
  • engine.log & frontend.log


  • _____________________________


    (in reply to simovitch)
    Post #: 15
    RE: 2.0 Campaign - Crash - 2/23/2014 3:15:41 AM   
    Salemi88

     

    Posts: 10
    Joined: 6/6/2007
    From: São Paulo, Brazil
    Status: offline

    Hi Berto,

    I've reinstalled the game, patched to 2.00 and played the first mission in EF with the same bugged result.

    It was a german campaign (MCS), panzer batallion, Army Group South and I've zipped the files but I don't know how to post it here.

    Would you help me?

    (in reply to berto)
    Post #: 16
    RE: 2.0 Campaign - Crash - 2/23/2014 3:19:27 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: salemi

    I've zipped the files but I don't know how to post it here.

    Would you help me?

    In the Reply to Message dialog box, there is a "Click here to upload!" link. Click on that, browse through to find the ZIP file, then click OK.

    _____________________________


    (in reply to Salemi88)
    Post #: 17
    RE: 2.0 Campaign - Crash - 2/23/2014 3:33:31 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Ugh. As a developer, I can upload ZIP files directly, in the dev forum. But it seems we all can't do that in the public forum, where only "gif/txt/jpg are supported."

    The workaround? Change the extension on your .zip file to .txt, then try the upload.

    (Hmm, seems like I will have to amend my standard instructions to "upload the ZIP file".)

    _____________________________


    (in reply to berto)
    Post #: 18
    RE: 2.0 Campaign - Crash - 2/23/2014 3:34:13 AM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    You may have to change the .zip to .txt, to post it, we can then rename to .zip. That works fine, just did it on another post!!


    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to berto)
    Post #: 19
    RE: 2.0 Campaign - Crash - 2/23/2014 3:35:30 AM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Really Berto!!!?? We gotta quit meeting like this!!! I'm going to bed, for real this time!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to Warhorse)
    Post #: 20
    RE: 2.0 Campaign - Crash - 2/23/2014 3:44:31 AM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Why, I was saying exactly the same thing to Petri over at The Blitz earlier today.

    _____________________________


    (in reply to Warhorse)
    Post #: 21
    RE: 2.0 Campaign - Crash - 2/23/2014 1:25:04 PM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline

    quote:

    ORIGINAL: berto


    The campaign game code was not closely looked at or modified much. So if bugs lurked in there before, they likely lurk there still.

    Please post here, in one ZIP file, your

  • save files (all three, including OLDER & OLDEST)
  • any other data files related to your current campaign (look in Windows Explorer, sorting by date)
  • engine.log & frontend.log

  • Confirmed DCG crash after clean install with new OOBs. Requested files attached in a zip file with .jpg extension.

    Attachment (1)

    _____________________________

    simovitch


    (in reply to berto)
    Post #: 22
    RE: 2.0 Campaign - Crash - 2/23/2014 2:25:09 PM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline
    quote:

    Confirmed DCG crash after clean install with new OOBs. Requested files attached in a zip file with .jpg extension.


    Exact same crash with West Front: Afrika Corps DCG. Files attached.


    Attachment (1)

    _____________________________

    simovitch


    (in reply to simovitch)
    Post #: 23
    RE: 2.0 Campaign - Crash - 2/23/2014 3:45:12 PM   
    Salemi88

     

    Posts: 10
    Joined: 6/6/2007
    From: São Paulo, Brazil
    Status: offline

    Hi folks,

    Here it goes my campaign files... I hope I've done it right...

    Attachment (1)

    (in reply to simovitch)
    Post #: 24
    RE: 2.0 Campaign - Crash - 2/23/2014 4:46:14 PM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Okay, guys, I'm on the case.

    Now that I am done setting up for post-release tech support, on four separate dev & debug & test systems, each with five distinct JTCS installs

  • John Tiller's Campaign Series -- for debugging/crash & A/I testing on the three test/debug systems; for new development on the one dev system
  • John Tiller's Campaign Series 2.00 -- for my own personal pleasure, my own game play (ha! when I have the time)
  • John Tiller's Campaign Series 2.00 ARCHIVE (READ ONLY) -- for reference
  • John Tiller's Campaign Series 1.04 ARCHIVE (READ ONLY) -- for reference
  • John Tiller's Campaign Series 1.00 ARCHIVE (READ ONLY) -- for reference

    all of those X 4, for the four systems (with a fifth on the way in June).

    Not to mention dev & test installs of Middle East and Vietnam.

    Not to mention dozens of installs in monthly backups dating back over the past year.

    I have to chuckle when I read players post about how they can't be hassled with doing and maintaining two separate installs. They and I live in entirely different tech worlds!

    _____________________________


    (in reply to Salemi88)
  • Post #: 25
    RE: 2.0 Campaign - Crash - 2/23/2014 10:25:43 PM   
    scottintacoma

     

    Posts: 192
    Joined: 1/25/2008
    Status: offline
    Berto,

    Here is another set. Using XP, V2 East Front DCG.

    Attachment (1)

    (in reply to berto)
    Post #: 26
    RE: 2.0 Campaign - Crash - 2/25/2014 8:06:21 PM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    I've found a bug, a serious one, in the code, most probably the cause of everybody's campaign crashes. More, after we decide how to deal with it.

    _____________________________


    (in reply to scottintacoma)
    Post #: 27
    RE: 2.0 Campaign - Crash - 2/25/2014 9:11:41 PM   
    berto


    Posts: 18448
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    Here is a quick & easy, kludgey fix for the campaign crash bug if your campaign is crashing at the conclusion of the very first campaign scenario:

    In your game folder, rename any Victory#.bmp files, as in

    Victory0.bmp -> Victory0 DONTUSE.bmp

    In a game like West Front, with many different nation sides, it would be easier to cut-and-paste all Victory#.bmp files to a temporary backup folder. In other words, take all Victory#.bmp files out of the picture.

    Then, at the Campaign menu, Resume Saves > Resume Mission.

    You should be able to get past the end of the first scenario without crash.

    It might be necessary to rename your previous .cpn file, as in

    Meise OLDER.cpn -> Meise.cpn

    which would have you revert back to one turn earlier, but that is probably unnecessary. Probably just leaving your save files as is and resuming your campaign and mission should suffice -- if you've moved out of the way the Victory#.bmp files first!

    Note: The Victory#.bmp kludge is not the proximate cause of the crash. But it detours around the impending crash, which has to do with the martial music that would play after the victory/draw/defeat voiceover rant. Who needs that chrome anyway?

    Sorry about the bug, but the above steps should work most likely. Most likely, but not certainly, if your campaign is crashing at some point other than the end of the first scenario, crashing in some other way.

    Another note: When we have released fixed game engine EXEs, you will want to restore all Victory#.bmp files to their proper places.

    _____________________________


    (in reply to berto)
    Post #: 28
    RE: 2.0 Campaign - Crash - 2/25/2014 9:13:43 PM   
    Warhorse


    Posts: 5648
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Thanks very much, Berto!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to berto)
    Post #: 29
    RE: 2.0 Campaign - Crash - 2/26/2014 2:07:16 AM   
    simovitch


    Posts: 4477
    Joined: 2/14/2006
    Status: offline

    quote:

    ORIGINAL: berto


    Here is a quick & easy, kludgey fix for the campaign crash bug if your campaign is crashing at the conclusion of the very first campaign scenario:

    In your game folder, rename any Victory#.bmp files, as in

    Victory0.bmp -> Victory0 DONTUSE.bmp


    Do we do anything with the Victory#.ogg files?

    _____________________________

    simovitch


    (in reply to berto)
    Post #: 30
    Page:   [1] 2   next >   >>
    All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> 2.0 Campaign - Crash Page: [1] 2   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.164