Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Command HQ prep

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Command HQ prep Page: <<   < prev  1 [2]
Message << Older Topic   Newer Topic >>
RE: Command HQ prep - 9/12/2014 6:17:56 PM

Posts: 532
Joined: 9/6/2004
Status: offline
thank you for this very helpful all


John 21:25

(in reply to Lokasenna)
Post #: 31
RE: Command HQ prep - 9/12/2014 7:06:08 PM   

Posts: 7339
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline







Answers to the follow up questions.

1.  The change log #77 from patch 1 was worded clumsily.  It is not to be inferred that the Chain of Command must be followed.  The "its HQs" was meant to mean the applicable HQs which are within range of the LCU and intended to assist.

2.  Defenders can also gain the combat bonus.  This means that when defending a base, even units with no attacking assault value devices should still have the base as their objective because when defending support type squads are counted as having an assault value of 1/10 for odds calculations.

3.  Being 100% prepped for an objective is not in itself a 100% guarantee that the combat bonuses will be present.  Leader ratings also modify the availability and quantum of combat bonuses received.  A Command HQ can give a combat bonus within the range of 0% to 90%.  A Corps HQ can give a combat bonus within the range of 0% to 10%.  Having both Command and Corps HQs within range and at 100% prepped value, can give a combat bonus within the range 0% to 100%.

4.  In determining whether the HQs may provide a combat bonus, both the level and target of the HQ objective is checked.  See BigJ62's last post in this thread

which is the only reference from a dev I have ever tracked down which expands on what the manual states on page 178.

5.  In practical terms, where time is not critical, the desirable prepped thresholds are:

for an atoll invasion - 100%, although anything above 80% might be OK if the landing troops have minimal disruption and the defenders are badly disrupted/fatigued etc
for land combat not in base - anything as objectives do not apply outside of base hexes
for land combat in a base - ideally 100% but anything above 50% will probably be of some value

The closer to 100% prepped for LCU and applicable HQs, the better it is.  However any level below 30 is almost guaranteed to be of no value.


I'm assuming from this that Army HQ are treated as Corps HQ.



They are actually labeled that way as well. Look beyond the unit name and you'll see in the upper left corner of the LCU interface the type of HQ category it falls into is labeled.
Chinese Army HQs are all labeled as Corps HQs. War Area HQs are labeled as Command HQs.



(in reply to Alfred)
Post #: 32
RE: Command HQ prep - 9/13/2014 2:31:15 AM   


Posts: 1056
Joined: 9/12/2007
From: Michigan
Status: offline
Thanks, you've added to my confidence moving forward

(in reply to Lokasenna)
Post #: 33
RE: Command HQ prep - 11/30/2014 7:44:55 PM   
Mac Linehan


Posts: 1482
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Alfred -

This thread, and in particular your comments and clarifications, have brought together all of the varied posts and rules that I have read and collected through the years into one coherent whole.

Your posts, are as always, clear and concise.

Thank You for your hours of effort on our behalf.

"If a person has any greatness in them, it comes to light not in one flamboyant hour, but in the ledger of his daily work." Beryl Markham

Lokasenna -


You only need prep time for two (or three) things:

1) Amphibious landings
2) Defending
Possible 3) Negating your opponent's #2

You will never see a "preparation (+)" in the combat report, only "preparation (-)". That (-) occurs when the attacker's preparation is higher than the defenders.

If you are moving so quickly that you aren't prepped for the next base, then your opponent probably isn't prepped either. In a land war, prep isn't that important. It does make a difference in a small way, but in the grand scheme of a big push through Burma or China, it's not something you need to bother about.

Lokasenna -

Well and clearly said; I appreciate your insight and thoughts.



LAV-25 2147

(in reply to Alfred)
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Command HQ prep Page: <<   < prev  1 [2]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI