quote: Argh! Please don't say things like that. It kills me. ASL is all about ranges, penetrations, obscure-one-off-tanks. Lock 'n Load is about people, heroes, chaos. The things that make these games exciting.
satisfied my ASL itch
Ah, but to be fair, (IMO) SL/ASL really set the standard by which games of this scale would be measured.
However, perhaps with this design a new standard has been set? Henceforth, maybe in the future people will be making comments like "Game X really scratches my Ln'L itch.", or "This game really sucks compared to Ln'L HoS. What the hell were they thinking?"
Since I started playing this game, the one thought that often crosses my mind is "Wow, someone took the best concepts from SL/ASL and made a more exciting game." If that comment causes you to grit your teeth and utter expletives, I apologize. To me, the big drawback of SL/ASL was always the highly structured turn-sequence, often leading to the non-active player to take a nap. The back and forth of Ln'L is what makes this game so attractive.