Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Close Combat Gateway to Caen: one minute glimpse

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> Close Combat Gateway to Caen: one minute glimpse Page: [1]
Login
Message << Older Topic   Newer Topic >>
Close Combat Gateway to Caen: one minute glimpse - 2/8/2014 6:10:44 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
pieces coming together, as always, work in progress until she's done:

just a minute

< Message edited by Cathartes -- 2/8/2014 7:51:36 PM >
Post #: 1
RE: Close Combat Gateway to Caen: one minute glimpse - 2/9/2014 1:20:58 AM   
juntoalmar


Posts: 540
Joined: 9/29/2013
From: Valencia
Status: offline
Nice! Good work!

Hopefully we'll get a Mac version some day...

_____________________________

(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/

(in reply to Cathartes)
Post #: 2
RE: Close Combat Gateway to Caen: one minute glimpse - 2/9/2014 10:00:35 AM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
impressive. Panzerfaust seems pretty effective!!!

(in reply to juntoalmar)
Post #: 3
RE: Close Combat Gateway to Caen: one minute glimpse - 2/9/2014 11:42:30 AM   
TIK


Posts: 116
Joined: 5/4/2013
Status: offline
Brilliant! Great job! Really looking forward to this now.

I like that the smoke takes time to clear, very very nice.

_____________________________

I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.

(in reply to Manu)
Post #: 4
RE: Close Combat Gateway to Caen: one minute glimpse - 2/9/2014 12:39:55 PM   
CGGrognard


Posts: 557
Joined: 10/3/2013
From: USA
Status: offline
The tank explosion looks good. And it does seem the tank guns seem to track better.


_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to TIK)
Post #: 5
RE: Close Combat Gateway to Caen: one minute glimpse - 2/12/2014 3:12:48 AM   
Saturnian

 

Posts: 67
Joined: 12/7/2013
Status: offline
That explosion looked AWESOME! Now if you could just do an overhaul of the graphics(like the soldiers, for example) you could still do 2D but just add effects like wind in trees and glimmering water in rivers and more photo-realistic maps and I'd be happy. It is 2014 and there is no reason why those soldier animations do not look photo-realistic. Hell, all you have to do is use photographs of actual people and tanks and just plant them in the game!

I don't see why there is any reason to use drawings when you can just take pictures of actual people and things. They were doing that with games in the 90s!

(in reply to CGGrognard)
Post #: 6
RE: Close Combat Gateway to Caen: one minute glimpse - 2/12/2014 7:48:30 AM   
Conrad mana


Posts: 87
Joined: 12/17/2012
Status: offline
Thanks!


@Saturnian: Good feedback! The topics you're mentioning are on my list. Allthough with the current engine for Close Combat: Gateway to Caen it wouldn't be realistic to realize/introduce for example new soldier animations (from a game designer's perspective) There will be other features that are going to be very interesting.


With the upcoming new unity engine (Close Combat: The Bloody First) most of the mentioned subjects are more realistic to realize.

< Message edited by Conrad mana -- 2/12/2014 8:59:47 AM >

(in reply to Saturnian)
Post #: 7
RE: Close Combat Gateway to Caen: one minute glimpse - 2/12/2014 8:02:14 AM   
chemkid

 

Posts: 1239
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 7:59:19 AM >


_____________________________


(in reply to Conrad mana)
Post #: 8
RE: Close Combat Gateway to Caen: one minute glimpse - 2/13/2014 2:34:08 PM   
incrediblestone

 

Posts: 18
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: juntoalmar

Nice! Good work!

Hopefully we'll get a Mac version some day...


Actually it can be run on Mac.

< Message edited by linlishuo -- 2/15/2014 1:50:35 AM >

(in reply to juntoalmar)
Post #: 9
RE: Close Combat Gateway to Caen: one minute glimpse - 6/3/2014 6:24:25 AM   
Troger

 

Posts: 30
Joined: 8/1/2002
Status: offline
Cathartes, what I just saw seems like an impossibility in every release since CC5. An infantry unit brazenly and correctly following orders to run up to a tank to shoot a panzerfaust at it? That's great. I hope this means that there have been changes made to make infantry assaults as they should be (easy), and cancellations of orders (and "redeployment aborted by attack", "enemy spotted", etc.) less of a common occurrence.

_____________________________


(in reply to incrediblestone)
Post #: 10
RE: Close Combat Gateway to Caen: one minute glimpse - 6/3/2014 8:36:52 AM   
Pvt_Grunt

 

Posts: 273
Joined: 2/13/2007
From: Frankston Victoria
Status: offline
Does it have medics?

_____________________________


(in reply to Troger)
Post #: 11
RE: Close Combat Gateway to Caen: one minute glimpse - 6/3/2014 1:27:12 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline

quote:

ORIGINAL: Troger
Cathartes, what I just saw seems like an impossibility in every release since CC5. An infantry unit brazenly and correctly following orders to run up to a tank to shoot a panzerfaust at it? That's great. I hope this means that there have been changes made to make infantry assaults as they should be (easy), and cancellations of orders (and "redeployment aborted by attack", "enemy spotted", etc.) less of a common occurrence.


The infantry assault is similar to what you see in Panthers in the Fog, but some minor tweaks were made. Basically, if German infantry teams have a panzerfaust, they will make every attempt to use it on a tank. The British infantry will need to rely more on friendly supporting tanks and PIATs. British infantry platoons have a PIAT team integrated into the platoon structure. If infantry have no AT weapons, they will need to rely on grenades to damage/immobilize a tank. If tanks venture forward without infantry support, they will fail to spot enemy infantry or anti-tank guns easily.

(in reply to Troger)
Post #: 12
RE: Close Combat Gateway to Caen: one minute glimpse - 6/3/2014 3:38:17 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Cathartes, did you find a way to make the pzfaust fire only at vehicles and nothing else? if true, then, is it some tweak on the weapons file or some new code added?

PS. Looking good! estimated price?

_____________________________

Hard-core Spectre

(in reply to Cathartes)
Post #: 13
RE: Close Combat Gateway to Caen: one minute glimpse - 6/3/2014 5:07:46 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline

quote:

ORIGINAL: Kanov

Cathartes, did you find a way to make the pzfaust fire only at vehicles and nothing else? if true, then, is it some tweak on the weapons file or some new code added?

PS. Looking good! estimated price?


pzfausts will primarily fire at vehicles, but you will sometimes see them fire at enemy infantry if no armor is around. Your soldiers don't think in terms of your big picture needs 100% of the time, they're trying to protect their lives too. On the flip side there are a few more pzfausts around.

Sorry, don't know what the price will be, that's a Slitherine/Matrix decision.


(in reply to Kanov)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> Close Combat Gateway to Caen: one minute glimpse Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117