Shannon V. OKeets
From: Honolulu, Hawaii
Then we will have similar discussions like over at the War in the Pacific forum . Allied Fan Boys (AFBs) complaining about Japanese Fan Boys (JFBs) not fighting the game to the end so the AFBs can have the fun of overrunning everything in sight the way JFBs players are able to do in the beginning of the game. As the same thing occurs in WiF games, I can see a lot of Allied players complaining about how they did not get their turn to 'party like it was 1944' like Germany/Japan did in 1939/41.
In the board version of the game, I can easily see a common decision on when to end the game due to time involved to finish, sapce for the maps, etc. I played many physical 'monster' games that were called for these reasons and by common consent. But computer games do not have these issues. There is no space issues, just an internet connection is needed. So there is not the same reasoning to NOT to allow AFBs their moment in the sun versus seeing you cannot win in 1943 and calling it quits as the Axis. So unless the Allied player is willing to let the Axis player 'off the hook' early, I would expect the Axis player to play to the bitter end. As someone that spent three years in real time playing Japan in WitP AE into 1945, I know that at least I would want the same commitment if I was playing the Allies in that game.
Just something to think about since the computer removes a lot of the issues that continuing the board version had and made calling the game early an acceptable pratice.
The deal we made when I played board games was you had to play the game twice, switching sides the second time. That discourages people from throwing in the towel early. The goal is to achieve a better result in the second game than your opponent did in the first game. Giving up early in the first game makes it easier for your opponent to win the 2 game contest.
Perfection is an elusive goal.