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New Update v 4.6.276 is available

 
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New Update v 4.6.276 is available - 2/1/2014 5:38:47 AM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
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Hello All,

A new public beta update is available in the Members Club.

Let us know how it works for you.

If any of you have problems downloading please let us know as soon as possible.

< Message edited by Gerry Edwards -- 3/18/2014 7:57:08 PM >


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Post #: 1
RE: New Update v 4.6.270 is available - 2/1/2014 6:28:10 AM   
loyalcitizen


Posts: 240
Joined: 2/9/2004
Status: offline
Sweet! And thanks for the FTP, but the link seems to be broken. For me, at least.

< Message edited by loyalcitizen -- 2/1/2014 7:35:00 AM >

(in reply to Gerry Edwards)
Post #: 2
RE: New Update v 4.6.270 is available - 2/1/2014 6:42:32 AM   
navwarcol

 

Posts: 637
Joined: 12/2/2009
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The ftp link is broken.

(in reply to loyalcitizen)
Post #: 3
RE: New Update v 4.6.270 is available - 2/1/2014 12:22:23 PM   
Phoenix100

 

Posts: 2597
Joined: 9/28/2010
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Many thanks - especially since it's Saturday (here in Europe, at least)

(in reply to navwarcol)
Post #: 4
RE: New Update v 4.6.270 is available - 2/1/2014 2:43:55 PM   
mst007

 

Posts: 24
Joined: 10/9/2005
Status: offline
Downloading now, thanks!

(in reply to Phoenix100)
Post #: 5
RE: New Update v 4.6.270 is available - 2/2/2014 1:20:13 AM   
baloo7777


Posts: 878
Joined: 5/18/2009
From: eastern CT
Status: offline
Downloaded from Members, but will not work? Update is still listed as 269 in game screen. I think it is not opening. Also tried to use update tool on game itself and it says i already have newest update. Any suggestions?

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JRR

(in reply to mst007)
Post #: 6
RE: New Update v 4.6.270 is available - 2/2/2014 1:41:42 AM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
It's a beta build and the in game update check only works for official released patches.

Re the members download. You need to contact Matrix support.

< Message edited by Arjuna -- 2/2/2014 2:42:10 AM >


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www.panthergames.com

(in reply to baloo7777)
Post #: 7
RE: New Update v 4.6.270 is available - 2/2/2014 4:12:36 AM   
baloo7777


Posts: 878
Joined: 5/18/2009
From: eastern CT
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I got it to work. Game now reads v 4.6.270. I did not understand about the beta build, but I do now, so thanks.

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JRR

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Post #: 8
RE: New Update v 4.6.270 is available - 2/2/2014 8:51:31 PM   
BigDuke66


Posts: 1983
Joined: 2/1/2001
From: Terra
Status: offline
Is there a changelog for it?

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Post #: 9
RE: New Update v 4.6.270 is available - 2/3/2014 1:28:10 AM   
Deathtreader


Posts: 1021
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

quote:

ORIGINAL: BigDuke66

Is there a changelog for it?


Yah, curious minds would like to know!!

What does 270 include??

Plays well so far

Rob.

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(in reply to BigDuke66)
Post #: 10
RE: New Update v 4.6.270 is available - 2/3/2014 3:15:48 AM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Fixes:


  • Mods to depot and fire basing code to prevent game hanging due to excessive processing of control grids. This was a downstream effect of the previous change that increased the fidelity of control grids from 1km to 100m.
  • Fixed Formation lockup in Road Column formation. Now the advance guard won't be waiting for an infinitely long time for the task boss to move forward (and the other way around) - sorry fro erroneously reporting this for the previous build.)
  • Fixed problem with map caches filenames getting the path to the Maps folder prepended twice.


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www.panthergames.com

(in reply to Deathtreader)
Post #: 11
RE: New Update v 4.6.270 is available - 2/3/2014 10:09:17 AM   
Renato

 

Posts: 194
Joined: 10/22/2006
From: Milano, Italy
Status: offline
The order cancellation bug is still present in Move and Defend orders: even artillery on call now and then forgets to be on call.

Please, don't take offence Dave (you should know well how much I love this system!), but, since I play with Painfully Realistic Orders Delay, this inconvenience is somewhat hard for me. You know: losing a couple of hours every time with a regiment can be disheartening.

Are you sure you are not able or willing to remove it?

Apart that, the game seems much better now. My compliments!

(in reply to Arjuna)
Post #: 12
RE: New Update v 4.6.270 is available - 2/3/2014 11:09:06 AM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Renato,

No problems. I need a save, preferably just before it arrives at the location and also a screen dump taken later when it goes on hold highlighting which unit(s), the type of order you originally gave to it and the time it goes hold or thereabouts.

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(in reply to Renato)
Post #: 13
RE: New Update v 4.6.270 is available - 2/3/2014 3:22:47 PM   
Renato

 

Posts: 194
Joined: 10/22/2006
From: Milano, Italy
Status: offline
Sent an example.

(in reply to Arjuna)
Post #: 14
RE: New Update v 4.6.270 is available - 2/3/2014 8:06:36 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Go them thanks Renato.

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www.panthergames.com

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Post #: 15
RE: New Update v 4.6.270 is available - 2/3/2014 8:58:12 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Renato,

Just took a look at both examples thanks.

First off and this is for everyone. To make my life a little easier could you please include a link to the relevant post within these forums when you send me a save. It helps save me time trying to find the discussion. Thanks.

Now in the first example concerning the 1.751 VG Bn. I can see that the Bn is going on hold but I have no prior save taken just after the issue of orders and prior to them going on hold. Without the ability to step into the decision making process I cannot ascertain the casue of the problem. Do you have a prior save?

Re the 1.326 Arty Bn. While the arty in the second example you gave is on hold it's actual unit task is on call support. So it's still providing support. As to why it went on hold I cannot tell. I need a prior save.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Arjuna)
Post #: 16
RE: New Update v 4.6.270 is available - 2/4/2014 10:26:27 PM   
Renato

 

Posts: 194
Joined: 10/22/2006
From: Milano, Italy
Status: offline
Unfortunately I haven't any prior save. I understand the difficulty to pin down the problem and shall try with some other example when possible.

(in reply to Arjuna)
Post #: 17
RE: New Update v 4.6.270 is available - 2/8/2014 10:42:48 AM   
samspackman

 

Posts: 84
Joined: 4/26/2010
Status: offline
Started up Return to St Vith with the new patch and no command lines are showing.

(in reply to Renato)
Post #: 18
RE: New Update v 4.6.270 is available - 2/8/2014 12:51:41 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Try hitting the fifth button from the left on the display toolbar at the bottom of the screen.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to samspackman)
Post #: 19
RE: New Update v 4.6.270 is available - 2/9/2014 12:13:18 AM   
samspackman

 

Posts: 84
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They won't show up on any toggle

http://i.imgur.com/h33ZfEU.jpg

< Message edited by V for Vegas -- 2/9/2014 1:14:32 AM >

(in reply to Arjuna)
Post #: 20
RE: New Update v 4.6.270 is available - 2/9/2014 1:13:13 AM   
Lieste

 

Posts: 1824
Joined: 11/1/2008
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Umm... You are playing as Germans... which is why you can't manipulate the command structure of the US.

(in reply to samspackman)
Post #: 21
RE: New Update v 4.6.270 is available - 2/9/2014 2:28:54 AM   
samspackman

 

Posts: 84
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hahaha, whoops!!

(in reply to Lieste)
Post #: 22
RE: New Update v 4.6.270 is available - 2/10/2014 10:28:13 AM   
Phoenix100

 

Posts: 2597
Joined: 9/28/2010
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Lol. It can happen to anyone, V. Especially after a few beers....

(in reply to samspackman)
Post #: 23
RE: New Update v 4.6.270 is available - 2/11/2014 6:06:53 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
Just downloaded the Zip, but when I tried to extract the files, it asked for a password.

Is this my game's serial #?

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Post #: 24
RE: New Update v 4.6.270 is available - 2/12/2014 3:11:35 PM   
Mahatma

 

Posts: 130
Joined: 6/19/2013
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Is there going to be a 4.6.271 update soon with an intel fix for the problem Dazkaz identified?

(in reply to Joe D.)
Post #: 25
RE: New Update v 4.6.270 is available - 2/12/2014 4:40:03 PM   
Floyd

 

Posts: 177
Joined: 1/6/2006
Status: offline

quote:

ORIGINAL: Joe D.

Just downloaded the Zip, but when I tried to extract the files, it asked for a password.

Is this my game's serial #?


Use 7-Zip
http://www.7-zip.org/

(in reply to Joe D.)
Post #: 26
RE: New Update v 4.6.270 is available - 2/12/2014 9:13:24 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline

quote:

ORIGINAL: Mahatma

Is there going to be a 4.6.271 update soon with an intel fix for the problem Dazkaz identified?

Yep there will be once I have sorted out a few things. I want to sign off on that this Friday.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Mahatma)
Post #: 27
RE: New Update v 4.6.270 is available - 2/13/2014 5:27:33 AM   
Mahatma

 

Posts: 130
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Marvellous!

(in reply to Arjuna)
Post #: 28
RE: New Update v 4.6.270 is available - 2/17/2014 11:25:41 PM   
Nox0s

 

Posts: 61
Joined: 9/11/2010
Status: offline
Link dead for me anyone have a mirror?

(in reply to Gerry Edwards)
Post #: 29
RE: New Update v 4.6.270 is available - 2/17/2014 11:31:22 PM   
BigDuke66


Posts: 1983
Joined: 2/1/2001
From: Terra
Status: offline
Better wait for the latest version:
http://www.matrixgames.com/forums/tm.asp?m=3546307
I hope Matrix releases that 271 fast.

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Post #: 30
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