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New Update v4.6.269 now Available - 1/21/2014 6:19:46 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
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Hello All,

A new public beta update is available in the Members Club.

Let us know how it works for you.

Dave Listed the Changes here;

http://www.matrixgames.com/forums/fb.asp?m=3527107

You can also find it on our FTP, here.

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RE: New Update v4.6.269 now Available - 1/21/2014 6:20:17 PM   
Phoenix100

 

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Many thanks Andrew. very quick. Appreciated.

(in reply to Andrew Loveridge)
Post #: 2
RE: New Update v4.6.269 now Available - 1/21/2014 6:48:35 PM   
Joselillo


Posts: 105
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Thaks you!

(in reply to Phoenix100)
Post #: 3
RE: New Update v4.6.269 now Available - 1/21/2014 6:50:02 PM   
Lowlaner2012

 

Posts: 773
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Thanks, time to dive in then :)

(in reply to Joselillo)
Post #: 4
RE: New Update v4.6.269 now Available - 1/21/2014 7:57:11 PM   
tombo

 

Posts: 351
Joined: 8/4/2007
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Thanks!

(in reply to Lowlaner2012)
Post #: 5
RE: New Update v4.6.269 now Available - 1/21/2014 8:22:45 PM   
dazkaz15


Posts: 1267
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Looking forward to this.
Thanks

(in reply to tombo)
Post #: 6
RE: New Update v4.6.269 now Available - 1/22/2014 12:53:09 PM   
Fishbreath

 

Posts: 55
Joined: 2/2/2012
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Looking forward to giving this a try; I want to do an AAR of tukker's The Crucial Bridges scenario from his Brabant Breakthrough pack, and a new patch always gets me back into Command Ops for at least one scenario.

(in reply to dazkaz15)
Post #: 7
RE: New Update v4.6.269 now Available - 1/22/2014 1:09:14 PM   
Phoenix100

 

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Really look forward to that, Fishbreath.

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Post #: 8
RE: New Update v4.6.269 now Available - 1/24/2014 2:00:10 PM   
BigDuke66


Posts: 1983
Joined: 2/1/2001
From: Terra
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Ah great, installing over the old Beta is OK?

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Post #: 9
RE: New Update v4.6.269 now Available - 1/24/2014 3:22:07 PM   
Phoenix100

 

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Worked ok for me like that.

(in reply to BigDuke66)
Post #: 10
RE: New Update v4.6.269 now Available - 1/25/2014 10:52:33 PM   
baloo7777


Posts: 880
Joined: 5/18/2009
From: eastern CT
Status: offline
Update is working fine on my new win 8.1 laptop. Thank you for continueing to support this game system.

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JRR

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Post #: 11
RE: New Update v4.6.269 now Available - 1/29/2014 3:18:28 PM   
Werewolf13

 

Posts: 500
Joined: 7/31/2005
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Not a big fan of betas but really do appreciate those that are and are willing to put in the time to do the testing.

Thanks guys!

That said: any idea about when the real deal will be released?

< Message edited by Werewolf1326 -- 1/29/2014 4:19:04 PM >


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Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress

(in reply to baloo7777)
Post #: 12
RE: New Update v4.6.269 now Available - 1/29/2014 8:43:55 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
I hope to fix this issue that "freezes" the game today and then put out a hot fix probably tomorrow. I want top give people a good week to try it out and if we don't get any show stoppers then I will release a final release version of the patch the following week.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Werewolf13)
Post #: 13
RE: New Update v4.6.269 now Available - 1/31/2014 4:52:14 PM   
Fred Sanford

 

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Joined: 9/22/2013
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I've noted some strange surrender behavior. It occurs after units break and rout away to safety. Ok, but even after recovering from the rout, hours later a unit will continue to bleed away surrenders until it disbands completely. No enemy units nearby, no incoming fire for hours after the "rally". I have some .rar files that track the saga of C Battery/109th FA Bn during the Race for Bastogne scenario. It was assisting in the defense of Drauffelt on the afternoon of Day 2, when it broke under fire and routed about 4 km, being bombarded for a final time at 1820 Day 2. It rested unmolested, recovered to 'green dot' status, yet bled away surrenders overnight until it finally surrendered at 0836 on the morning of Day 3.

Has anyone else noted that once a unit breaks, they just melt away?


(in reply to Arjuna)
Post #: 14
RE: New Update v4.6.269 now Available - 1/31/2014 6:46:17 PM   
BigDuke66


Posts: 1983
Joined: 2/1/2001
From: Terra
Status: offline
I've already mentioned that units seem to throw the towel very fast now but I haven't checked the unit stats but it could explain some surprising edns of units.

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Post #: 15
RE: New Update v4.6.269 now Available - 2/8/2014 11:01:22 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: Fred Sanford

I've noted some strange surrender behavior. It occurs after units break and rout away to safety. Ok, but even after recovering from the rout, hours later a unit will continue to bleed away surrenders until it disbands completely. No enemy units nearby ...


Then whom do they "surrender" to?

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Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Fred Sanford)
Post #: 16
RE: New Update v4.6.269 now Available - 2/8/2014 11:29:25 PM   
Lieste

 

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This is disbandment, rather than surrender. The personnel are being incorporated into other formations. I agree that it seems overegged at the moment, but it is important to distinguish between lost units/Personnel (surrenders) and lost units due to Personnel re-assignment (disbandment).

(in reply to Joe D.)
Post #: 17
RE: New Update v4.6.269 now Available - 2/9/2014 12:16:56 AM   
Joe D.


Posts: 4004
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From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: Lieste

This is disbandment, rather than surrender. The personnel are being incorporated into other formations. I agree that it seems overegged at the moment, but it is important to distinguish between lost units/Personnel (surrenders) and lost units due to Personnel re-assignment (disbandment).


Because there was no one to surrender to, or because it bled away so-called "surrenders" until it disbanded?
There should be a disbandment message in the logs.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Lieste)
Post #: 18
RE: New Update v4.6.269 now Available - 2/12/2014 11:06:23 AM   
Joe D.


Posts: 4004
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From: Stratford, Connecticut
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quote:

ORIGINAL: Lieste

This is disbandment, rather than surrender. The personnel are being incorporated into other formations. I agree that it seems overegged at the moment, but it is important to distinguish between lost units/Personnel (surrenders) and lost units due to Personnel re-assignment (disbandment).


I just played the first historical scenario as the Allies from BftB under the .270 version and saw several messages claiming that Axis units had indeed "surrendered" from behind their own lines!
I suspect these units had disbanded, but the message did say "surrendered".
I wonder if this is generic, because the AAR showed many Axis disbandment's.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Lieste)
Post #: 19
RE: New Update v4.6.269 now Available - 2/12/2014 11:48:16 AM   
BletchleyGeek


Posts: 4524
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: Joe D.


quote:

ORIGINAL: Lieste

This is disbandment, rather than surrender. The personnel are being incorporated into other formations. I agree that it seems overegged at the moment, but it is important to distinguish between lost units/Personnel (surrenders) and lost units due to Personnel re-assignment (disbandment).


I just played the first historical scenario as the Allies from BftB under the .270 version and saw several messages claiming that Axis units had indeed "surrendered" from behind their own lines!
I suspect these units had disbanded, but the message did say "surrendered".
I wonder if this is generic, because the AAR showed many Axis disbandment's.



I need to check that out, Joe.


< Message edited by Bletchley_Geek -- 2/12/2014 12:48:33 PM >


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Wite2 - Lead Tester

(in reply to Joe D.)
Post #: 20
RE: New Update v4.6.269 now Available - 2/12/2014 12:28:39 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: Bletchley_Geek

quote:

ORIGINAL: Joe D.


quote:

ORIGINAL: Lieste

This is disbandment, rather than surrender. The personnel are being incorporated into other formations. I agree that it seems overegged at the moment, but it is important to distinguish between lost units/Personnel (surrenders) and lost units due to Personnel re-assignment (disbandment).


I just played the first historical scenario as the Allies from BftB under the .270 version and saw several messages claiming that Axis units had indeed "surrendered" from behind their own lines!
I suspect these units had disbanded, but the message did say "surrendered".
I wonder if this is generic, because the AAR showed many Axis disbandment's.



I need to check that out, Joe.



"I saw what I saw when I saw it!" - Abbott and Costello Meet Frankenstein (1948)


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to BletchleyGeek)
Post #: 21
RE: New Update v4.6.269 now Available - 2/12/2014 9:08:01 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Joe,

We need a save.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Joe D.)
Post #: 22
RE: New Update v4.6.269 now Available - 2/12/2014 10:18:47 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: Arjuna

Joe,

We need a save.


I guess that was what was meant by "check that out," but that game is gone.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Arjuna)
Post #: 23
RE: New Update v4.6.269 now Available - 2/13/2014 12:48:42 AM   
BletchleyGeek


Posts: 4524
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: Joe D.
I guess that was what was meant by "check that out," but that game is gone.


It's okay, Dave, I found the problem. Will report on the dev forums in a while.

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Wite2 - Lead Tester

(in reply to Joe D.)
Post #: 24
RE: New Update v4.6.269 now Available - 2/13/2014 1:03:06 AM   
dazkaz15


Posts: 1267
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Status: offline
Think this is what Joe was seeing.
It may just be bad wording.
In the unit message log it says surrendering, but when the last man eventually goes it says Disbanded.
There are no enemies for several Km's
I'm very glad this has been brought in though as that base would have been useless, and prevented the Regiment from drawing straight from the Division one instead.

Image 1 of 2





Attachment (1)

(in reply to BletchleyGeek)
Post #: 25
RE: New Update v4.6.269 now Available - 2/13/2014 1:11:24 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
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Ill sort out the saves.
Do you need one just after the rout as well, or will the ones at the time of the image's do?
Image 2 of 2





Attachment (1)

(in reply to dazkaz15)
Post #: 26
RE: New Update v4.6.269 now Available - 2/13/2014 1:19:34 AM   
BletchleyGeek


Posts: 4524
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From: Living in the fair city of Melbourne, Australia
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Exactly, Daz Fixing that, I've also come across other stuff, which should be out with 271.

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Wite2 - Lead Tester

(in reply to dazkaz15)
Post #: 27
RE: New Update v4.6.269 now Available - 2/13/2014 1:21:32 AM   
dazkaz15


Posts: 1267
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I have put the saves into Miguel's Dropbox Dave.
If you want them as well you will have to let me know, only its a lot easier to put them in the Dropbox than it is to send them via email, I have found.

(in reply to dazkaz15)
Post #: 28
RE: New Update v4.6.269 now Available - 2/13/2014 1:25:36 AM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
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quote:

ORIGINAL: Bletchley_Geek

Exactly, Daz Fixing that, I've also come across other stuff, which should be out with 271.

Nice one mate

(in reply to BletchleyGeek)
Post #: 29
RE: New Update v4.6.269 now Available - 2/13/2014 1:43:54 AM   
Lieste

 

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FWIW, if a unit needs supply and cannot draw from a Regt base it will under some circumstances draw direct from division (etc), even when Regt is still extant. I can't quantify the circumstances, just report that I have observed it. I am unsure if the state could revert if the Regt base recovers (PersQ can be boosted by disbandment (in theory at least, though it might be that priority strips troops away from a defunct base, rather than rebuilding it) - also morale states and fatigue can improve over time, and empty supply stocks can refill if there is sufficient draw on the base (they will obviously also refill if there is not, but only to low levels which may not encourage a possible reattachment).

I'd guess that at least 24 hours would be needed to rejig supply after the initial assignment away, but I haven't been able to observe the replay of this behaviour in detail once spotted yet ~ and it may not be set up to permit assignments 'down' in this way once they are shifted 'up'.

(in reply to dazkaz15)
Post #: 30
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