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Red Storm 2 remake - 1/18/2014 6:46:16 AM   
Plodder


Posts: 998
Joined: 7/28/2003
From: New Zealand
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Here's my remake of Red Storm 2 which is used in the Tutorial and Blackhorse scenarios. As you can see I've included the highway, which has a purely visual effect only.It will still act as a normal road.

Overview:


at 100% zoom:


in game shot:


You can download it here:

https://www.mediafire.com/?t3gljsi1w71bw4k

Any suggestions to improve it are most welcome.

< Message edited by The Plodder -- 1/18/2014 7:48:45 AM >


_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Post #: 1
RE: Red Storm 2 remake - 1/18/2014 1:07:48 PM   
Mad Russian


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From: Texas
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Looks really good Plodder!!

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Plodder)
Post #: 2
RE: Red Storm 2 remake - 1/18/2014 2:14:35 PM   
CapnDarwin


Posts: 7716
Joined: 2/12/2005
From: Newark, OH
Status: offline
Awesome map!!!

_____________________________

Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 3
RE: Red Storm 2 remake - 1/18/2014 3:29:26 PM   
CiniKo

 

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WOW!...best map ever!!...PLEASE make it all!!

Wonderful with road names (in addition to village names), to match the briefing, and to make defining and memorizing your own plans easier.


(in reply to CapnDarwin)
Post #: 4
RE: Red Storm 2 remake - 1/18/2014 3:49:54 PM   
JohnO


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From: Colorado Springs, CO
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I like the map as well, especially the way the elevations show on the map.

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Post #: 5
RE: Red Storm 2 remake - 1/18/2014 4:10:38 PM   
CapnDarwin


Posts: 7716
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From: Newark, OH
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Plodder,

How long did it take to do the map? Only minor issue I see is the white roads clash a bit with the town names. Maybe a light gray road or a more pronounced black outline on the letters plus the shadow.

_____________________________

Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JohnO)
Post #: 6
RE: Red Storm 2 remake - 1/18/2014 6:31:39 PM   
rooivalk


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Joined: 5/6/2007
Status: offline
That has really caught my attention, great map, cant wait to try it Plodder

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Post #: 7
RE: Red Storm 2 remake - 1/18/2014 7:29:32 PM   
Plodder


Posts: 998
Joined: 7/28/2003
From: New Zealand
Status: offline

quote:

ORIGINAL: Capn Darwin

Plodder,

How long did it take to do the map? Only minor issue I see is the white roads clash a bit with the town names. Maybe a light gray road or a more pronounced black outline on the letters plus the shadow.


It's taken me about a week to make as I've had a lot of trial and error with different techniques. I copied Jamm's technique of outlining each contour level in a 1px black line, for example, which accompanied with a drop shadow, really makes them pop. I've just started on Red Storm 1(A Time To Dance)and it should go a lot quicker. The slowest part is copying,pasting and adjusting the fields. I use screen shots from Google Earth and where possible, the fields you see are the actual fields from their real-world locations, but at a different scale.

How's this for the roads:



_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to CapnDarwin)
Post #: 8
RE: Red Storm 2 remake - 1/18/2014 7:34:59 PM   
CapnDarwin


Posts: 7716
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From: Newark, OH
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I like the gray roads. Does make reading the names easier and the road is a bit less bright against the rest of the map. The fields are excellent.

Thanks for the info.

_____________________________

Work on Southern Storm continues as we squish bugs and work on features.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Plodder)
Post #: 9
RE: Red Storm 2 remake - 1/18/2014 8:13:11 PM   
Plodder


Posts: 998
Joined: 7/28/2003
From: New Zealand
Status: offline
I've updated to include the road colour adjustment. The link is the same..

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to CapnDarwin)
Post #: 10
RE: Red Storm 2 remake - 1/18/2014 8:28:52 PM   
jack54


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From: East Tennessee
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Absolutely awesome work Plodder... I love the way the elevations seem jump out of the map! I often take casualties not realizing I've moved onto higher terrain.

Good Stuff!

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Post #: 11
RE: Red Storm 2 remake - 1/18/2014 9:46:27 PM   
Jamm


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Looks good, I like the fields as well.


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Post #: 12
RE: Red Storm 2 remake - 1/18/2014 11:04:58 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
That's a great looking map all around.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Jamm)
Post #: 13
RE: Red Storm 2 remake - 1/19/2014 8:15:36 AM   
Noypi53

 

Posts: 226
Joined: 8/14/2007
Status: offline
Great map!

How do you install the map? Sorry for the question as I'm new to the game.

Keep up the great work!

(in reply to Mad Russian)
Post #: 14
RE: Red Storm 2 remake - 1/19/2014 10:50:10 AM   
Plodder


Posts: 998
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From: New Zealand
Status: offline

quote:

ORIGINAL: Jamm

Looks good, I like the fields as well.


Thanks mate. It's your maps that inspired me to have a go in the first place.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to Jamm)
Post #: 15
RE: Red Storm 2 remake - 1/19/2014 10:54:15 AM   
Plodder


Posts: 998
Joined: 7/28/2003
From: New Zealand
Status: offline

quote:

ORIGINAL: Noypi53

Great map!

How do you install the map? Sorry for the question as I'm new to the game.

Keep up the great work!

Extract the zip to the modules/ FPRS/ maps folder In the game installation folder. You might want to back up the original file first.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to Noypi53)
Post #: 16
RE: Red Storm 2 remake - 1/21/2014 8:20:53 AM   
Noypi53

 

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quote:

ORIGINAL: The Plodder

Extract the zip to the modules/ FPRS/ maps folder In the game installation folder. You might want to back up the original file first.


Thanks for the tip! Just installed it & looks great in the game.

(in reply to Plodder)
Post #: 17
RE: Red Storm 2 remake - 1/21/2014 9:02:21 PM   
HeinzHarald

 

Posts: 133
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From: Varberg, Sweden
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Looks absolutely awesome. I think it would enhance the game quite a bit if all maps looked like this.

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Post #: 18
RE: Red Storm 2 remake - 1/22/2014 3:14:42 PM   
cbelva

 

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Hey Plodder,

I was wondering what program you used to make your map, if you don't mind sharing that info with us.

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Post #: 19
RE: Red Storm 2 remake - 1/22/2014 4:34:09 PM   
pekische

 

Posts: 183
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From: Czech republic
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Plodder, are you planing to mod other maps?

(in reply to cbelva)
Post #: 20
RE: Red Storm 2 remake - 1/22/2014 5:54:52 PM   
Plodder


Posts: 998
Joined: 7/28/2003
From: New Zealand
Status: offline

quote:

ORIGINAL: cbelva

Hey Plodder,

I was wondering what program you used to make your map, if you don't mind sharing that info with us.


Not at all. I use Paint Shop Pro 8. It's old, but it does everything I want to do.


quote:

ORIGINAL: pekische

Plodder, are you planing to mod other maps?


Yes,I'm currently working on the Red Storm 1 map. I'm currently working my way through the trees.




Attachment (1)

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to cbelva)
Post #: 21
RE: Red Storm 2 remake - 1/22/2014 6:35:18 PM   
CiniKo

 

Posts: 22
Joined: 11/9/2013
Status: offline
Oleeeee!!!...cant wait!

(in reply to Plodder)
Post #: 22
RE: Red Storm 2 remake - 1/22/2014 8:25:10 PM   
Cataphract88


Posts: 726
Joined: 10/5/2012
From: Britannia
Status: offline
Nice one!

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Richard

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Post #: 23
RE: Red Storm 2 remake - 1/22/2014 8:30:20 PM   
z1812


Posts: 1634
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
Very nice map design Plodder.

(in reply to Cataphract88)
Post #: 24
RE: Red Storm 2 remake - 1/24/2014 6:31:59 AM   
parmenio

 

Posts: 258
Joined: 8/6/2009
From: United Kingdom
Status: offline

quote:

ORIGINAL: jack54

Absolutely awesome work Plodder... I love the way the elevations seem jump out of the map!


+1

I'm constantly moving the mouse around to check elevation. I love the way I can glance at this map and "see" the ground.

(in reply to jack54)
Post #: 25
RE: Red Storm 2 remake - 1/24/2014 8:02:36 PM   
Panzer_Leader


Posts: 62
Joined: 1/10/2014
From: Auckland, New Zealand
Status: offline
I haven't bought the game yet but have been seriously considering it as I get familiar with the game engine using the demo. For me, visualising elevation from the default maps has been difficult, which is frustrating given the critical importance of terrain in combat, but these maps make that much simpler. Once I purchase the game I look forward to downloading and using.

(in reply to parmenio)
Post #: 26
RE: Red Storm 2 remake - 1/25/2014 10:23:23 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
The default maps have several features built into them to help with visual elevation determination.

The fields are only at the bottom 2 elevations. You see clear terrain hexes above that at the higher elevations. Each elevation change with trees is shown with the trees leaving the elevation change unobstructed.

I know those don't do the same things that Plodders maps do but those tips may help you.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Panzer_Leader)
Post #: 27
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