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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> ALLIED SHIP WITHDRAW Page: [1]
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ALLIED SHIP WITHDRAW - 1/17/2014 10:46:09 PM   


Posts: 6
Joined: 5/13/2013
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the game menu say ship withdraws are off map or at a national home port.
i look for where national ports are and did not find.
so i guess.
us--any port on the west coast
aus.-- any port
india-- columbo
british ship ??
Post #: 1
RE: ALLIED SHIP WITHDRAW - 1/17/2014 11:31:53 PM   

Posts: 11302
Joined: 2/24/2009
Status: offline
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any off- map port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50. Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:

1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port West of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.


This was in a patch pretty early in the game's life.

From memory national home ports are : San Francisco, Vancouver (might be Victoria), Karachi, Sydney, Aukland (not sure of NZ. Never once withdrew from there.)

Note well that Pearl Harbor is NOT a withdrawal port.

Welcome to the game. Ask questions as needed.


The Moose

(in reply to argot65)
Post #: 2
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