I played it again and was less lucky, the UK SAG spawned right in front of me and the Harrier spotted my fleet. However even though they knew where iam their ships show strange behavior, they fiddle around on different courses instead of steaming straight for me. AI has problems arranging their formation.
It amazes me that many russian shipborne aircraft had no RWR.
From a scenario design point of view, i wonder if it would make sense to have several random spawn points be relative to the target fleet, over a additional game logic side.
If that works one could have a higher probability of being found and yet have different random spawn points to have a different scenario every time, making it more re-playable.
Don't know if that makes sense, i will try to make an example mission.
Windows 7 64; Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz; 6144MB RAM; NVIDIA GeForce GTX 970;