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Identify core units during play

 
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Identify core units during play - 12/28/2013 4:33:42 AM   
KewDok


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Joined: 12/17/2013
From: Norway
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I have been searching for the answer to this, but no luck.

How do I identify core units while playing a scenario? Is the only way to rename them?
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RE: Identify core units during play - 12/28/2013 5:19:42 AM   
KewDok


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Joined: 12/17/2013
From: Norway
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Of course I find it right after posting.

For the ones out there that had the same problem as me, the way of finding them is the golden colour., like around objectives.

< Message edited by KriB -- 12/28/2013 6:19:46 AM >

(in reply to KewDok)
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RE: Identify core units during play - 12/28/2013 5:32:01 AM   
FroBodine


Posts: 849
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: online
Golden color? Do you mean the core units have a glow outlining them? I have never noticed this. I must be blind.


(in reply to KewDok)
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RE: Identify core units during play - 12/28/2013 4:34:48 PM   
demyansk


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Yup, they have a gold box with a number on it, tough to see at times

By the way, how do you view the map without the units showing on the map?

(in reply to FroBodine)
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RE: Identify core units during play - 12/29/2013 5:10:43 AM   
artofwar85

 

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I think the only way is to view the Strategic Map this is discussed on page 14 of the manual. The Hotkey for the Strategic Map is F5 this is a Toggle meaning it jumps between the strategic map and the normal map each time you press F5 also you can click on the strategic map button which is located in the row of buttons just above the mini map.

Anyway, press and hold the space bar whilst in the strategic map view in order to remove all the units. You can also click on the Ground./Airunits button to remove those units respectively. Also, whilst in the strategic map you see all of the victory point locations. they are in gold border circles.

If you are viewing the normal map and you put the mouse over a hex for example where one of your units is the type of terrain is named on the right this is in fine light grey print just below the Mount/Dismount button. This info also shows when there is no unit in a hex too.

Problem is no way to remove the units in the normal map view that I know of this would help since everything is larger maybe a patch can fix this but would probably be a lot of work.

(in reply to demyansk)
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RE: Identify core units during play - 12/30/2013 12:59:31 PM   
demyansk


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Thanks artof War, I usually go to the strategic map and look at the air component, now I will use the space bar to clear them off the map. Yes, it would be a good idea to have a "Key" to press when looking at the map to just see the terrain.

(in reply to artofwar85)
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RE: Identify core units during play - 12/30/2013 2:55:50 PM   
FroBodine


Posts: 849
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From: Brentwood, California (not the OJ one)
Status: online
I don't think the iPad version has this glow to distinguish the core units on their strength number. If it is there, it is so damn subtle that it is of no use.

(in reply to demyansk)
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RE: Identify core units during play - 12/31/2013 12:20:25 PM   
Rudankort


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quote:

ORIGINAL: jglazier

I don't think the iPad version has this glow to distinguish the core units on their strength number. If it is there, it is so damn subtle that it is of no use.


It might be subtle, but it is there. :)

(in reply to FroBodine)
Post #: 8
RE: Identify core units during play - 12/31/2013 1:32:26 PM   
FroBodine


Posts: 849
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: online
Could it be made less subtle, so it is useful, please?

(in reply to Rudankort)
Post #: 9
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