Shannon V. OKeets
Posts: 21954
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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For version 1.2.0.2: June 13, 2014 - Fixed a production planning problem where overseas routes that had previously been valid, were not being checked for sufficient convoy capacity in the last sea area in the old overseas route. For instance, a resource successfully sent from the US to the United Kingdom in an earlier turn might go through three sea areas. The program tries to reuse old routes (to save the player time and effort), but it was only checking the current convoy capacity in the first two of the three sea areas (it was checking the first sea area twice ). The result was that there might be no convoys at all in, say, the Bay of Biscay, but the program would behave as if there were an infinite number. --- I'm expect we will make this available as a Public Beta early next week.
< Message edited by Shannon V. OKeets -- 6/13/2014 9:33:20 PM >
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